Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Singularity review (X360)Reviewed on July 21, 2010Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe. |
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Young Thor review (PSP)Reviewed on July 20, 2010Hel, the female ruler of the Norse underworld, has kidnapped the Norns and corrupted the tree of life in an attempt to usher in Ragnarok. All that stands in her way is one pimply, red-haired youth with a hammer. Thor, though still in his infancy, vows to defeat his nefarious cousin, return order to Midgard and to do it all quickly enough that the player can be home in time for supper. At least one of those things will occur. Clocking in at roughly four hours, Young Thor is a really short ... |
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Trinity Universe review (PS3)Reviewed on July 20, 2010Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs. |
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Transformers: War for Cybertron review (X360)Reviewed on July 19, 2010If subsequent Transformers titles use War for Cybertron as a baseline, the future could be great for both new and old fans of this beloved series. |
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Shining Wisdom review (SAT)Reviewed on July 19, 2010“Continuity?”, asked a puzzled Working Designs translator. “Not on my watch!” |
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Aphelion Episode One: Graves of Earth review (X360)Reviewed on July 19, 2010The episodic nature of the title goes some way to explaining the inconclusive ending to the game, but my exhaustive relationship with Sam & Max means I know it’s not really excuse. I suppose it claws creditability back by being a fantastic game suffering a “not quite there yet” by-line. |
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Crackdown 2 review (X360)Reviewed on July 18, 2010The Xbox 360 has been home to many new and interesting IPs, most of which I've enjoyed, like Condemned, Gears of War, and BioShock. These titles incorporated play mechanics that made them fun experiences, and, for two of the games, showed potential in what could have been great, long-running series. Then the sequels came out, and they were the exact opposite of what I hoped for. In Condemned 2's case, it was because it strayed away from the first's spooky atmosphere and real sense of surviving h... |
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Naval Assault: The Killing Tide review (X360)Reviewed on July 17, 2010While cruising 40 or 50 feet below the surface, the game’s idea of acceleration mirrors that of a snail. It doesn’t matter if the submarine is traveling at top speed because the player will always feel like he’s riding a Rascal Scooter. |
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Red Dead Redemption review (X360)Reviewed on July 16, 2010The decaying carcass of Red Dead Revolver casts a foul odor. Gutted of its linearity and naïve handling of the American Old West, Rockstar San Diego have skinned the aforementioned less-than-stellar elements of the otherwise promising homage to the West, creating an exemplary sequel in the process. Not only have the developers redeemed themselves for the last outing and fledging also-ran titles which followed, but they’ve also set an impressive new standard for open worlds and sequels to try and... |
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Loaded review (SAT)Reviewed on July 16, 2010The problem with Loaded is that, in its attempt to be an overhead dungeon crawler and shooting hybrid, it doesn't try hard to be either. When you first travel through the grim corridors that dominate the game, it feels like you could easily get lost, even with the aide of the map. However, you quickly realize it's just an illusion; walk a few feet in any direction at the start of a stage, and you'll be greeted by colored, locked doors. You'll continually bump into them until you find a co... |
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Alpha Protocol review (PS3)Reviewed on July 16, 2010In most attempts at creating role-playing video-games, the approach will be to let the story continue from one end to the other, while allowing the player to decide the motivations and intentions of the protagonist. Sometimes the story will branch in controlled segments, or have chapters where you can choose at least your intention on how to complete them. But the ambiguity in the story-telling will be wrapped up in the way that no matter how you complete the chapters, they will always have the ... |
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Asteroids review (ARC)Reviewed on July 15, 2010Pong is lionized. Space Invaders is romanticized. Asteroids is marginalized. |
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Pocket Racers review (PSP)Reviewed on July 15, 2010I don’t like playing games that act like they hate me. Well, not me specifically but gamers in general. |
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Jet Grind Radio review (DC)Reviewed on July 15, 2010Speak with someone who owned a Dreamcast in 1999 or 2000 and they’ll likely recall fond memories of a fantastic library tailored to the “hardcore” gaming crowd. But gamers who never adopted the console usually aren’t hunting it down on eBay. The fact is many of its best games ranging from high-profile titles like Sonic Adventure and Crazy Taxi to niche import releases like Guilty Gear X and Ikaruga have been ported to more successful consoles. There are, however, a f... |
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Left 4 Dead 2 review (PC)Reviewed on July 15, 2010I've never understood video game boycotts. From Diablo 3 to Call of Duty: Modern Warfare 2, a small segment of fanatic gamers responds to seemingly any sequel with rage normally found in only the worst fanboys. Left 4 Dead 2's recent release was yet another surrounded by threats from gamers angry that developer Valve was releasing a sequel so quickly. After spending countless hours filling forums with post after post listing a litany of reasons why they weren’t going t... |
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Tournament of Legends review (WII)Reviewed on July 15, 2010I don’t know what you imagine when you picture a snake woman fighting a robot, but I bet it isn’t the two of them standing next to each other, occasionally slapping one another with their arms. Yet that's about as legendary as things get at this tournament. |
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Tiger Woods PGA Tour 11 review (PS3)Reviewed on July 12, 2010While any one of these new features could be the reason players come to Tiger Woods PGA Tour 11, most will stay because of the impressive balance between fun and realism. |
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The Silver Lining: Episode 1 - What is Decreed Must Be review (PC)Reviewed on July 11, 2010The Silver Lining: What Is Decreed Must Be is aimed squarely at hardcore King's Quest lovers who want to see the series given a proper send-off. As a loving fan service, there's quite a bit to like, but as a game, it stumbles rather badly. |
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MadWorld review (WII)Reviewed on July 11, 2010It's easy to understand why many players think MadWorld is a badass beat 'em up when playing through it for the first time. An exaggerated cross between Escape from New York and The Running Man, MadWorld throws you into a black and white, noir-style, comic book setting, expecting you to pummel opponents in the most gruesome ways possible. A typical stage places your character, Jack, a 40-something with a chainsaw attached to his arm, in a closed section of the island city, and is t... |
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Armada 2526 review (PC)Reviewed on July 11, 2010Armada 2526 is a hard game. It doesn’t have a plot, but it does have a big, wide open galaxy to explore and twelve distinct races to base your own story on. |
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