Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Quake Arena Arcade review (X360)Reviewed on December 04, 2011It may seem strange to criticize the game for its single-player considering Quake III built its entire legacy on multiplayer, but it was this version’s one and only chance to prevent itself from being redundant. Instead, redundant is exactly what Quake Arena Arcade is. |
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Saints Row: The Third review (X360)Reviewed on December 04, 2011Not only is Saints Row: The Third more efficient, but it handles better. Vehicles drive more smoothly, animation is more fluid and takes full advantage of high definition, and each scenario stands on its own. I'll gladly trade the ability to wear a tie with my hoodie for quality activities, less repetition, and improved mechanics any day. |
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Assassin's Creed: Revelations review (X360)Reviewed on December 03, 2011When the game ends, we’re right where we started, only now we have a general idea of where the writers will take us in the next entry. Christ, it’s like Dragon Age II all over again. |
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Travian review (PC)Reviewed on December 03, 2011Travian ensures that browser-based gaming can still pull its weight in this era of triple-A titles and HD remakes. |
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Beyblade: Metal Masters review (DS)Reviewed on December 02, 2011The combat itself is barebones. Much of it is based on typical fighting convention stuff: position, sequence and timing. It’s all very basic. What’s important is to launch well and to use special attacks frequently. Each Beyblade has an associated power animal which factors into some combos and can be called upon for a seven-second cutscene in battle. There’s no option to turn these off (or even an options menu at all) and they’re never very good. They don’t even show the animal attack; allies just arrive and the screen goes white. |
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GoldenEye 007: Reloaded review (X360)Reviewed on December 02, 2011The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time. |
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Anno 2070 review (PC)Reviewed on December 02, 2011The campaign, which has no time limits and almost no fail states, is just a primer. The core of Anno 2070 is the continuous scenario, which you can set up to be as competitive, goal-oriented, and punishing as you want, or as peaceful, open-ended, and forgiving as you want. This is the epitome of the sandbox game. Just start it up and build your little heart out. And the longer it goes, the longer you'll want it to go. |
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Tales of the Abyss review (PS2)Reviewed on December 02, 2011As you play, though, you'll notice a dark side to the powers that be relying on The Score as their be-all, end-all source of guidance; especially when it's made clear than a number of huge tragedies were caused by man solely to keep things in line with The Score. |
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GET TO THA CHOPPA TWOOO!!2 review (X360)Reviewed on November 29, 2011Get to tha Choppa Two‘s most remarkable aspect is how it takes a foundation, then, rather than build upon it, arms itself with a shovel and digs deeper into the muck. |
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Wally Bear and the No Gang review (NES)Reviewed on November 29, 2011Lesson learned from Wally Bear and the No Gang: taking drugs is reprehensible, but killing neighborhood dogs with hubcaps is a-okay! |
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Pokémon Rumble Blast review (3DS)Reviewed on November 28, 2011And so, the game keeps going. You work your way through a corridor-shaped level, such as a lake shore or a forest (the various settings differ only cosmetically and by the types of Pokémon you encounter), fighting mobs of Pokémon that go down in one hit. At the end of the level, you fight a boss. Bosses are just larger versions of regular Pokémon with more health. |
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The King of Fighters XIII review (X360)Reviewed on November 28, 2011There are slow and powerful bruisers, tiny and agile schoolgirl types and everything in between. If you decide to spend the time that is required to master even a small portion of the more than 30 fighters, you’ll be busy for many hours. Some characters are less obviously gifted than others, but none of them seem to be useless. Even the diminutive Chin Gentsai, who employs the drunken master fighting style, is deceptively powerful once you learn how to put his hypnotic movements to use. |
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The Elder Scrolls V: Skyrim review (X360)Reviewed on November 27, 2011This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom. |
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Romance of the Three Kingdoms review (NES)Reviewed on November 27, 2011After a short hour into a playthrough, the player may feel as though they've accomplished nothing---this is likely true. Do not mistake: there is strategy in Romance of the Three Kingdoms, it is simply difficult to extrapolate when you are falling asleep in your chair. |
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Otomedius Excellent review (X360)Reviewed on November 26, 2011Environments include vast and empty space (aside from enemy ships, of course), futuristic and very gray cities built on the side of cliffs overlooking waterfalls, the heart of a volcano and eventually caverns and a fleet of battleships. Settings are rendered competently but only occasionally with any originality. If you were to strip away the scantily-clad girls, Otomedius Excellent would be nearly indistinguishable from almost any generic horizontal shooter you might care to name. |
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Metal Gear Solid: HD Collection review (PS3)Reviewed on November 25, 2011It was only a matter of time before Konami jumped on the HD remaster bandwagon started this generation by Sony with God of War Collection, and Konami picked the best candidate to go first. Metal Gear Solid HD Collection is a compilation no Metal Gear Solid fan should miss. |
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Alone in the Dark 3 review (PC)Reviewed on November 24, 2011Alone 3 tries to blend the first game’s unparalleled approach to otherworldly detective work, with the second game’s more lighthearted but equally smart MacGyver-esque sleuthing (and jacked-up combat), in order to arrive at a happy medium. To the credit of the developers, the mixture does reach a medium, but it’s not happy. |
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The War of the Worlds review (X360)Reviewed on November 23, 2011WotW isn't exactly unplayable; the tense narrative and bleak, nearly monochromatic presentation does much to convey the hopelessness of the human plight in London in the face of merciless invaders. |
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Jackal review (NES)Reviewed on November 22, 2011Jackal is a fine slice of 8-bit war game heaven. It keeps the action rolling forward, but isn't completely mindless. Mashing buttons and watching things explode isn't what Jackal is all about. Dodging bullet after bullet and learning to deal with each situation as it arises is the meat of the game, and Jackal handles it without killing the pace. |
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Halo: Combat Evolved - Anniversary review (X360)Reviewed on November 20, 2011When the rocket launcher and shotgun appear later in the game, they appear for specific situations and not because your arsenal has been lacking up to this point. And from the early appearance of grunts on the Pillar of Autumn all the way to the grand reveal of the Flood and the Sentinels, Halo is a textbook example of how to gradually unfold enemies in a meaningful way. Are you prepared to fear a cloaked elite with an energy sword for the very first time, all over again? |
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