Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Trapped Dead review (PC)Reviewed on July 31, 2011The errors, the bugs, the flaws, oh god, they're everywhere. In number and in menace, they drown out the game’s zombies. They’ll become your biggest fear. But instead of eating away at your brains, they’ll instead devour any interest you once had. |
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Cthulhu Saves the World review (X360)Reviewed on July 31, 2011On occasion, the tributes to its inspirations are a bit over-enthusiastic and the frequent fourth-wall breaking can be obnoxious, but the vast majority of this game is well written and funny. |
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Silent Hill review (PS3)Reviewed on July 29, 2011The car won’t drive anymore -- you'll have to ditch it. You strain your eyes to seek her out, but the snow makes it hard to see. Cheryl is out there, somewhere in the whiteness. She’s a little girl lost, drowning in a sea of powder: The lonely resort town of Silent Hill has claimed her. |
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Tales of Vesperia review (X360)Reviewed on July 29, 2011Even when it stumbles - and make no mistake, it stumbles - it's hard to not like Tales of Vesperia. It's big, dumb, JRPG fun. |
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Dead Space 2 review (X360)Reviewed on July 28, 2011There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm. |
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The Tiny Bang Story review (PC)Reviewed on July 28, 2011The latest lovely hidden object/adventure hybrid is The Tiny Bang Story - and, frustratingly, it gets the mix half-right. It’s evocative, painting a world that seems to spring more and more to life the further you progress into the game. But it falls into some of the classic traps that both adventures and hidden object games have succumbed to over the years, and the result is a game I wish I could recommend more than I’m about to. |
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Door Door review (NES)Reviewed on July 28, 2011A game like this thrives on simple, addictive and fast-paced gameplay. It has simplicity down pat, but where it falters is speed. |
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Call of Cthulhu: Dark Corners of the Earth review (XBX)Reviewed on July 26, 2011Lovecraft always waxed poetic about dangers “not to be met or dealt with, but only to be fled from as precipitately as possible.” None of his scholarly protagonists ever kicked Dagon's ass, or put buckshot into any of the Deep Ones. But that is what this game expects of us. |
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Bastion review (X360)Reviewed on July 26, 2011As you run around each gorgeous environment, admiring the dense foliage or the imposing brambles or the stone walls or whatever else, the path ahead of you fills in abruptly. Tiles fly up from beneath the screen, as if drawn to you like magnets. It’s an interesting dynamic to see in action, distracting at first before soon becoming intuitive. Pathways prevent you from wandering too far off the beaten path—because you really can’t—and they give the world its own identity. To an extent, it feels like you’re truly living through an apocalypse. |
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Neptune's Pride review (PC)Reviewed on July 26, 2011Perhaps I betrayed they who trusted me the most. Maybe I delighted in the slaughter of those who stood in my way and maybe, when my strategies hit a speed bump, I manipulated the field to my liking. Maybe I broke more hearts than defensive walls, but I crossed that finish line first. |
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Antipole review (X360)Reviewed on July 26, 2011Antipole is like a blast from the past, except it came out recently. It's loaded with simple 2D platforming and basic gunplay, but the game is far from easy. Your character's motions are fast and intense, poignantly loose to add challenge to the platforming aspect. Timing your jumps and maneuvering is the key, but it's not all that will save your red-coated butt. |
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Dungeon Siege III review (PC)Reviewed on July 25, 2011Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself. |
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Limbo review (PS3)Reviewed on July 25, 2011From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next. |
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Samurai Warriors Chronicles review (3DS)Reviewed on July 25, 2011There could have been so much more to Samurai Warriors Chronicles…but there isn’t. |
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Boulder Dash-XL review (X360)Reviewed on July 24, 2011Some stages have a strict time limit, forcing you to sprint from gem to gem while hoping your speed can keep you out of the way of all those boulders you're dislodging as you wildly progress. Others are designed to make you think a little bit by giving you doors to unlock, one-way doors and warps; while placing you in a more maze-like environment. You might have a bit more time to reach the exit, but you'll have to make good use of it in order to figure out how to snare all the gems. |
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Gradius III & IV review (PS2)Reviewed on July 24, 2011You poor bastards. |
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Adventures of Lolo 2 review (NES)Reviewed on July 23, 2011I would ordinarily slate a game for making almost no changes. However, there's something magical about Lolo that retains the freshness even after you've played the living crap out of the first one. It could be that there are so many stimuli to work with that the possibilities for new and more challenging levels are limitless. Instead of attaching new gameplay features, Hal focused on turning up the difficulty and giving you more of the same worries and problems, yet trickier puzzles. |
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Tomena Sanner review (WII)Reviewed on July 20, 2011A thankfully not-so-endless runner |
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Lair review (PS3)Reviewed on July 19, 2011The game from this point on expertly goads you into taking on the role of the righteous Asylian dragon knight Rohn in his quest to stamp out the barbarian Mokai hordes. Even to the point where our hero proclaims fateful phrases such as “God was with us today!”, while making the skies “Rain with Mokai blood”. You burn them out of the sky, torch the screaming soldiers with dragon fire. (...) |
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Dash Galaxy in the Alien Asylum review (NES)Reviewed on July 18, 2011Who could forget the feeling that you had wasted all those weeks of allowance after purchasing Dash Galaxy? You felt like you worked your tush off for a meager prize and you refused to be disappointed by it. You wanted to finish it to get your money's worth, but you knew you would never succeed. |
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