Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Orange Box review (X360)Reviewed on October 01, 2009Every home lining the barren coast of City 17 tells a different story, and none of them end well. The first is barricaded from the inside, presumably thanks to the ruthless Combine if we can rule out social anxiety disorder. Too bad for its residents that their foes thought to cram the original Half-Life's headcrabs into artillery shells and use them as biological weapons. Turning pesky naysayers into braindead drones with gaping maws where their chests should be, that'll learn 'em. Muffl... |
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Star Wars: The Clone Wars - Lightsaber Duels review (WII)Reviewed on October 01, 2009When the Nintendo Wii first launched in 2006, conversations sparked among gamers of what titles could be made using the system’s groundbreaking gyroscopic technology, and it seemed that almost all of these exchanges came to the same conclusion – they have to make a lightsaber game. |
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Scribblenauts review (DS)Reviewed on September 30, 2009The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on. |
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Final Fantasy Adventure review (GB)Reviewed on September 30, 2009You control a gladiator enslaved by Dark Lord, but within moments, you escape.....and have the bad luck to immediately run into Dark Lord and his pal Julius while they're plotting nefarious deeds. They notice you and decide that tossing you off a cliff is a fitting punishment for eavesdropping. Fortunately, since you are the game's hero, you survive and embark on all sorts of heroic tasks — in particular, attempting to protect a young woman from the dastardly forces of evil, as she seems to be essential to their plans. |
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Soulcalibur: Broken Destiny review (PSP)Reviewed on September 26, 2009Aside from ridiculous moments, the game plays exactly as one would expect of a new-millenium Soul Calibur. The control is as smooth as ever, the visuals are crisp, core characters remain essentially unchanged, the music is still epic in scope, and canned proclamations herald each battle just as they've heralded battles for the last ten years. |
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Dungeons & Dragons: Heroes review (XBX)Reviewed on September 26, 2009Play this with a friend, or don’t play it at all. Just don’t be too surprised if you’re no longer friends come endgame. |
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Mini Ninjas review (X360)Reviewed on September 26, 2009When there's something to do, which is much of the time, Mini Ninjas can be a lot of fun just because of the number of offensive options that it provides. |
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Trine review (PS3)Reviewed on September 25, 2009... |
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Build-a-lot review (DS)Reviewed on September 23, 2009Build-a-lot is actually pretty easy once you get the hang of it – and also repetitive. |
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The Beatles: Rock Band review (PS3)Reviewed on September 22, 2009Harmonix has produced a finely-tuned release that falls in line with the best of its work to date. There are several elements that help this newest effort to stand apart from the Guitar Hero franchise. |
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RoboCop 2 review (NES)Reviewed on September 22, 2009Robocop 2 is not a good game. |
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Der Langrisser review (SNES)Reviewed on September 21, 2009I had quite a dream the other day. In it, I went to my local retailer and excitedly bought a copy of "Shining Force, Expanded Edition". However, after I arrived home and opened the box, I was quite disappointed to find out that what actually was inside the box was not the game I bought, but "Final Fantasy 3, Director's Cut: Play as Kefka" instead. I couldn't play the game I actually wanted to play, but still I had some fun after turning on the special "Castle Shikigami 2" mo... |
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Enter the Story: The Divine Comedy review (PC)Reviewed on September 21, 2009 |
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Yu-Gi-Oh! 5D's: Wheelie Breakers review (WII)Reviewed on September 21, 2009The first thing you should know about Yu-Gi-Oh! 5D’s Wheelie Breakers is that it’s a battle game first and a racing game second. This means that, despite the racing-infused screenshots, the emphasis isn’t placed on the racing mechanics. Rather, Wheelie Breakers places all of its emphasis on the duels that occur between you and other competitors. The fact that the action unfolds on a racetrack is practically a coincidence. |
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Dissidia: Final Fantasy review (PSP)Reviewed on September 21, 2009While chatting with one of my friends over sushi, I described Dissidia: Final Fantasy as "Virtual On with Final Fantasy characters". He gave me a puzzled look; far too many people missed out on Sega's one-on-one mech combat masterpiece. Perhaps an Armored Core comparison — 3D arena battles with extensive character customization — would have been more appropriate, but I didn't think of that until later. |
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Zuma’s Revenge! review (PC)Reviewed on September 20, 2009Zuma's Revenge is fun, addictive and hard to put down. |
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Guitar Hero 5 review (PS3)Reviewed on September 20, 2009Unless you're the sort that isn't happy with anything but indie music, Guitar Hero 5 probably has more than a few selections that will appeal to your inner rock star. Some of the bands appearing here are new arrivals and some aren't, yet the songs included feel so perfect that I could scarcely believe they hadn't already been claimed by previous installments in the series. |
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Bureaucracy review (APP2)Reviewed on September 18, 2009Douglas Adams's name is not featured prominently in the packaging for Infocom's text adventure, Bureaucracy. He got distracted from it by the Dirk Gently books, and eventually the game got written by committee. The result was a game that showed the downside of corporate muddling the wrong way--an extended whine where puzzles rely too heavily on the defeatist "whatever can go wrong, will" maxim. It features the sort of jokes you laugh at if they are buffers for more sophisticated jo... |
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Wolfenstein review (PS3)Reviewed on September 18, 2009The missions, at least, are fun. Many are punctuated by well-scripted action sequences involving explosions, otherworldly encounters, and Nazi secret experiments. The levels and enemies are extremely varied and the sheer number of things in the environment that can go flying or be smashed during a gunfight is quite satisfying. Still, I never really got over my disappointment that the game didn’t live up to the established atmosphere. At the start it had me feeling like an actual undercover agent with enemies all around me. Despite early promises, it turned out to be “just another shooter,” albeit a very polished one. |
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Wild Arms review (PSX)Reviewed on September 17, 2009You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf that's materialized next to you and follow it along a convoluted path. Distant switches can be manipulated by Jack's pet rodent, Hanpan, while Rudy's bombs come in useful from the moment you're introduced to him until you've reached the final bosses. |
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