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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Eye of the Beholder (Amiga)

Eye of the Beholder review (AMIGA)

Reviewed on April 26, 2011

Taken for what it is - an old-school immersive dungeon crawler - this game still holds up today.
thequillguy's avatar
Portal 2 (Xbox 360)

Portal 2 review (X360)

Reviewed on April 25, 2011

Breaking free of the chains and finally seeing what lies beyond Aperture’s white test chamber walls was one of Portal’s greatest pleasures, and the sequel mimics that sense of discovery beautifully. The key difference is that when Portal 2 reaches this point, the game has only just begun.
Suskie's avatar
Jackie Chan's Action Kung-Fu (TurboGrafx-16)

Jackie Chan's Action Kung-Fu review (TG16)

Reviewed on April 25, 2011

Big-headedness ruled the roost on the Turbografx-16, and we had developers Hudson Soft to thank. From Bonk’s Adventure to JJ & Jeff, Hudson had a stranglehold on the burgeoning cutesy 2D platformer featuring characters with massive noggins genre.
Masters's avatar
Portal 2 (Xbox 360)

Portal 2 review (X360)

Reviewed on April 24, 2011

So, if Portal is the equivalent to a Pixar short that pops up before a lame Disney movie, then Portal 2 is the full-length Pixar follow-up.
dementedhut's avatar
Bust-A-Move Universe (3DS)

Bust-A-Move Universe review (3DS)

Reviewed on April 24, 2011

What Arika doesn’t appear to have realized is that players will want some substance, even if they’re ready to forgive the lack of a three-dimensional twist. Past Bust-A-Move games have provided all sorts of bells and whistles that kept people playing for a long while, but here there’s very little reason to keep playing beyond the first few hours.
honestgamer's avatar
Crystal Defenders (Xbox 360)

Crystal Defenders review (X360)

Reviewed on April 23, 2011

Even if you have the proper characters on the map, sometimes that’s not enough. You might have placed a bunch of archers but if none of them are leveled up, later foes can shrug off their attacks and rush through an entire gauntlet of archers or wizards. Since every level a character gains costs you more gold than the previous one did, Crystal Defenders becomes one of the most exhilarating games about effective resource management that you’ll find on Xbox Live. A single mistake can be enough to throw off your whole approach.
honestgamer's avatar
Crime Lab: Body of Evidence (DS)

Crime Lab: Body of Evidence review (DS)

Reviewed on April 23, 2011

Crime Lab tries to present an interesting run through puzzles and crime scene investigation, but it's underwhelming in all respects.
TheMirai's avatar
Beyond Good & Evil HD (Xbox 360)

Beyond Good & Evil HD review (X360)

Reviewed on April 23, 2011

The Live Arcade download is a perfect way for any of the too many people who missed out upon release to catch up. It has shiny new HD enhancements, and Christophe Héral’s fantastically atypical score is all the sharper. More to the point, it’s an easy way to snag a great game without going outside. I hear there’s wolves out there.
EmP's avatar
Mortal Kombat (Xbox 360)

Mortal Kombat review (X360)

Reviewed on April 23, 2011

Mortal Kombat seems now to be a good ol' friend of us gamers, having been splattering our screens with decapitated heads and ridiculously bloody limbs for nearly two decades, and whilst it's always nice to have a polished and sparkling new addition to an old saga, of course there's always that running risk of defacing a series which has set such a high bench mark for fans internationally.
Elephant_Joe's avatar
Pac-Man (Atari 2600)

Pac-Man review (A2600)

Reviewed on April 23, 2011

Near-death experiences result in a dead Packy lying in a pool of ectoplasm. Tempting fate, moving recklessly and taking chances were what Pac-Man was all about. Take that away and you rob the game its soul.
JoeTheDestroyer's avatar
Super Monkey Ball 3D (3DS)

Super Monkey Ball 3D review (3DS)

Reviewed on April 21, 2011

In appearance, it’s the polished follow-up to Super Monkey Ball, with moderately large environments full of bumpers, slopes, sharp curves and rail-free edges that allow you to drop frequently to your doom. Purists will probably object, however, to the fact that many of the 80 included courses are much simpler than those that were featured in earlier titles. I promise that’s not just a complaint resulting from me becoming a pro at the series after all of these years. I still suck.
honestgamer's avatar
NASCAR 2011: The Game (Xbox 360)

NASCAR 2011: The Game review (X360)

Reviewed on April 19, 2011

There's plenty of good in here for the true fan; a lot of love went into trivia, racers, cars and feel. If you're into NASCAR this is a good buy, but a leftover copy of Forza 3 or Gran Turismo 5 would be a better purchase for the casual fan of realistic racers.
TheMirai's avatar
Crysis 2 (Xbox 360)

Crysis 2 review (X360)

Reviewed on April 18, 2011

Crysis 2 is easily worth checking out for reasons that go beyond looks (and given how long it is, thank Christ for that). Crytek grants us the ability to turn invisible, leap from the roof of a very tall building and power-kick a parked car into an enemy soldier’s face all within the span of a few seconds, and it’s for those moments that Crysis 2 doesn’t blur together with the pack of steely grey twitch shooters on the market.
Suskie's avatar
Okamiden (DS)

Okamiden review (DS)

Reviewed on April 18, 2011

The game’s structure most closely resembles something that you’d expect to find in The Legend of Zelda. There’s a general overworld, with fields and mountain pathways, forests and beaches. That world connects a number of small towns, shrines and dungeons. You start with only a handful of locations that you can visit, but later in the game you’ll be able to wander the map freely as you search every nook and cranny for the numerous collectibles secreted throughout the land. The overworld is a delight to explore, neither too large nor too simple for its own good, but the real attraction is the game’s assortment of dungeons.
honestgamer's avatar
Hydrophobia (Xbox 360)

Hydrophobia review (X360)

Reviewed on April 14, 2011

There’s now enough going right to subtract from the things that go wrong in Hydrophobia’s increasingly damp world. Survivalists may want to get in on the action early while the genre-curious might want to hang on and see what the completed product can offer.
EmP's avatar
Rush'N Attack Ex-Patriot (Xbox 360)

Rush'N Attack Ex-Patriot review (X360)

Reviewed on April 13, 2011

26 years later...
dementedhut's avatar
Vice: Project Doom (NES)

Vice: Project Doom review (NES)

Reviewed on April 13, 2011

If you need a break from the slashing and running, there a few driving and rail shooter levels. Yeah, Vice is like The Adventures of Bayou Billy, except fun. What better way to break from laser-whipping animals and Asian stereotypes than plugging a few bullets into ninjas?
JoeTheDestroyer's avatar
Mass Effect 2: Arrival (Xbox 360)

Mass Effect 2: Arrival review (X360)

Reviewed on April 11, 2011

Arrival’s only purpose is to reiterate what we already know, which is that the Reapers are on their way and that everything we’ve done so far has only delayed the inevitable. Even a climactic encounter with Harbinger only sees him repeating what he’s been shouting at you for the entire game (and, for that matter, what Sovereign was shouting at you in the last game).
Suskie's avatar
Super Street Fighter IV: 3D Edition (3DS)

Super Street Fighter IV: 3D Edition review (3DS)

Reviewed on April 10, 2011

The game’s third significant change is more difficult to pin down as either a flaw or an improvement. Since the 3DS only has so many standard buttons available, extra moves are now mapped to the touch screen (which is quartered). By default, the touch screen allows you to execute up to four special moves with a single tap of your stylus or finger. If you find such coddling insulting, you can instead set your configuration so that those touch screen functions allow you to use more standard moves and throws.
honestgamer's avatar
Ninja Crusaders (NES)

Ninja Crusaders review (NES)

Reviewed on April 06, 2011

Turns out the shurikens aren't getting the job done. They provide great range, but our ninja may as well be throwing butter knives.
JoeTheDestroyer's avatar

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