Review Archives (All Reviews)
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The House of the Dead: Overkill review (WII)Reviewed on June 27, 2010Headstrong Games definitely receives points for giving players a different presentation with The House of the Dead: Overkill, instead of playing it safe by following in the footsteps of its predecessors. That's not to say the previous titles had a bad style, but change is sometimes a good thing. You'll immediately pick up on it when the disc plays, starting up as if an old movie is beginning. This is complete with film scratch effects (that stay for the game's entirety), "Feature Presenta... |
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Sin & Punishment: Star Successor review (WII)Reviewed on June 27, 2010It's hard to do justice to the intensity and creativity of Successor to the Skies. All I can hope to do is to convince you that the foundations are in place and give you a mere glimpse of the imagination that flows through this title. If you’re even a little bit convinced then I urge you to go out and experience the insanity for yourself. Sin and Punishment: Successor to the Skies is exactly the game that people have in mind when they think of Treasure. |
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Starcraft review (MAC)Reviewed on June 27, 2010This is Starcraft. This is a game that can still inspire excitement and interest more than a decade after its initial release. It does this despite having outdated graphics, without including branching paths or moral choices, and with nary a trophy achievement in sight. Starcraft can raise a lot of questions about what’s really important in a game. |
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Disney/Pixar Toy Story 3 review (PS3)Reviewed on June 24, 2010The experience resembles what it might feel like to walk into a room with a huge chest, dig through it and yank out a bunch of my favorite toys, then toss them together and relish the crazy results. Players are presented with a virtual sandbox—a desert town with just a few buildings and a handful of citizens—and then are let loose to have fun. Even just running around the world, trying out magic wands and ray guns is a blast. |
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Alpha Protocol review (X360)Reviewed on June 21, 2010Alpha Protocol isn’t excused of anything it does wrong. There’s the overwhelming sense here that Obsidian bypassed the game's flaws rather than fixing them. That’s almost as good, though, because it makes everything about Alpha Protocol no less than tolerable. Once the game works, once you find an approach to combat that suits you, it’s easy to ignore what the game does wrong and admire what it does right. |
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Dead Space review (X360)Reviewed on June 20, 2010Dead Space doesn’t want to be another forgettable survival horror wannabe. It desperately wants to be taken seriously and, as such, has poured tremendous efforts into establishing its credentials. |
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I MAED A GAM3 W1TH Z0MBIES 1NIT!!!1 review (X360)Reviewed on June 20, 2010If you’re one of the few still left out in the dark, I can guarantee you’re all the poorer for it. |
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Prince of Persia: The Forgotten Sands review (PS3)Reviewed on June 19, 2010The Forgotten Sands was clearly designed for mainstream consumption. But somewhere along the development process, the line between simplicity and stupidity began to blur. The developers lost sight of what made the last Prince of Persia an unforgettable classic and attempted to create a game they thought the public might enjoy, instead of the one we actually wanted. |
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Star Wars: Knights of the Old Republic II - The Sith Lords review (PC)Reviewed on June 17, 2010I knew a game-master once who - apart from being incredibly good at convincing completely uninterested players to try role playing games - was well known for being good at telling stories. |
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Metal Slug XX review (X360)Reviewed on June 17, 2010After completion of Metal Slug XX for the first time, I made a passing comment, in an extremely popular and thought-provoking blog, that it was at least better than Metal Slug 6. I must have been on something that day, because MS6 is mostly a competent game with some flaws; it features backdrops in several locations, like the African countryside, a city under siege by invaders, and a battered bridge, as well as a variety of new foes, both human and alien, to go up against. Also, each of t... |
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Tecmo Secret of the Stars: A Fantasy review (SNES)Reviewed on June 14, 2010The Aqutallion party was a group of five kids blended together into some personality-free amalgam of suck. With the Kustera, I was controlling a ninja, a samurai and a dude named "Shark". Sure, none of them were given any personality, either, but I had a great time imagining them on various quests of heroism while I was running them in circles around a town and fighting giant eyeballs, birds and lizards. And let me tell you — in my imagination, Shark is NOT someone you'd want to anger. |
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Dragon Age: Origins review (PS3)Reviewed on June 14, 2010Part of me will genuinely smile when people talk about video-game "auteurs" - as individual studios, if not just specific game-designers, put their characteristic mark on a particular genre or type of game. But then again, it could very well be that the "auteurship" is just a sign of how the game-developer has now achieved full serial production. In Bioware's case, that would be spinning their "personality generator" to decide what possible motivation any of the many characters that litter the g... |
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LEGO Rock Band review (WII)Reviewed on June 13, 2010Maybe in any other game, I would feel pretentiously ashamed from having any kind of musical association with Counting Crows and Rascal Flatts, but the adorable Lego overhaul strips the game of the pseudo-seriousness exhibited in other musical titles, be they Rock Band or Guitar Hero. My biggest rival through the tour mode was a disgruntled drum-playing octopus who wasn’t included in the band due to an obscure rule on sea life being allowed in a contracted band, and I had to help demolish a strangely indestructible building by playing Tick Tick Boom at it until it fell over. |
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Split/Second review (PS3)Reviewed on June 12, 2010I sat down to write this review, and as with everything else, started thinking of ideas for an introduction. I came up with a few good lines here and there, strung them all together, backspaced it all, then tried again. I rinsed and repeated a few times more than Rapunzel if she had a cleanliness compulsive disorder. I took a step back and tried to figure out why I was unhappy with all of my attempts. After a few minutes stewing upon the quandary I came upon it… |
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Slime Master review (X68K)Reviewed on June 12, 2010Slime Master stars a lovely blonde lass with perky breasts. Since the developers failed to give her a name, I'll call her Pamela. She's a shy one, requiring not one but two bedroom visits before getting naked. |
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Prince of Persia: The Forgotten Sands review (X360)Reviewed on June 12, 2010Prince of Persia: The Forgotten Sands is the closest Ubisoft has ever come, and probably ever will come, to replicating 2003’s brilliant The Sands of Time. It certainly took them long enough to figure out that this is what we’ve always wanted; Ubisoft’s habit with this series has been to try something new, be taken aback by criticism, and then revert to formula when they realize that what they created never needed to be tampered with. |
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Baldur's Gate: Dark Alliance II review (PS2)Reviewed on June 12, 2010Mordoc illustrates he's smarter than everyone, which proves to be a mistake, as that sort of tomfoolery will DEFINITELY turn your attention towards him. Also, there are a couple of optional areas you can raid for treasure and each character has his or her own specific side quest. All in all, you'll spend a good number of hours killing stuff and collecting treasure. |
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Deadly Premonition review (X360)Reviewed on June 11, 2010The biggest draw Deadly Premonition has going for it is its setup being largely influenced by the TV show Twin Peaks. Hilariously, that's also the reason why it was delayed, because media outlets noticed the huge similarities back when the game was originally called..... wait for it..... Rainy Woods. Apparently, the developers didn't do much to change things with the delay, since you can still see a large resemblance; DP begins as Francis York Morgan, a special agent for the... |
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Hexyz Force review (PSP)Reviewed on June 11, 2010If you're looking for the next big thing in JRPGs, you're better off looking elsewhere, but if you have an itch for some traditional JRPG goodness, Hexyz Force might be just the thing to scratch it. |
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Blur review (X360)Reviewed on June 07, 2010the weapons that you have at your disposal aren't particularly thrilling. The most explosive of them are the homing missiles, as well as mines that sit on tracks like rubber balls with black rings around them. The mines are easily avoided and even the missiles can be shaken from your trail with a well-timed swerve. Shields and nitrous boosts look to add strategy to the proceedings, plus I like the fact that you can hold as many as three items at once, but the races are so focused on providing a frantic experience that any of that theoretical strategy is rendered null and void. You'll quickly discover that in most instances, you can do alright by using items immediately rather than hoarding them. |
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