Review Archives (All Reviews)
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Miner 2049er review (APP2)Reviewed on April 07, 2012I figured once I became a big college student or even an adult, I'd be able to breeze through a game like this with my life smarts. That'd I'd be stronger and quicker and more mature and--well, I did realize stuff. Like how grossly unfair early video games were. |
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Silent Hill: Downpour review (X360)Reviewed on April 07, 2012Silent Hill is back; the franchise has been reshaped to fit the survival horror puzzle yet again. But is it cohesive and brilliant, does it touch the inner core of fright? Does it iron the collar of amazement? That would be no. It is a game that offers some scary snippets, some spooky moments, but that’s that, it doesn’t have the same structure, the same cycle of fear. It doesn’t haunt the mind as much as prior Silent Hill fixtures; you have go out in the wide terrains to find trepidation. |
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Legaia 2: Duel Saga review (PS2)Reviewed on April 07, 2012Legaia 2: Duel Saga seems to be a throwback to old-school JRPGs, which might satisfy the hardcore RPG gamer looking for some nostalgia. But while striving for the old-school vibe it throws away the many things that made the original Legend of Legaia so innovative and endearing. It is hard for me to recommend this game to fans of the original that may have higher expectations. But then again, it is hard to recommend this game to RPG newcomers as well. |
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Jungle Hunt review (A2600)Reviewed on April 06, 2012You'd start out swinging from vines like Tarzan. Interestingly enough, this game originally was called Jungle King where you controlled a guy who looked like Tarzan. And then the lawsuits came rolling in, so the name of the game and the appearance of the hero were changed, giving you a Dr. Livingston-like character instead. |
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Dishaster review (A2600)Reviewed on April 04, 2012I can't really dredge up much on Dishaster except my apathy towards it. Mediocre titles may not score as lowly as a terrible games, but at least the terrible ones have given me something to remember. Sometimes it's better to be a lower number than stuck somewhere in the middle, lost in limbo. |
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Silent Hill: Downpour review (X360)Reviewed on April 03, 2012Some might argue that the canon was lost once it left the hands of its original developers; since that time it has been passed from studio to studio, each with ingenuous intentions of making the first ‘next gen’ standout. Regrettably, that still hasn’t happened. |
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Resident Evil: Operation Raccoon City review (X360)Reviewed on April 02, 2012While unfortunate, those issues don't really bog down the central selling point of ORC that much, which is four on four online gaming. Neither lush in game modes (total of three without DLC purchases) or revolutionary in approach, I guess some could say it's the greatest weakness of this release, presenting a really simplistic venue. However, ORC more than makes up for that with constant struggles you'll endure in every match. |
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Pushmo review (3DS)Reviewed on April 01, 2012With a seemingly effortless efficiency, the developers of Pushmo have created a puzzler which presents a delicate blend of difficulty and fun, while maintaining variety; things rarely get stale in this downloadable treat. |
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Punky Skunk review (PSX)Reviewed on March 31, 2012Because when I picture a badass, I think of a skunk on a pogo stick. |
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Little King's Story review (WII)Reviewed on March 31, 2012Your royal guard has a tendency to get caught up on fences, on the edge of buildings and so forth. By the time you’re commanding a group of 17 soldiers, it’s all but impossible to make everyone climb a simple staircase without cautious preparation. Such issues also cropped up in games like Pikmin and Overlord, but here their impact on moment-to-moment gameplay is more severe. |
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Mario Party 9 review (WII)Reviewed on March 30, 2012Mario Party 9 operates differently. Rather than four players wandering around a board to buy a star from Toad, all the players travel together in a single vehicle, taking turns at being behind the wheel. The boards aren’t circuits; they have a start and a finish, and they feel like the right length – not too short that the game is over too quickly, not too long that the game drags on. If you only have two or three human players, you don’t have to have an AI controlled character if you don’t want... |
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Desert Falcon review (A2600)Reviewed on March 30, 2012Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup. |
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Wild Arms 2 review (PSX)Reviewed on March 30, 2012If nothing else, Wild Arms 2 entertains solely because of how comfortable it is seeking refuge in audacity. In the early going, Ashley Winchester, the lead player in an ensemble cast of protagonists, gets possessed by a demon that once threatened to destroy Filgaia, the world in this series. By the end of the game's second disc, a touch of demonic possession seems as normal as watching the sun rise. |
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Journey review (PS3)Reviewed on March 30, 2012The aim of Journey is an attempt at engendering empathy without overtly inserting it. Rather than rely on story to build empathy with a virtual character, Journey offers us the opportunity to empathize with the general human condition. |
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Mass Effect 3 review (X360)Reviewed on March 30, 2012The hype that surrounded Mass Effect 3 was bursting from the seams. A game that has ruffled the collar of the RPG genre, a game that is a prime example of virtual excellence, I can only praise it with sweet tender love. EA and Bioware have pushed the boundaries, massaging the heart and core of brilliance, utilizing their skills to the very limit, stretching the tendon of profound imagination. As the player you can get pushed into the deep end, or you can let the intriguing storyline unfold. It’s... |
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Kid Icarus: Uprising review (3DS)Reviewed on March 30, 2012Somehow, the most appealing aspect of any chapter is the game's strong learning curve. Even though you receive a great deal of guidance from the Goddess of Light, that advice only tells you how to interact with your surroundings (such as when she instructs you to grind along rails or explains what activating certain switches might accomplish). |
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Kid Icarus: Uprising review (3DS)Reviewed on March 29, 2012Kid Icarus is finally back, and in style. |
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Shinobido 2: Revenge of Zen review (VITA)Reviewed on March 29, 2012It's painfully clear to me that Shinobido 2 wasn't a labor of love. Recycled environments, halfhearted character designs, and muddy graphics overall simply don't put the Vita through its paces, nor do they showcase what the powerful handheld is capable of doing. Forgettable music, voice acting, and frustrating touch controls that only worsen the experience all work together to make Shinobido 2 a very weak package overall. If you're looking for well-executed stealth action that delivers a more complete experience, you might want to gravitate toward the excellent Ninja Gaiden Sigma Plus instead. |
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BlazBlue: Continuum Shift EXTEND review (X360)Reviewed on March 28, 2012Through revisions, balance updates, and mechanics changes, the game has gained its own brand of complexity. However, it's still quite the fun time whether you're the type who just wants to get in there and button-mash, or you’re someone looking for a deep fighting game containing a cast where absolutely no character plays the same and all of them come with their own individual sets of tactics. |
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Dead Island review (X360)Reviewed on March 28, 2012At first, I honestly thought Dead Island would have been flawed greatly, a game that would only be eligible for the bottom shelf. But I was wrong. Dead Island is actually very well composed and structured accordingly. It can be rough around the edges, it does have its bugs, but I thought its riveting storyline bombarded and killed off the aftertaste. When I placed it into the console, I thought, yet another zombie game that lacks bite and quality. But I was surprised by the depth and intensity. ... |
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