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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Call of Duty 3 (PlayStation 2)

Call of Duty 3 review (PS2)

Reviewed on September 09, 2011

Whether it be the Americans, Canadians, British or Polish, there will be arguments and in-fighting as the troops are faced with imminent death while pushing into occupied territory. Well, maybe not the Poles, as their main purpose seems to be to provide Treyarch an excuse to toss a touch of tank combat into the mix.
overdrive's avatar
Kyotokei (Wii)

Kyotokei review (WII)

Reviewed on September 09, 2011

Kyotokei tries to be the horizontal Ikaruga and it does what it sets out to do in a perfunctory fashion, lacking distinction or panache. That being said, if you loved Ikaruga, you’ll like Kyotokei, because how many other colour based shoot-em-ups are there really?
Masters's avatar
Rampage (NES)

Rampage review (NES)

Reviewed on September 07, 2011

It's understood that many arcade games are repetitive, but most of them packed on the challenge and changed up what variables they could to make each level at least feel different. Such tiny changes keep a game from going stale. Rampage does neither, and suffers for it.
JoeTheDestroyer's avatar
Driver: San Francisco (Xbox 360)

Driver: San Francisco review (X360)

Reviewed on September 06, 2011

Driver: San Francisco surprised me by showing how much life the series still has left. If it weren’t for Ubisoft's infuriating obsession with curbing piracy and secondhand sales by way of the terrible uPlay platform, I'd have given the game an even higher score than it already has.
TheMirai's avatar
Indiana Jones and the Temple of Doom (NES)

Indiana Jones and the Temple of Doom review (NES)

Reviewed on September 05, 2011

All the time spent trying improve your Temple of Doom skills could be better spent mastering far more interesting games, ones that don't consist of banal collecting in a confusing mess of platforms.
JoeTheDestroyer's avatar
Sexy Parodius (Saturn)

Sexy Parodius review (SAT)

Reviewed on September 04, 2011

Going into this installment for the first time, with experience of the previous three titles to aide me, Sexy Parodius still managed to surprise.
dementedhut's avatar
El Shaddai: Ascension of the Metatron (PlayStation 3)

El Shaddai: Ascension of the Metatron review (PS3)

Reviewed on September 04, 2011

El Shaddai has a lot of interesting ideas, but it fails to fully implement them.
disco's avatar
Bonded Realities (Xbox 360)

Bonded Realities review (X360)

Reviewed on September 02, 2011

You control a quartet of preschool kids who, while playing in a sandbox, get warped to a mystical world and placed in bodies more capable of monster battling than the average tyke. Kind of like Avatar without the ungodly budget. Or the contrived "nature and conservation are good" plot. Instead, the contrived plot here revolves around the typical world-dominating dictator. Or it does eventually.
overdrive's avatar
Disney Guilty Party (Wii)

Disney Guilty Party review (WII)

Reviewed on September 01, 2011

There are three settings. As a rookie, you won’t have any trouble at all. Just mashing buttons or waving the Wii Remote around is enough to pass half of the challenges with flying colors. Before long, you’ll earn a promotion and the game offers more resistance. You should still do quite well, but then you’ll earn yet another promotion and suddenly all of the mini-games leave so little room for error that (until you’ve played them a number of times) you’ll fail them as often as not.
honestgamer's avatar
3D Pixel Racing (Wii)

3D Pixel Racing review (WII)

Reviewed on September 01, 2011

Unlike other gimmicky racing titles, there are no tricks, upgrades, weapons, or anything else to distinguish 3D Pixel Racing from your typical racing game apart from presentation. Even if you do master the controls, it's hardly worth the payoff.
JoeTheDestroyer's avatar
Disgaea 4: A Promise Unforgotten (PlayStation 3)

Disgaea 4: A Promise Unforgotten review (PS3)

Reviewed on August 30, 2011

While the story is new and its high-quality presentation is a delight that long-time fans by now take for granted, you’ll likely be surprised by some of the other improvements. For instance, it’s now possible to assemble your own pirate ship so that you can raid the Item World. On trips to your own Item World, you’ll find parts that you can use to customize your ship, plus you’ll battle more pirates than ever before. You can even have your custom pirate crew head online and raid other folks’ worlds, or help them out if you prefer.
honestgamer's avatar
Jikkyou Oshaberi Parodius: Forever with Me (Saturn)

Jikkyou Oshaberi Parodius: Forever with Me review (SAT)

Reviewed on August 28, 2011

I feel like I'm telling a joke if I even mention those three bosses: a singing panda, a school girl with bunny ears, and a living spaceship with a giant bra walk into a bar.
dementedhut's avatar
Rock of Ages (Xbox 360)

Rock of Ages review (X360)

Reviewed on August 27, 2011

The persistent silliness is supplemented nicely by a unique mix of action and strategy elements. A given round begins with the human hero locked in a fortress on one side of the map while his antagonist is sequestered in a similar structure on the map’s opposite edge. Between those two points, on the high ground, there are two mines. Your followers feverishly work to fashion a large stone boulder that you will then guide as it rolls down the slope and toward your enemy’s fortress. You try to avoid taking damage so that you retain as much of your mass as possible and can break through your foe’s gate when you arrive.
honestgamer's avatar
Dragon Quest VI: Realms of Revelation (DS)

Dragon Quest VI: Realms of Revelation review (DS)

Reviewed on August 27, 2011

Dragon Quest VI's main draw will always be its extraordinary plot and immense world. The plights of each world's citizens feel real, raw. They’re moving and inspire players to do all that they can. The enormous map will ensure that you're still discovering new places well into your fiftieth hour. But most of all, once you’ve uncovered that last inch of land, you'll be sad it's over. You'll look back on all that you've done and ask, “Why did it have to end?”
wolfqueen001's avatar
ActRaiser (SNES)

ActRaiser review (SNES)

Reviewed on August 27, 2011

ActRaiser blends hack-n-slash platforming with downscaled simulation to create a unique game. The stellar soundtrack and mad sick enemy design, particularly the parts that borrow from mythology, reinforce the gameplay to create an epic feel.
JoeTheDestroyer's avatar
Parodius (Saturn)

Parodius review (SAT)

Reviewed on August 21, 2011

After the "thing" (Gradius III) was released in arcades, the main line of Gradius games went into hibernation for most of the 1990s; it was only at the tail end of the decade where two, big titles were released, Gradius Gaiden and Gradius IV. That still left a huge chunk of the 90s untouched, meaning gamers had to go elsewhere to get their Gradius fix with similar titles. The Parodius series answered the call, filling the void with a total of four shoot-em-up titles...
dementedhut's avatar
Metro 2033 (Xbox 360)

Metro 2033 review (X360)

Reviewed on August 20, 2011

We see human communities in which everyone contributes, everyone does their part and everyone looks out for one another. We see people sitting around fires, sharing drinks, and playing music. We see soldiers risking their lives for their comrades. Not all good things have been lost, and these frequent reminders are what keeps Metro 2033 from becoming as oppressively bleak as its spiritual brethren.
Suskie's avatar
Fire Mustang (Genesis)

Fire Mustang review (GEN)

Reviewed on August 20, 2011

So, just this once, I’ll ignore the easy digs, like how the game starts in 1940, while America didn’t enter the war until 1941. Or how the P-51 Mustangs I assume the game is based around were not readily available until around 1943. Instead I’ll mention how I stumbled upon a game I enjoyed playing despite looking for one to bag on.
EmP's avatar
Independence War (PC)

Independence War review (PC)

Reviewed on August 19, 2011

The great dream of space-flight! Romantic and glorious. But how would you actually fly a space-ship in completely dark space anyway? And how about spotting those incoming black dots travelling at near light speed, for example?
fleinn's avatar
Elevator Action (NES)

Elevator Action review (NES)

Reviewed on August 18, 2011

The gameplay remains repetitive, the pace never quickens, the challenge spikes early on, and if you haven't lost interest by level 3 I would be surprised. Elevator Action may be regarded as a classic, but that doesn't mean its still relevant or worthwhile.
JoeTheDestroyer's avatar

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