Review Archives (All Reviews)
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Baldur's Gate: Dark Alliance II review (PS2)Reviewed on June 12, 2010Mordoc illustrates he's smarter than everyone, which proves to be a mistake, as that sort of tomfoolery will DEFINITELY turn your attention towards him. Also, there are a couple of optional areas you can raid for treasure and each character has his or her own specific side quest. All in all, you'll spend a good number of hours killing stuff and collecting treasure. |
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Deadly Premonition review (X360)Reviewed on June 11, 2010The biggest draw Deadly Premonition has going for it is its setup being largely influenced by the TV show Twin Peaks. Hilariously, that's also the reason why it was delayed, because media outlets noticed the huge similarities back when the game was originally called..... wait for it..... Rainy Woods. Apparently, the developers didn't do much to change things with the delay, since you can still see a large resemblance; DP begins as Francis York Morgan, a special agent for the... |
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Hexyz Force review (PSP)Reviewed on June 11, 2010If you're looking for the next big thing in JRPGs, you're better off looking elsewhere, but if you have an itch for some traditional JRPG goodness, Hexyz Force might be just the thing to scratch it. |
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Blur review (X360)Reviewed on June 07, 2010the weapons that you have at your disposal aren't particularly thrilling. The most explosive of them are the homing missiles, as well as mines that sit on tracks like rubber balls with black rings around them. The mines are easily avoided and even the missiles can be shaken from your trail with a well-timed swerve. Shields and nitrous boosts look to add strategy to the proceedings, plus I like the fact that you can hold as many as three items at once, but the races are so focused on providing a frantic experience that any of that theoretical strategy is rendered null and void. You'll quickly discover that in most instances, you can do alright by using items immediately rather than hoarding them. |
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Picross 3D review (DS)Reviewed on June 06, 2010You basically just knock blocks around with your stylus and hope that you hit the right ones so that you can keep chipping away at a mass of blocks and turn them into a three-dimensional image of a flower or a butterfly or some guy walking through a doorway or whatever else. It doesn't sound exciting—and it isn't—and it doesn't sound engaging... but it is. |
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flOw review (PS3)Reviewed on June 06, 2010FlOw's concept was originally created for a flash-application with the same name. I thought about it as "that eating game" at the time, because it was unique, and because you were eating things. |
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The Legend of Dragoon review (PSX)Reviewed on June 04, 2010The connection you develop with each of the characters enables you to feel exactly as they do. Not even the occasionally rough translation interferes with the raw emotion that somehow manages to clearly express itself regardless of the situation. You’ll laugh at old-timer Haschel and naïve Meru’s goofy antics. You’ll hope and pray for the best when things turn grim. You may even weep during the most tragic moments where you’ll be left questioning what happens next. |
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Konami Classics Vol. 2 review (X360)Reviewed on June 04, 2010Are you a Contra fan, own a 360, and have no access to the Live service? Then I'm sorry Konami has intentionally put you in such a bad situation with Konami Classics Vol. 1 and Vol. 2, because you're forced to spend $40 just to play two games. With a move like that, I don't see how this doesn't encourage fans to just use an emulator, instead. For everyone else, what's worse is that Vol. 2 as a whole doesn't have the same pitiful excuse as Vol. 1 of having a "solid" price tag. If yo... |
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Konami Classics Vol. 1 review (X360)Reviewed on June 04, 2010What you have in Konami Classics Vol. 1 are three titles that are already available on Xbox 360's Live Arcade service: the classic Frogger, the arcade version of Super Contra, and one of the most popular Castlevania titles to date, Symphony of the Night. So if you have Live and are interested in one or all three games, then download them, because this release isn't aimed at you. This collection is clearly targeted at gamers that just don't have access to Live. To these people, Konami C... |
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God of War III review (PS3)Reviewed on June 02, 2010A while back I wrote a review for God of War I. At the time, I wasn’t entirely sure what I loved so much about the game, so I went with the standard “Kratos is a total bad-ass” angle and thus repeated what a thousand other reviewers had already said, many more eloquently than I did. Then I played God of War III and realized that brutality is not what made God of War great. |
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Uno review (X360)Reviewed on June 02, 2010For the most part, Uno is a laid-back, chilled experience that can either be played as a bite-sized relaxant in between bigger games or as a surprisingly easy way to burn away several hours. |
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Alan Wake review (X360)Reviewed on May 31, 2010As befits a horror story, especially one about a bestselling author, Alan Wake begins with a Stephen King quote: “Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.” The game then promptly drops us into a dream sequence in which the title character is alone in the woods, being stalked by a crazed hitchhiker. The man warps in and out of existence as if moving by medium of shadow, seemingly propelled by some myste... |
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Jewel Quest Mysteries: Curse of the Emerald Tear review (DS)Reviewed on May 31, 2010As things stand, there absolutely no reason to recommend this over any of the other Jewel Quest entries already out there. By picking up an older version, you are spared from inclusions that lessen the overall effect and get the experience the game as it should have been kept. |
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3D Dot Game Heroes review (PS3)Reviewed on May 31, 2010The Legend of Zelda: Ocarina of Time did many things well and earned itself a gold star in the gaming annals, but it made some changes that moved its franchise away from some of its core values and started it down what I would call "the wrong road." The move into the third dimension definitely could have gone a lot of differently than it did. What I like about 3D Dot Game Heroes is that it fearlessly explores one of those other directions. What I adore about the game is that it actually makes that revised direction work! |
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Sam & Max: The Tomb of Sammun-Mak review (PC)Reviewed on May 30, 2010Forget about this shaping up to be the best Sam & Max season yet: this is shaping up to be the best thing Telltale have produces thus far. |
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Wings of Prey review (PC)Reviewed on May 30, 2010It’s not an easy task to please everyone, but Wings of Prey tries to do just that and, in a lot of ways, actually manages to succeed. |
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Batman: Arkham Asylum review (X360)Reviewed on May 28, 2010I don't know how this game turned out the way it did. It shouldn't exist. It's a glitch. An anomaly. In all the best possible ways. |
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Lost Planet 2 review (PS3)Reviewed on May 27, 2010Lost Planet 2 is Capcom's fond revisit of the original Lost Planet. But the sequel is focused on co-op action rather than single player. It is marred by some (presumably patchable) weaknesses. And put together with how the game screams out for a few add-on episodes to go with one of the playable character sets, this makes the game feels somewhat incomplete. But what is there - if you can get past the online hurdle, the initial difficulty, and the somewhat mysterious interfaces - is epic on the l... |
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Red Dead Redemption review (PS3)Reviewed on May 25, 2010Vengeance. |
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Ace Combat 6: Fires of Liberation review (X360)Reviewed on May 25, 2010Ace Combat 6: Fires of Liberation doesn't strive to be anything new or refreshing, instead choosing to expand on features that were implemented in previous installments. Its biggest influence, though, is Ace Combat 4, right down to the very fact that each games' wars were both affected by the Ulysses asteroid incident that was first mentioned at the beginning of AC4. This means you'll experience long missions that last up to 30 or 40 minutes, which require a return to base for reload at s... |
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