Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Astonishia Story review (PSP)Reviewed on January 01, 2011I can’t help but think of Astonisha Story bravely treading water. It was never in its nature to be spectacular, but it could have settled with quietly competent had Ubisoft thrown it a life preserver rather than hurled rocks from the shore. |
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Metroid: Other M review (WII)Reviewed on December 30, 2010Metroid: Other M tells two stories. One is the story of Samus Aran, galactic bounty hunter - a story that is objectionable because it is poorly written and incompetently executed. The other is the story of Yoshio Sakamoto, videogame developer - a story that is objectionable because it keeps barging in on Metroid: Other M. |
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Pocket Pool review (PSP)Reviewed on December 30, 2010HyperDevbox Japan surely set out to do something different, by giving us ‘erotic pool.’ The word on the street is that publishers Conspiracy and Eidos sought to use the Girls Gone Wild license and do something really distinct, but talks fell through. As such, we’re stuck with a random collection of stills and short video clips of nude models and outright porn stars as our erotic content. |
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The Adventures of Star Saver review (GB)Reviewed on December 30, 2010Imagine: a run 'n gun game where you play as a tough LAPD cop who looks like he's twelve, surrounded by giant pill bugs, vicious cartoony dogs, and killer music notes, your trusty standard issue handgun drawn and your sentient mech sidekick at your side. Do I sense the makings for a buddy cop film? The landscape is wondrous, but the alien world they are on looks forbidding. The two are grateful to have one another. They know their trials will be many, but don't realize they won't be very try... |
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Street Fighter IV review (X360)Reviewed on December 29, 2010Street Fighter IV has been brawling in the streets and arcades for almost two years now, has spawned a superior sequel and is branching out into new crossover territory next year with Capcom's much anticipated Street Fighter X Tekken release. Here in England you can pick up a copy of this game for under £10 now so with that in mind this review shall explore the relative merits and flaws of Capcom's return to its most beloved franchise. |
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Wizards & Warriors review (NES)Reviewed on December 26, 2010High fantasy hits all-time lows |
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Prince of Persia: The Forgotten Sands review (PS3)Reviewed on December 25, 2010Prince of Persia: The Forgotten Sands is such a sad game. It isn't really that bad, and it aims high, but it just isn't that good. After a failed reboot, the developers sought to resurrect the franchise by bringing it back to its roots. And though it stays true to form and feels just like Prince of Persia: The Sands of Time, it just isn't a whole lot of fun to play. Despite high production values, it doesn't seem like a whole lot of thought went into the game's design, leaving ... |
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Sonic the Hedgehog 4: Episode 1 review (X360)Reviewed on December 24, 2010But, say you're still willing to throw away 1200 MS Points to play Episode 1, what kind of experience will you have? |
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Questron review (C64)Reviewed on December 24, 2010Those of you who have played Ultima 1 will notice the similarity between Questron and that game because Strategic Simulation Inc. (SSI) secured a license from Richard Garriott which SSI then used in structuring the game world. |
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X-Men: The Arcade Game review (X360)Reviewed on December 23, 2010there was never a point where I thought to myself, “man, I wish they’d break all this hardcore super hero violence up with a couple of quick time events!” |
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Ghost in the Shell review (PSX)Reviewed on December 22, 2010I'm not a fan of the franchise, with the only real exposure being the egocentric TV series and the last minutes of the first film, but I always thought it would make for some good video game action, especially with its futuristic, cyborg-infested setting. The PlayStation title, in particular, has aroused my interest for the longest time, ever since I saw images for it in GameFAN; mainly, the concept of driving in Fuchikomas, spider-like tanks that can scale walls and ceilings, is what sold me th... |
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Gunstar Heroes review (PS3)Reviewed on December 21, 2010Your mission is straightforward enough: As one of the two Heroes — twin brother Red or Blue — you must foil the nefarious Colonel Red (the doppelganger of Street Fighter II’s M. Bison) who has stolen the four Mystic Gems in an plot to unleash the all-powerful Golden Silver — and you’ll want to release your brainwashed older brother Green and rescue hopeless ally Yellow along the way. |
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Resident Evil: Survivor review (PSX)Reviewed on December 21, 2010We’ve been able to rely on Resident Evil games for certain ingredients that bespeak their quality: amazing polygonal graphics, cheesy cinematic cut scenes, and their ability to spook the player. Survivor only gets the cheese right. This game looks horrid, but fails to provide the horror. |
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Kozu review (X360)Reviewed on December 18, 2010Kozu is one of THOSE games that pop up on XBLA in droves; it’s a duel stick shooter that we should really be more pissed at Geometry Wars for popularising. We could try really hard to pretend that Kozu isn’t the latest contender in the homebrew developer’s favourite genre choice, but your denial would have to be measured in galaxies to overcome the sheer volume of evidence to the contrary. So, let’s not. Let’s just talk about how Kozu is an okay little game, but not one to reach the loft heights preset by the likes of Z0MBIES and Zombie Estate. |
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In the Hunt review (ARC)Reviewed on December 16, 2010Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button. |
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Dracula review (C64)Reviewed on December 10, 2010Dracula is an exciting, garish and highly confounding 95% text adventure which was released for the Commodore 64 by CRL in 1986. It was the first of a series of similarly themed horror adventures by Rod Pike (and later, other authors) including Frankenstein and The Wolfman. Dracula broadly follows the events of Bram Stoker's novel and remains highly regarded in C64 circles to this day for a multitude of reasons, sensationalism amongst them. The non-text 5% of the game consis... |
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Splatterhouse review (PS3)Reviewed on December 09, 2010Once upon a time, all this blood and nudity would have been daring. I remember gasping in awe when playing the originals . . . of course, those were marketed towards pre-teens who couldn't even get into R-rated flicks. In today's world, hacking up misshapen beasts and grabbing softcore pics just isn't enough. |
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MadWorld review (WII)Reviewed on December 08, 2010Our man Jack isn't just dismembering for the hell of it. He's a man on a mission, sent to an isolated island where a bloody sport is being held. The citizens of the island have all become contestants of Death Watch, a game in which contestants kill one another for a crack at the championship. Jack poses as a contestant at first, but over time we see what he's really after. More is revealed that thickens the plot and gives the game that much more depth and style. It's refreshing to play and over-... |
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Blood Stone: 007 review (X360)Reviewed on December 07, 2010Whereas GoldenEye Wii and its N64 predecessor lived up to the 007 name, Blood Stone fails to create the highly addictive thrills that gamers and moviegoers have come to expect from the franchise. |
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FIFA Soccer 11 review (X360)Reviewed on December 04, 2010FIFA 11 retains all of what made FIFA 10's engine great, apart from making penalties more of a bother than they need to be, but a lack of meaningful improvements, particularly in its game modes, means that it feels like I'm paying full price mostly just for updated rosters and kits. |
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