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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on July 01, 2010

Square-Enix would love to create masterpieces of storytelling, if only the player and the whole gameplay aspect would stop getting in the way, which is why they are taking such drastic steps to phase them out. Final Fantasy XIII isn’t a roleplaying game, and perhaps calling it a game is stretching the definition too far.
jerec's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on July 01, 2010

Split/Second is what I would call a beautiful tragedy. It starts out memorable, and initially blew me away—as I imagine it did with so many others. With its tight controls, a wide array of vehicles and expansive, twisting tracks, it has a lot of things hard-core racing fans seek. It didn’t make the mistake most do of simply mirroring aspects from popular franchises without adding anything new that will entice loyal followers to jump ship.
True's avatar
TwinBee 3: Poko Poko Dai Maou (NES)

TwinBee 3: Poko Poko Dai Maou review (NES)

Reviewed on July 01, 2010

In Detana!! TwinBee (aka: Bells & Whistles), the entire game exhibited the same sort of imagination these bosses did. There were floating cities, waterfalls in outer space and other enchanting sights to fly over. Here...there's a quintet of generic-looking backgrounds ranging from the mundane beach-and-water combo of the second stage to the atrocious checkerboard design of the final level.
overdrive's avatar
Beyond Good & Evil (PlayStation 2)

Beyond Good & Evil review (PS2)

Reviewed on June 30, 2010

With her trusty camera, Jade must unravel the truth behind the invasion. Her evidence, much of it horrifying, easily reaches the masses, and their protesting increases with each new article she publishes. Her investigations into tightly guarded military compounds reveal the reality behind the propaganda war between the mysterious Alpha Sections and the so-called IRIS rebels.
wolfqueen001's avatar
RISK: Factions (Xbox 360)

RISK: Factions review (X360)

Reviewed on June 29, 2010

The "Factions" mode adds a few wrinkles to that classic formula. The maps that you'll explore are different, with special new attractions that give particular territories new value. For example, it's possible to lay siege to an island temple. Doing so means that during each turn that you hold that fortified position, you can choose a single one of your opponent's territories to convert to your own (along with any troops who happen to be stationed there). Just imagine the possibilities. Whoever has that temple has tremendous power, but the temple grounds are obviously going to be under constant attack.
honestgamer's avatar
8-bit Girlfriend (Xbox 360)

8-bit Girlfriend review (X360)

Reviewed on June 29, 2010

8-bit Girlfriend is a paper thin joke that doesn’t even stay around long enough to wear out its welcome.
EmP's avatar
Resident Evil 5: Untold Stories (Xbox 360)

Resident Evil 5: Untold Stories review (X360)

Reviewed on June 27, 2010

Untold Stories, as a whole, is a fantastic package that allows you to experience both sides of Resident Evil 5‘s extremes in their very best light.
EmP's avatar
The House of the Dead: Overkill (Wii)

The House of the Dead: Overkill review (WII)

Reviewed on June 27, 2010

Headstrong Games definitely receives points for giving players a different presentation with The House of the Dead: Overkill, instead of playing it safe by following in the footsteps of its predecessors. That's not to say the previous titles had a bad style, but change is sometimes a good thing. You'll immediately pick up on it when the disc plays, starting up as if an old movie is beginning. This is complete with film scratch effects (that stay for the game's entirety), "Feature Presenta...
dementedhut's avatar
Sin & Punishment: Star Successor (Wii)

Sin & Punishment: Star Successor review (WII)

Reviewed on June 27, 2010

It's hard to do justice to the intensity and creativity of Successor to the Skies. All I can hope to do is to convince you that the foundations are in place and give you a mere glimpse of the imagination that flows through this title. If you’re even a little bit convinced then I urge you to go out and experience the insanity for yourself. Sin and Punishment: Successor to the Skies is exactly the game that people have in mind when they think of Treasure.
JANUS2's avatar
Starcraft (Mac)

Starcraft review (MAC)

Reviewed on June 27, 2010

This is Starcraft. This is a game that can still inspire excitement and interest more than a decade after its initial release. It does this despite having outdated graphics, without including branching paths or moral choices, and with nary a trophy achievement in sight. Starcraft can raise a lot of questions about what’s really important in a game.
zippdementia's avatar
Disney/Pixar Toy Story 3 (PlayStation 3)

Disney/Pixar Toy Story 3 review (PS3)

Reviewed on June 24, 2010

The experience resembles what it might feel like to walk into a room with a huge chest, dig through it and yank out a bunch of my favorite toys, then toss them together and relish the crazy results. Players are presented with a virtual sandbox—a desert town with just a few buildings and a handful of citizens—and then are let loose to have fun. Even just running around the world, trying out magic wands and ray guns is a blast.
honestgamer's avatar
Alpha Protocol (Xbox 360)

Alpha Protocol review (X360)

Reviewed on June 21, 2010

Alpha Protocol isn’t excused of anything it does wrong. There’s the overwhelming sense here that Obsidian bypassed the game's flaws rather than fixing them. That’s almost as good, though, because it makes everything about Alpha Protocol no less than tolerable. Once the game works, once you find an approach to combat that suits you, it’s easy to ignore what the game does wrong and admire what it does right.
Suskie's avatar
Dead Space (Xbox 360)

Dead Space review (X360)

Reviewed on June 20, 2010

Dead Space doesn’t want to be another forgettable survival horror wannabe. It desperately wants to be taken seriously and, as such, has poured tremendous efforts into establishing its credentials.
EmP's avatar
I MAED A GAM3 W1TH Z0MBIES 1NIT!!!1 (Xbox 360)

I MAED A GAM3 W1TH Z0MBIES 1NIT!!!1 review (X360)

Reviewed on June 20, 2010

If you’re one of the few still left out in the dark, I can guarantee you’re all the poorer for it.
EmP's avatar
Prince of Persia: The Forgotten Sands (PlayStation 3)

Prince of Persia: The Forgotten Sands review (PS3)

Reviewed on June 19, 2010

The Forgotten Sands was clearly designed for mainstream consumption. But somewhere along the development process, the line between simplicity and stupidity began to blur. The developers lost sight of what made the last Prince of Persia an unforgettable classic and attempted to create a game they thought the public might enjoy, instead of the one we actually wanted.
louis_bedigian's avatar
Star Wars: Knights of the Old Republic II - The Sith Lords (PC)

Star Wars: Knights of the Old Republic II - The Sith Lords review (PC)

Reviewed on June 17, 2010

I knew a game-master once who - apart from being incredibly good at convincing completely uninterested players to try role playing games - was well known for being good at telling stories.
fleinn's avatar
Metal Slug XX (Xbox 360)

Metal Slug XX review (X360)

Reviewed on June 17, 2010

After completion of Metal Slug XX for the first time, I made a passing comment, in an extremely popular and thought-provoking blog, that it was at least better than Metal Slug 6. I must have been on something that day, because MS6 is mostly a competent game with some flaws; it features backdrops in several locations, like the African countryside, a city under siege by invaders, and a battered bridge, as well as a variety of new foes, both human and alien, to go up against. Also, each of t...
dementedhut's avatar
Tecmo Secret of the Stars: A Fantasy (SNES)

Tecmo Secret of the Stars: A Fantasy review (SNES)

Reviewed on June 14, 2010

The Aqutallion party was a group of five kids blended together into some personality-free amalgam of suck. With the Kustera, I was controlling a ninja, a samurai and a dude named "Shark". Sure, none of them were given any personality, either, but I had a great time imagining them on various quests of heroism while I was running them in circles around a town and fighting giant eyeballs, birds and lizards. And let me tell you — in my imagination, Shark is NOT someone you'd want to anger.
overdrive's avatar
Dragon Age: Origins (PlayStation 3)

Dragon Age: Origins review (PS3)

Reviewed on June 14, 2010

Part of me will genuinely smile when people talk about video-game "auteurs" - as individual studios, if not just specific game-designers, put their characteristic mark on a particular genre or type of game. But then again, it could very well be that the "auteurship" is just a sign of how the game-developer has now achieved full serial production. In Bioware's case, that would be spinning their "personality generator" to decide what possible motivation any of the many characters that litter the g...
fleinn's avatar
LEGO Rock Band (Wii)

LEGO Rock Band review (WII)

Reviewed on June 13, 2010

Maybe in any other game, I would feel pretentiously ashamed from having any kind of musical association with Counting Crows and Rascal Flatts, but the adorable Lego overhaul strips the game of the pseudo-seriousness exhibited in other musical titles, be they Rock Band or Guitar Hero. My biggest rival through the tour mode was a disgruntled drum-playing octopus who wasn’t included in the band due to an obscure rule on sea life being allowed in a contracted band, and I had to help demolish a strangely indestructible building by playing Tick Tick Boom at it until it fell over.
EmP's avatar

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