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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Alien Swarm (PC)

Alien Swarm review (PC)

Reviewed on July 25, 2010

Alien Swarm has drawn numerous comparisons to Left 4 Dead, and not without reason. They’re both products of Valve, and they both place four players in the situation of having to fend off waves of very ugly (and very mindless) enemies, often to satisfyingly gory results. But whereas L4D’s team dynamics were its selling point, there really isn’t much more to Alien Swarm than what’s on the surface, and that’s not a bad thing at all. Sometimes it’s fun to just arm yourself with a giant minigun and pretend you’re a marine from Aliens. Sometimes it’s fun to go on a simple bug hunt.
Suskie's avatar
Illusion of Gaia (SNES)

Illusion of Gaia review (SNES)

Reviewed on July 25, 2010

There are darker skinned people in Freejia, but they exist only to populate the Diamond Mines or be sold to even worse fates in the dark corners of the world. After a trip to these human markets, the cherry blossoms and the content demeanor of most of the town’s residents seem a sick joke. The heaviest feeling of despair comes not from seeing those who suffer but from witnessing the ignorance of those who don’t.
zippdementia's avatar
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on July 24, 2010

Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.
EmP's avatar
Broken Sword: The Sleeping Dragon (PC)

Broken Sword: The Sleeping Dragon review (PC)

Reviewed on July 24, 2010

Recently, a Director’s Cut of the first game has been released on both the iPhone and the Wii. Both versions prove what a remarkable title that still is, despite feeling somewhat aged now. But for me, The Sleeping Dragon will always mark the pinnacle of the series: despite some shaky mechanics, it’s the one I’d be least willing to let slip from memory.
Lewis's avatar
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on July 24, 2010

World-building is a very important aspect of the fantasy genre, but many works fall into the trap of making world-building the most important aspect. This typically happens when a constructed world is so deep, so immense, and so full of history and culture, that the writer hasn’t spared enough attention to address the other important areas of the story, such as the characters that inhabit this world and their personal growth. In the case of Final Fantasy XII, the characters and the plot only exi...
jerec's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on July 23, 2010

The emperor of one of the game's regions is a morbidly obese, incompetent, cowardly moron who spends his time sleeping, eating and cavorting with his personal harem of golem girls (who appear "Chris Hanson is watching" young) while delegating minor things like the enforcement of his rule to an unscrupulous ninja who only cares about the fate of his clan. It's obvious things probably won't end well for Tokimune, but it's still near-impossible to not laugh out loud during every one of his scenes.
overdrive's avatar
Young Thor (PSP)

Young Thor review (PSP)

Reviewed on July 23, 2010

Though it's easy to steamroll through many of the early fights in the game by simply pounding the ground a lot or frying adversaries from a distance, later battles require more finesse and some of them (like the banshees) will force you to develop actual strategies if you want to consistently win. After all, ground pounds don't work well on teleporting ghosts. Those later encounters keep things interesting by practically forcing you to utilize dodges, since you'll eventually run out of magical energy if you don't string together your most powerful attacks with some weaker ones.
honestgamer's avatar
Onechanbara: Bikini Samurai Squad (Xbox 360)

Onechanbara: Bikini Samurai Squad review (X360)

Reviewed on July 23, 2010

I’m not exactly sure what did it, but I had huge doubts about Onechanbara right from the start. Maybe it was the opening cinema where our buxom hero Aya showers, lavishing the player with her glistening lower back tattoo while dripping with steamy water, or perhaps it was the fact I was playing a game subtitled Bikini Samurai Squad. Nevertheless, I didn’t expect a brawler about scantily clad women chopping up zombies to be as fun as it turned out to be.
Genj's avatar
Limbo (Xbox 360)

Limbo review (X360)

Reviewed on July 23, 2010

The first thing that you're sure to notice is the monochrome visual design. There's not a drop of color to be seen. You might suppose that Limbo would be an ugly game as a result, or that things would quickly blur together into a thoroughly forgettable mess. Nothing could be further from the truth, however. The lush forests and the imposing industrial areas that you'll explore over the course of your adventure are presented with exemplary attention to detail. Insects fill the air, mist rolls through the trees and clods of dirt fly into the air as the hero scrambles along ledges or wades through knee-high grass. Yet even with the signs of life all around, there's a striking sense of isolation. Something is wrong with the world and, for the right sort of gamer, that will feel very right.
honestgamer's avatar
NIER (PlayStation 3)

NIER review (PS3)

Reviewed on July 22, 2010

Following a mammoth release like Final Fantasy XIII, it’s easy for other games—even under the same developer—to fall victim to overshadowing. The buzz isn’t as loud, the advertising not as aggressive and the company’s overall efforts committed to one and not the other. Nier was a perfect example. Rightly so, perhaps, given that it’s a new endeavor for Square but it’s still somewhat disappointing. Nier was a game I’d never seen a commercial for, never given the opportunity to...
True's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on July 21, 2010

In a week crowded with releases like Rockstar’s Red Dead Redemption and Remedy’s Alan Wake, it’s easy to forgive gamers who didn’t pick up Split/Second on day one. But now that the game has been out for a while, any fan of arcade-style racing games that doesn’t pick this one up is going to miss out on one of the most enjoyable racing experiences of this generation. Combining high-speed racing with excellent presentation and game design that rewards constant retries, Black Rock Studios h...
asherdeus's avatar
Fantasy Wars (PC)

Fantasy Wars review (PC)

Reviewed on July 21, 2010

When it comes to difficulty in videogames, my feelings often appear contradictory. I frequently grow impatient or bored with oppressively difficult action titles like Contra, but when I play games that actually require me to think, I revel in the challenge. I suppose it’s a matter of interest and ability. I enjoy strategy because I know I’m smart and so seek to prove that against anyone daring enough to try me. That’s why I’m so addicted to Fantasy Wars. It leaves very little room ...
wolfqueen001's avatar
Singularity (Xbox 360)

Singularity review (X360)

Reviewed on July 21, 2010

Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe.
louis_bedigian's avatar
Young Thor (PSP)

Young Thor review (PSP)

Reviewed on July 20, 2010

Hel, the female ruler of the Norse underworld, has kidnapped the Norns and corrupted the tree of life in an attempt to usher in Ragnarok. All that stands in her way is one pimply, red-haired youth with a hammer. Thor, though still in his infancy, vows to defeat his nefarious cousin, return order to Midgard and to do it all quickly enough that the player can be home in time for supper. At least one of those things will occur. Clocking in at roughly four hours, Young Thor is a really short ...
zippdementia's avatar
Trinity Universe (PlayStation 3)

Trinity Universe review (PS3)

Reviewed on July 20, 2010

Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs.
MolotovCupcake's avatar
Transformers: War for Cybertron (Xbox 360)

Transformers: War for Cybertron review (X360)

Reviewed on July 19, 2010

If subsequent Transformers titles use War for Cybertron as a baseline, the future could be great for both new and old fans of this beloved series.
frankaustin's avatar
Shining Wisdom (Saturn)

Shining Wisdom review (SAT)

Reviewed on July 19, 2010

“Continuity?”, asked a puzzled Working Designs translator. “Not on my watch!”
EmP's avatar
Aphelion Episode One: Graves of Earth (Xbox 360)

Aphelion Episode One: Graves of Earth review (X360)

Reviewed on July 19, 2010

The episodic nature of the title goes some way to explaining the inconclusive ending to the game, but my exhaustive relationship with Sam & Max means I know it’s not really excuse. I suppose it claws creditability back by being a fantastic game suffering a “not quite there yet” by-line.
EmP's avatar
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on July 18, 2010

The Xbox 360 has been home to many new and interesting IPs, most of which I've enjoyed, like Condemned, Gears of War, and BioShock. These titles incorporated play mechanics that made them fun experiences, and, for two of the games, showed potential in what could have been great, long-running series. Then the sequels came out, and they were the exact opposite of what I hoped for. In Condemned 2's case, it was because it strayed away from the first's spooky atmosphere and real sense of surviving h...
dementedhut's avatar
Naval Assault: The Killing Tide (Xbox 360)

Naval Assault: The Killing Tide review (X360)

Reviewed on July 17, 2010

While cruising 40 or 50 feet below the surface, the game’s idea of acceleration mirrors that of a snail. It doesn’t matter if the submarine is traveling at top speed because the player will always feel like he’s riding a Rascal Scooter.
louis_bedigian's avatar

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