Review Archives (All Reviews)
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Sonic CD review (PS3)Reviewed on December 31, 2011Gameplay is another way in which Sonic CD doesn't meet the standard set by its more vanilla Genesis counterparts, though it doesn't fall nearly as short as it could have. Levels always have enough unique gimmicks to prevent them from blurring together in your memory. Each level effectively has four versions. By running past special posts, Sonic can travel through time and his actions in the past can change the future. This means that every level has a present version, past version, good future version, and bad future version (the good future is basically the bad future with fewer enemies). It's an interesting mechanic that can be used to keep things fresh for multiple playthroughs. |
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Cruise Missile review (A2600)Reviewed on December 31, 2011This is what Einstein was talking about. |
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Unreal review (PC)Reviewed on December 30, 2011As a first-person shooter, it’s incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and it’s a fair comment. They often do. But I’m sure that’s partly because the buggers are so tough, right from the start. |
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Quake review (PC)Reviewed on December 30, 2011Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the design of the world is tremendous, the levels balanced, structured and elegantly paced. The variety on display, despite the vast swathes of brown, dwarfs that of most modern games as well. |
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Quake II review (PC)Reviewed on December 30, 2011Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing their own lives in the process. The range of enemies on display is perhaps the only area in which Quake II rivals the variety of its predecessor, too. |
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Planescape: Torment review (PC)Reviewed on December 30, 2011Planescape’s fiction is perfect: it takes two intrinsic human fears, turns one on its head, and allows the other so much room to breathe. In Planescape, you play as a man who has already lost his entire memory, including that of his own identity, yet he can never escape this dreadful state. |
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Omikron: The Nomad Soul review (PC)Reviewed on December 30, 2011In The Nomad Soul, you don’t play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And it’s all absolutely merrily acknowledged by the game. None of this is real, it tells you. It’s just a game. |
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Akane the Kunoichi review (X360)Reviewed on December 29, 2011It all boils down to your ability to make use of very basic commands like jumping and attacking. Time your presses carefully and rule the day, but if you don't you can't blame unresponsive controls or faulty collision detection. If you think about it, it's so simple. Just hit two different buttons at the right times and you'll survive. It may be that simple, but it sure as hell isn't that easy. |
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Fallout: New Vegas review (PC)Reviewed on December 29, 2011Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them. |
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The Last Express review (PC)Reviewed on December 28, 2011This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version. |
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TaleSpin review (NES)Reviewed on December 27, 2011In the first level, enemy planes try to ram you as you fly over large expanses of water dotted with oil platforms. Halfway through, you confront the infamous air pirate Don Karnage, who is hell-bent on ruining your day. You can't beat him yet, so you must evade his shots while pressing forward until he gives up. |
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Back to the Future: The Game review (PS3)Reviewed on December 26, 2011Back to the Future: The Game basically tries to be a fourth Back to the Future movie, and it tries hard. Everything about this game is a reference to the movies. Some of the music from the movies is used in the soundtrack, there are plenty of references to all three films scattered around the game world, and even the box art follows the template used by the posters for all three films. Christopher Lloyd reassumes the role of Doc Brown, and Marty McFly is played by a new actor (named A.J. LaCascio) who does an amazing job. Seriously, he sounds so much like a young Michael J. Fox, it’s kind of eerie, especially in Episode 5 when Fox himself makes a cameo as one of Marty’s ancestors and the two characters have a conversation. |
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Assassin's Creed review (PS3)Reviewed on December 24, 2011It's unfortunate that you have to chew through the boredom to get to the meaty parts. Assassin's Creed has very about it that's exciting or worthwhile. What few scenes that are are sandwiched between tedious activities and repetition. Without these activities, the game is too short; with them, the thrill is so intermittent that it's difficult to stay excited even when you get to the meaty parts. |
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Comic Jumper review (X360)Reviewed on December 22, 2011Each stage is preceded by banter between Captain Smiley, Star (the character on his chest) and assorted other guests that include a wad of paper masquerading as a hero and a tattooed concubine who wears lovely fur garments. The dialog in this game is genuinely funny most of the time, and voiced to perfection. A few of the jokes do seem the slightest bit forced, but even the worst of the humor is so bad it's good. |
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Tropico 3 review (X360)Reviewed on December 22, 2011Sometimes, the amount of control that you have over your island is overwhelming. Tropico 3 was released first as a PC game, where sorting all of the available options and information must have felt quite natural, but the Xbox 360 controller has fewer buttons at its disposal. Face buttons bring up menus, which you can then further navigate using the bumper buttons. |
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Super Scribblenauts review (DS)Reviewed on December 22, 2011If a puzzle gives you too much trouble, the game has a hint system in place. You can pay virtual currency to unlock new tips that supply varying degrees of assistance. Sometimes, the best hints will flat out give you the answer, which may disappoint some. It's not a big deal, though, because most stages can be repeated. The only way to get a gold crown for such stages is to play through it three consecutive times while using different phrases on every attempt. |
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Sports Champions review (PS3)Reviewed on December 22, 2011Sports Champions features six games: disc golf, beach volleyball, archery, table tennis, gladiator duel and bocce. Each included option offers depth and precision. You'll have to work harder to get everything out of these offerings than you would if you were playing Wii Sports, but each one is more substantial than Nintendo's entire package. None of the activities are particularly imposing, either. |
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Scott Pilgrim vs. The World review (X360)Reviewed on December 22, 2011Perhaps it shouldn't come as a surprise, then, that the levels in Scott Pilgrim vs. The World often feel like they were borrowed from classic fare such as Final Fight, Double Dragon and River City Ransom. There is a gratuitous number of cracked sidewalks, fire hydrants that spray water when you punch them, trash cans, park benches and bus stops. The attention to detail here is delightful. |
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Rock Band 3 review (X360)Reviewed on December 22, 2011Rock Band 3 adopts a more complicated approach. You can start playing in a "Quick Play" mode, or you can go to a "Career" mode. Performance in one mode affects the options that you have in the other mode. Each song you play can earn you fans, and having enough fans allows you to increase the range of your tours, which eventually leads to more fame, more fans and more gear for your custom band. |
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NBA Jam review (WII)Reviewed on December 22, 2011When you play the new NBA Jam, the first thing you're likely to notice is that very little has changed. The team names aren't all the same, of course. There have been additions, removals and modifications that reflect the most recent activity in the league. There are no Seattle Supersonics now, for instance. The Charlotte Hornets have moved to New Orleans. |
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