Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tobal No. 1 review (PSX)Reviewed on January 21, 2012I know people have made this sort of statement before, particularly regarding Zone of the Enders, but it felt more like a $40 FFVII demo that came with a free fighting game. Not a great one at that. |
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Unstoppable Gorg review (PC)Reviewed on January 19, 2012Unstoppable Gorg is a tower defense game with a twist. That’s a claim that any PR person might make about any new offering within the genre. In this case, though, it’s an especially apt description because the twist is this: you twist things. |
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AMY review (X360)Reviewed on January 18, 2012Tragically, though the poor presentation is the first thing you’ll notice, it’s not the worst. Not by a long shot. In fact, an argument could be made that the presentation is the best thing the game has going for it. |
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Star Wars: The Old Republic review (PC)Reviewed on January 17, 2012The Old Republic is fun, tells some interesting stories, and offers players a vast amount of things to do. But the game still suffers from the same things that hold back all MMOs despite the class storylines and voice acting. |
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Faery: Legends of Avalon review (X360)Reviewed on January 17, 2012The average enemy in this game seemed to come from generic lists of animals and undead. I found it somewhat annoying that the mythical Norse Yggdrasil's dungeons were loaded with hornets and termites instead of, you know, something suited for the game's theme. |
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Rayman Origins review (X360)Reviewed on January 17, 2012Taken as a counterweight to the flood of steely grey shooters littering the market, Origins is weaponized bliss. It’s also freakishly difficult, and that’s where Ancel and I have our differences. |
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Power Blazer review (NES)Reviewed on January 15, 2012If the comparisons between Power Blade and Mega Man are hard to see, then Power Blazer makes them painfully obvious: you control a small, chubby fellow that dons a blue helmet, and unlike his remixed, muscled brother, this guy can only attack in two directions, left and right. |
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And Yet It Moves review (WII)Reviewed on January 14, 2012As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly. |
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Power Blade review (NES)Reviewed on January 11, 2012Beyond here, you'll take the Schwarzenegger-type avatar and pull him through a series of platform areas filled with cybernetic enemies with varying attack patterns, ranging from airborne robots to giant, bearded faces attached to walls that spit bubbles. Yes, such an enemy exists. And this is all done with the aid of a... boomerang? |
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Othello review (NES)Reviewed on January 09, 2012I was able to game early chess computers pretty easily by locking up the pawns and then watching them flail. That made me feel smart. Othello was the computer's revenge. |
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X-Men: Destiny review (X360)Reviewed on January 08, 2012A month after X-Men: Destiny was released, it was reported that developer Silicon Knights was forced to lay off 45 of its employees, at least half of its workforce. Now that I’ve actually played the game, I must ask: Only 45? |
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Skylanders: Spyro's Adventure review (X360)Reviewed on January 08, 2012Levels feature lots of loot and they all contain special areas that are locked behind gates. To enter gates, you must have a character with the matching affinity. As long as you have such a character and he hasn’t been disabled for that stage, you can simply pull the current character off the pedestal and replace it with a new one. The whole process takes mere seconds and it lets you feel like you’re actively involved in the adventure. |
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Scarface: The World is Yours review (PS2)Reviewed on January 07, 2012Adding difficulty is important to any game, but turning up the frustration factor too high with little payoff can cause anyone to burn out. With little variety, there's little to help cool the tension. You'll either tough out the frustration or spend your time on something more worthwhile. Either that, or you'll just play Scarface again and pretend it ends after you've secured the first half of Miami. |
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Infinite Undiscovery review (X360)Reviewed on January 05, 2012You collect well over a dozen party members, many of whom have little relevance beyond, "Hey, uh, you're out to save the world, so let me help!". Many villains pop up, deliver a couple lines of dialogue, fight you and are killed. It kind of reminded me of the RPGs I played on the NES and SNES where characters would pop up and randomly join or fight you for no reason other than "I'm good; I like you!" or "I'm evil; I hate you!". |
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Trine 2 review (X360)Reviewed on January 04, 2012This multi-specialty adventure is surprisingly deep and challenging for its bargain price, and if you've got the friends and the time, it's well worth the admission. If you're looking for more twists on familiar tropes, Trine 2 is your the best candidate. Pick it up and save the princess. Just don't get too caught up in sightseeing on your way to the finish line. |
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Defense Grid: The Awakening review (PC)Reviewed on January 04, 2012Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies won’t drop any additional resources. |
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Super Thunder Blade review (GEN)Reviewed on January 02, 2012Entertainment at its finest. |
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Sonic CD review (PS3)Reviewed on December 31, 2011Gameplay is another way in which Sonic CD doesn't meet the standard set by its more vanilla Genesis counterparts, though it doesn't fall nearly as short as it could have. Levels always have enough unique gimmicks to prevent them from blurring together in your memory. Each level effectively has four versions. By running past special posts, Sonic can travel through time and his actions in the past can change the future. This means that every level has a present version, past version, good future version, and bad future version (the good future is basically the bad future with fewer enemies). It's an interesting mechanic that can be used to keep things fresh for multiple playthroughs. |
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Cruise Missile review (A2600)Reviewed on December 31, 2011This is what Einstein was talking about. |
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Unreal review (PC)Reviewed on December 30, 2011As a first-person shooter, it’s incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and it’s a fair comment. They often do. But I’m sure that’s partly because the buggers are so tough, right from the start. |
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