Review Archives (All Reviews)
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Onechanbara: Bikini Samurai Squad review (X360)Reviewed on July 23, 2010I’m not exactly sure what did it, but I had huge doubts about Onechanbara right from the start. Maybe it was the opening cinema where our buxom hero Aya showers, lavishing the player with her glistening lower back tattoo while dripping with steamy water, or perhaps it was the fact I was playing a game subtitled Bikini Samurai Squad. Nevertheless, I didn’t expect a brawler about scantily clad women chopping up zombies to be as fun as it turned out to be. |
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Limbo review (X360)Reviewed on July 23, 2010The first thing that you're sure to notice is the monochrome visual design. There's not a drop of color to be seen. You might suppose that Limbo would be an ugly game as a result, or that things would quickly blur together into a thoroughly forgettable mess. Nothing could be further from the truth, however. The lush forests and the imposing industrial areas that you'll explore over the course of your adventure are presented with exemplary attention to detail. Insects fill the air, mist rolls through the trees and clods of dirt fly into the air as the hero scrambles along ledges or wades through knee-high grass. Yet even with the signs of life all around, there's a striking sense of isolation. Something is wrong with the world and, for the right sort of gamer, that will feel very right. |
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NIER review (PS3)Reviewed on July 22, 2010Following a mammoth release like Final Fantasy XIII, it’s easy for other games—even under the same developer—to fall victim to overshadowing. The buzz isn’t as loud, the advertising not as aggressive and the company’s overall efforts committed to one and not the other. Nier was a perfect example. Rightly so, perhaps, given that it’s a new endeavor for Square but it’s still somewhat disappointing. Nier was a game I’d never seen a commercial for, never given the opportunity to... |
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Split/Second review (PS3)Reviewed on July 21, 2010In a week crowded with releases like Rockstar’s Red Dead Redemption and Remedy’s Alan Wake, it’s easy to forgive gamers who didn’t pick up Split/Second on day one. But now that the game has been out for a while, any fan of arcade-style racing games that doesn’t pick this one up is going to miss out on one of the most enjoyable racing experiences of this generation. Combining high-speed racing with excellent presentation and game design that rewards constant retries, Black Rock Studios h... |
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Fantasy Wars review (PC)Reviewed on July 21, 2010When it comes to difficulty in videogames, my feelings often appear contradictory. I frequently grow impatient or bored with oppressively difficult action titles like Contra, but when I play games that actually require me to think, I revel in the challenge. I suppose it’s a matter of interest and ability. I enjoy strategy because I know I’m smart and so seek to prove that against anyone daring enough to try me. That’s why I’m so addicted to Fantasy Wars. It leaves very little room ... |
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Singularity review (X360)Reviewed on July 21, 2010Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe. |
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Young Thor review (PSP)Reviewed on July 20, 2010Hel, the female ruler of the Norse underworld, has kidnapped the Norns and corrupted the tree of life in an attempt to usher in Ragnarok. All that stands in her way is one pimply, red-haired youth with a hammer. Thor, though still in his infancy, vows to defeat his nefarious cousin, return order to Midgard and to do it all quickly enough that the player can be home in time for supper. At least one of those things will occur. Clocking in at roughly four hours, Young Thor is a really short ... |
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Trinity Universe review (PS3)Reviewed on July 20, 2010Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs. |
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Transformers: War for Cybertron review (X360)Reviewed on July 19, 2010If subsequent Transformers titles use War for Cybertron as a baseline, the future could be great for both new and old fans of this beloved series. |
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Shining Wisdom review (SAT)Reviewed on July 19, 2010“Continuity?”, asked a puzzled Working Designs translator. “Not on my watch!” |
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Aphelion Episode One: Graves of Earth review (X360)Reviewed on July 19, 2010The episodic nature of the title goes some way to explaining the inconclusive ending to the game, but my exhaustive relationship with Sam & Max means I know it’s not really excuse. I suppose it claws creditability back by being a fantastic game suffering a “not quite there yet” by-line. |
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Crackdown 2 review (X360)Reviewed on July 18, 2010The Xbox 360 has been home to many new and interesting IPs, most of which I've enjoyed, like Condemned, Gears of War, and BioShock. These titles incorporated play mechanics that made them fun experiences, and, for two of the games, showed potential in what could have been great, long-running series. Then the sequels came out, and they were the exact opposite of what I hoped for. In Condemned 2's case, it was because it strayed away from the first's spooky atmosphere and real sense of surviving h... |
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Naval Assault: The Killing Tide review (X360)Reviewed on July 17, 2010While cruising 40 or 50 feet below the surface, the game’s idea of acceleration mirrors that of a snail. It doesn’t matter if the submarine is traveling at top speed because the player will always feel like he’s riding a Rascal Scooter. |
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Red Dead Redemption review (X360)Reviewed on July 16, 2010The decaying carcass of Red Dead Revolver casts a foul odor. Gutted of its linearity and naïve handling of the American Old West, Rockstar San Diego have skinned the aforementioned less-than-stellar elements of the otherwise promising homage to the West, creating an exemplary sequel in the process. Not only have the developers redeemed themselves for the last outing and fledging also-ran titles which followed, but they’ve also set an impressive new standard for open worlds and sequels to try and... |
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Loaded review (SAT)Reviewed on July 16, 2010The problem with Loaded is that, in its attempt to be an overhead dungeon crawler and shooting hybrid, it doesn't try hard to be either. When you first travel through the grim corridors that dominate the game, it feels like you could easily get lost, even with the aide of the map. However, you quickly realize it's just an illusion; walk a few feet in any direction at the start of a stage, and you'll be greeted by colored, locked doors. You'll continually bump into them until you find a co... |
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Alpha Protocol review (PS3)Reviewed on July 16, 2010In most attempts at creating role-playing video-games, the approach will be to let the story continue from one end to the other, while allowing the player to decide the motivations and intentions of the protagonist. Sometimes the story will branch in controlled segments, or have chapters where you can choose at least your intention on how to complete them. But the ambiguity in the story-telling will be wrapped up in the way that no matter how you complete the chapters, they will always have the ... |
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Asteroids review (ARC)Reviewed on July 15, 2010Pong is lionized. Space Invaders is romanticized. Asteroids is marginalized. |
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Pocket Racers review (PSP)Reviewed on July 15, 2010I don’t like playing games that act like they hate me. Well, not me specifically but gamers in general. |
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Jet Grind Radio review (DC)Reviewed on July 15, 2010Speak with someone who owned a Dreamcast in 1999 or 2000 and they’ll likely recall fond memories of a fantastic library tailored to the “hardcore” gaming crowd. But gamers who never adopted the console usually aren’t hunting it down on eBay. The fact is many of its best games ranging from high-profile titles like Sonic Adventure and Crazy Taxi to niche import releases like Guilty Gear X and Ikaruga have been ported to more successful consoles. There are, however, a f... |
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Left 4 Dead 2 review (PC)Reviewed on July 15, 2010I've never understood video game boycotts. From Diablo 3 to Call of Duty: Modern Warfare 2, a small segment of fanatic gamers responds to seemingly any sequel with rage normally found in only the worst fanboys. Left 4 Dead 2's recent release was yet another surrounded by threats from gamers angry that developer Valve was releasing a sequel so quickly. After spending countless hours filling forums with post after post listing a litany of reasons why they weren’t going t... |
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