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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dragon Age II (PC)

Dragon Age II review (PC)

Reviewed on October 31, 2011

There have been complaints, and will be many more, that Dragon Age II is appealing for a more mainstream audience by removing all the fiddling of its predecessor, but I don’t think this is a fair accusation. There is very little that you could do before which is no longer possible. The difference is that the extraneous elements have been stripped away, giving the action space to breathe.
Lewis's avatar
Deathsmiles (Xbox 360)

Deathsmiles review (X360)

Reviewed on October 29, 2011

Instead, you control underage goth girls with magical powers, tasked with stopping a demonic invasion on the verge of All-Hallows-Eve, ignited by a man obsessed with creating a portal back to the real world. Ye... it's not as creepy as it sounds.
dementedhut's avatar
Batman: Arkham City (Xbox 360)

Batman: Arkham City review (X360)

Reviewed on October 29, 2011

It reminded me of the first time I played Star Wars: Knights of the Old Republic, not just because it’s awesome – though it certainly is – but for how thoroughly it explores the potential of its fictional, decades-old universe in the context of interactive entertainment. This is the definitive Batman game; if you were to take out the franchise-specific characters and settings and leave the design itself intact, it would still feel distinctly like a Batman game.
Suskie's avatar
Spider-Man: Shattered Dimensions (Xbox 360)

Spider-Man: Shattered Dimensions review (X360)

Reviewed on October 28, 2011

Each level revolves around its boss, with some of them creating a memorable experience. Sandman's Amazing (and amazing) stage features the villain spending much of the time in the shape of a tornado. For Spider-Man to reach water towers to tip on him, disrupting his powers, you'll have to use your webbing to zip from one piece of flying debris to another.
overdrive's avatar
Crazy Taxi (Xbox 360)

Crazy Taxi review (X360)

Reviewed on October 28, 2011

While details about the interface have changed, what you'll find once you download the game is that mostly SEGA left things alone. The result is a generally faithful port of the Dreamcast port, with one disappointing exception: the soundtrack is now free from the sounds of The Offspring. In place of that distinct soundtrack, players now are treated to some generic music that sounds sort of like the original tunes, only not quite. Whether you appreciated the music in the original game or not, it was part of the game's identity.
honestgamer's avatar
Koudelka (PlayStation)

Koudelka review (PSX)

Reviewed on October 28, 2011

I can only guess that it was Koudelka's lack of polish that scared off the popular crowd, but its merits far outweigh its superficial flaws. Make no mistake, Koudelka is a stellar dark RPG with a great story, one that was sadly overlooked.
JoeTheDestroyer's avatar
Deadly Premonition (Xbox 360)

Deadly Premonition review (X360)

Reviewed on October 27, 2011

It’s a game in which you want nothing more than to see what’s thrown at you next, just so you can eagerly ramble about the amazing things that have just happened, and share theories with friends who are also playing. It’s so effective in stirring discussion, in fact, that it took me a while to realise I was enjoying talking about the game a great deal more than I was playing it.
Lewis's avatar
Akumajou Dracula X: Chi no Rondo (Turbografx-CD)

Akumajou Dracula X: Chi no Rondo review (TGCD)

Reviewed on October 27, 2011

Hot blooded
JoeTheDestroyer's avatar
Blood Stone: 007 (PlayStation 3)

Blood Stone: 007 review (PS3)

Reviewed on October 26, 2011

Bond has landed in a cover-based shooter and he's smart about it. If you put him behind a crate and an enemy is approaching his location, it's easy to creep to the edge, then duck around the side of the crate without standing up and exposing himself. Or if there's cover nearby, it's easy to roll to that cover and keep moving from there. The difference is in how long you hold down the appropriate button once you press it. The whole process quickly becomes second nature and feels a lot more natural than it did in similar titles.
honestgamer's avatar
A Nightmare on Elm Street (NES)

A Nightmare on Elm Street review (NES)

Reviewed on October 26, 2011

The Elm Street license, however, won't distract most gamers from noticing that this an unremarkable platformer. This is not to say it's unplayable. The mechanics, apart from entering buildings, are stable and functional; the platforming scenarios are passable; and the overall product is still far greater than many others that carry the LJN name.
JoeTheDestroyer's avatar
Batman: Arkham City (Xbox 360)

Batman: Arkham City review (X360)

Reviewed on October 25, 2011

Has a virtual place ever been such a canny combination of story backdrop, richly atmospheric graphics, and thrilling playground as this walled off section of Gotham City converted into a prison? Arkham City is densely packed with things to see, things to hear, and things to do. Gliding over the rooftops can be as rewarding as strolling along the streets. Rocksteady's city is a spectacle through and through, even more beautiful than Ubisoft's Assassin's Creeds for how it's so true to its fanciful Gothic tone.
tomchick's avatar
Ghoul School (NES)

Ghoul School review (NES)

Reviewed on October 24, 2011

If anything keeps Ghoul School from mediocrity, it's the kitschy touch. It's entering the music hall and battling a monstrous music instructor and his carnivorous music note sidekick. It's cheesy enemies like the Grease Monkeys, cap-wearing primates that chuck wrenches. Sadly, camp is not enough to elevate the experience to greatness. The act of tediously searching through mostly bland environments wears you down.
JoeTheDestroyer's avatar
Tricky Kick (TurboGrafx-16)

Tricky Kick review (TG16)

Reviewed on October 24, 2011

Attention puzzle game gurus! Tired of taking apart videogame conundrums like so much Lego? IGS has your game. You won’t beat it any time soon. In fact, Tricky Kick’s box should wear a disclaimer: If you think you’re at all good at games, don’t play this. Your ego and sense of self worth may be smashed irreparably.
Masters's avatar
Castlevania III: Dracula's Curse (NES)

Castlevania III: Dracula's Curse review (NES)

Reviewed on October 23, 2011

Castlevania III: Dracula's Curse is consistently great from start to finish. Each level begins with malevolent surroundings and devious music for a chilling atmosphere. It sends you through a gauntlet of challenging scenarios and against horrific creatures, building for a grand conclusion in a fearsome clash. Castlevania III is a fitting finale to a memorable trilogy, and easily the apex of the three.
JoeTheDestroyer's avatar
Friday the 13th (NES)

Friday the 13th review (NES)

Reviewed on October 22, 2011

Horny pot-smoking counselors outrunning a masked maniac isn't enough to fill a side-scrolling action game, but it can definitely work for a cheesy film. There isn't enough there to inspire constant interactivity, and just running around and avoiding or killing Jason would be a dull task. However, padding out the finished product with broken ideas is less favorable than not bothering with the project.
JoeTheDestroyer's avatar
Spider-Man: Edge of Time (Xbox 360)

Spider-Man: Edge of Time review (X360)

Reviewed on October 21, 2011

Edge of Time cuts down on the variety and makes the story more of a focus. The modern day's Amazing Spider-Man teams up with the 2099 version to stop a futuristic scientist from achieving his time travel dreams — namely going back in time to start up the Alchemax corporation, so that it (and he) would be an unstoppable force of world domination by the future.
overdrive's avatar
DeathSpank (PlayStation 3)

DeathSpank review (PS3)

Reviewed on October 21, 2011

The sound of cold steel slicing through a demon's rough hide... The jangle of cash as it materializes in the vicinity of your enemy's corpse... The glory of a well-placed post-battle quip... and who can forget Justice! They're equal parts of what make DeathSpank an exhilarating action-RPG, one that boasts a generous amount of humor, action, and side quests.
JoeTheDestroyer's avatar
Dark Souls (PlayStation 3)

Dark Souls review (PS3)

Reviewed on October 20, 2011

Dark Souls is one of the finest Zelda games you'll ever play that isn't actually a Zelda game. Don't miss it!
honestgamer's avatar
BlazBlue: Continuum Shift (Xbox 360)

BlazBlue: Continuum Shift review (X360)

Reviewed on October 20, 2011

I sank hours of my time into the game and nearly every precious moment was spent zoning out or wishing that I could play something else. I didn't care when the ninth consecutive opponent fell at my feet with barely a whimper. I didn't much care when the next one soundly thrashed me, either. Everything was pretty enough along the way to that thrashing that I very much wanted to care, to let myself fall in love with the whole experience, but somehow I couldn't because nothing had managed to hook me.
honestgamer's avatar
Frogger 3D (3DS)

Frogger 3D review (3DS)

Reviewed on October 19, 2011

There are situations where you’ll find yourself playing through something fiendishly clever and you’ll realize that it’s a perfect extension of the classic gameplay. Of particular note are the stages that finish up each of the worlds. To complete the first world, you’ll have to flatten the tires of a huge truck (the same one that elsewhere has been squishing frogs, I like to think) by pushing a spike strip into its path. The second world concludes with a harrowing ride atop several trucks as you avoid low-hanging signs, eagles and holes.
honestgamer's avatar

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