Review Archives (All Reviews)
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Dragon Age: Origins - Awakening review (X360)Reviewed on December 16, 2011Meanwhile, you'll primarily be fighting the same stuff from Origins with a handful of new foes...and they just don't have the staying power to last through Awakening. In one dungeon, my guys were hacking down the formerly-feared Revenants like they were generic front-line infantry. Near the end of the game, a High Dragon attacks. The ensuing battle was a lot like when I fought a particular one back in Origins…except this time, I was the one kicking butt instead of the other way around. |
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Jurassic Park: The Game review (PC)Reviewed on December 16, 2011Fortunately, such exploration scenes are relatively few and far-between and there are no time constraints or other pressures rushing you along, so you won't be punished for awkwardness or missteps. What you will be punished for, at least once in awhile, is blowing the QTEs. But this actually turns out to be one of the game's highlights - watching the characters die in hilariously awful ways. |
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Green Day: Rock Band review (PS3)Reviewed on December 14, 2011Some of that personality is censored, unfortunately (or fortunately, if you're of the proper mind). When Harmonix released The Beatles: Rock Band, the company had the luxury of working with musical selections that the Vatican itself has endorsed. Green Day, in contrast, is comprised of three band members who like to talk about procreation in its most vulgar terms and who frequently protest organized religion and politics. |
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Red Dead Revolver review (PS2)Reviewed on December 13, 2011Read Dead Revolver's style will mesmerize and the intermittent fun will keep you, and maybe that's what hurts the most. I know I've said this before, but sometimes the worst 'bad games' are the ones you think you're going to love. Once the spell it has over you breaks, so does your heart. |
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Saints Row 2: Corporate Warfare review (X360)Reviewed on December 10, 2011Silence, brand! |
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Mario Kart 7 review (3DS)Reviewed on December 09, 2011Mario Kart games have been headed in a cheap direction for awhile now, but the issue has been easy enough to ignore that its impact on the overall experience remained relatively minor. This is the first time that players have been forced to face it head-on if they want to get the most out of their brand new game. Mario Kart 7 is a good purchase for action racing fans, but it could have been one of the finest in the series if the development teams would have just realized that losing to a cheating game isn’t fun. |
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Metroid review (NES)Reviewed on December 09, 2011To think that 70% of this game, so familiar to so many players, occupies exactly 0 bytes of data. The glimpses I see of Real Zebes break a spell indeed... It is one thing to understand how a game works, but it is another entirely to see how it work. |
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Dragon Age: Origins review (X360)Reviewed on December 09, 2011Don't get me wrong — I'm not saying the Darkspawn aren't a threat because they are (just saunter unprepared into an ambush of high-ranking ones for all the proof you need of that), but at least you know what you're getting with them — brutal, unreasoning aggression. That's a lot easier to deal with than the webs of half-truths and lies spun by the average member of Ferelden nobility. |
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Deus Ex: Human Revolution review (PC)Reviewed on December 06, 2011When taken at face value and not as the latest entry of a venerable RPG franchise, DE:HR proves to be a very playable FPS with some RPG elements, in fact it stands out as probably the best of its kind this year. |
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Neverwinter Nights 2 review (PC)Reviewed on December 06, 2011Neverwinter Nights 2 is a mixed bag, like a surprisingly tasty diet chicken soup. |
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Saints Row 2: Ultor Exposed review (X360)Reviewed on December 05, 2011Ultor Exposed crams a lot of potential greatness in its small package, yet forgets the most important element. Even the presence of pornstar Tera Patrick doesn't save the painfully generic and tame--the last word you would ever want to associate with a Saints Row experience--missions. All three of them. |
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Serious Sam: BFE review (PC)Reviewed on December 04, 2011Serious Sam 3: BFE is Croteam's love letter to those of us who have been waiting for another glimpse at classic shoot-'em-up-ery in the vein of Doom, Quake, and even the original Duke Nukem, whose modern iteration failed to deliver. It's a machine gun-and-heavy-metal symphony that only hardcore shooter fans will want to take a stab at, and while its punishing difficulty at times may certainly be a turnoff for potential buyers, it's a satisfying throwback to a simpler time. |
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Quake Arena Arcade review (X360)Reviewed on December 04, 2011It may seem strange to criticize the game for its single-player considering Quake III built its entire legacy on multiplayer, but it was this version’s one and only chance to prevent itself from being redundant. Instead, redundant is exactly what Quake Arena Arcade is. |
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Saints Row: The Third review (X360)Reviewed on December 04, 2011Not only is Saints Row: The Third more efficient, but it handles better. Vehicles drive more smoothly, animation is more fluid and takes full advantage of high definition, and each scenario stands on its own. I'll gladly trade the ability to wear a tie with my hoodie for quality activities, less repetition, and improved mechanics any day. |
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Assassin's Creed: Revelations review (X360)Reviewed on December 03, 2011When the game ends, we’re right where we started, only now we have a general idea of where the writers will take us in the next entry. Christ, it’s like Dragon Age II all over again. |
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Travian review (PC)Reviewed on December 03, 2011Travian ensures that browser-based gaming can still pull its weight in this era of triple-A titles and HD remakes. |
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Beyblade: Metal Masters review (DS)Reviewed on December 02, 2011The combat itself is barebones. Much of it is based on typical fighting convention stuff: position, sequence and timing. It’s all very basic. What’s important is to launch well and to use special attacks frequently. Each Beyblade has an associated power animal which factors into some combos and can be called upon for a seven-second cutscene in battle. There’s no option to turn these off (or even an options menu at all) and they’re never very good. They don’t even show the animal attack; allies just arrive and the screen goes white. |
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GoldenEye 007: Reloaded review (X360)Reviewed on December 02, 2011The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time. |
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Anno 2070 review (PC)Reviewed on December 02, 2011The campaign, which has no time limits and almost no fail states, is just a primer. The core of Anno 2070 is the continuous scenario, which you can set up to be as competitive, goal-oriented, and punishing as you want, or as peaceful, open-ended, and forgiving as you want. This is the epitome of the sandbox game. Just start it up and build your little heart out. And the longer it goes, the longer you'll want it to go. |
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Tales of the Abyss review (PS2)Reviewed on December 02, 2011As you play, though, you'll notice a dark side to the powers that be relying on The Score as their be-all, end-all source of guidance; especially when it's made clear than a number of huge tragedies were caused by man solely to keep things in line with The Score. |
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