Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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J.U.L.I.A review (PC)Reviewed on March 26, 2012This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality. |
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Lode Runner review (WDS)Reviewed on March 26, 2012That couldn't disguise the exact same levels made by kids pulled off the street long ago back in 1980...when so many Lode Runner games come with level editors (also part of the original) that the developers themselves never seem to use, it's hard to believe much care went into these products. |
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Q*bert review (ARC)Reviewed on March 26, 2012Q*Bert is one of the first arcade games I feel I really solved. I don't mean that I figured how to beat the hardest level until I got bored of it, like you would in Asteroids or something. I also don't mean reaching the end like when you flip the level bit in Pac-Man or even escape Dr. Boom in Cloak and Dagger. |
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Resident Evil: Operation Raccoon City review (X360)Reviewed on March 25, 2012Resident Evil games have become a prime inclusion is gamer diets over the years. It’s a brand that has pushed boundaries in the survival horror genre, fastening itself onto the gaming world like a parachute waiting to engage and open. The storylines have always been profound and intriguing, gory and frightening. If you delve your head and mind into the under soil of these games, you will find gold. Capcom worked tirelessly to rejuvenate the genre, back in the nineties, with Resident Evil one and... |
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Touch My Katamari review (VITA)Reviewed on March 25, 2012At its heart, Touch My Katamari is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari games that strips itself down to basics to grow from there. And like the in-game katamari, grow it shall -- hopefully into the brightest star yet. |
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Maximum Chase review (XBX)Reviewed on March 25, 2012Developed by Genki, the very same who created so many Tokyo Xtreme Racer games, MC is a hybrid title, meshing high-speed chases with on-rail shooting segments, all wrapped in a silly plot told through cutscenes involving live actors in front of CGI backdrops. It's as goofy as it sounds... which is why I wanted it. |
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Deadly Premonition review (X360)Reviewed on March 23, 2012“Visit beautiful Greenvale!” |
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Resident Evil: Operation Raccoon City review (PS3)Reviewed on March 23, 2012My team went through a checkpoint door and encountered enemy resistance. I noticed one teammate was absent on the front lines, and looked for her. Naturally, she was running in place, into the locked checkpoint door we had just come through. |
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Resident Evil: Operation Raccoon City review (PS3)Reviewed on March 23, 2012A dismally unimaginative co-op shooter, coupled with a half-finished idea for an intriguing competitive component. Play it in either mode and you’ll be bored or irritated within minutes. |
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Deadly Duck review (A2600)Reviewed on March 22, 2012Devious. Diabolical. DEADLY! |
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Shin Megami Tensei: Devil Survivor 2 review (DS)Reviewed on March 21, 2012The meaty bits of battle were so succulent that they were worth waiting through even the most asinine dialogue. When a game's perks are so great that you can ignore such flaws, you know you have a great title on your hands. Shin Megami Tensei: Devil Survivor 2 definitely qualifies. |
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Metal Gear Solid: Snake Eater 3D review (3DS)Reviewed on March 19, 2012When Metal Gear Solid: Snake Eater 3D was announced for the 3DS, many people wondered how it was going to work on a platform the original Metal Gear Solid 3 clearly wasn’t designed for. Once the Metal Gear Solid HD collection was announced for PlayStation 3 and Xbox 360, the question changed from “how?” to “why bother?” There may be a place for both versions, but the value that you’ll find in the portable version mostly comes down to the type of Metal Gear Solid fan you are. |
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Journey review (PS3)Reviewed on March 19, 2012ThatGameCompany have proved that it is possible to create a gorgeous and exhilarating game that does not rely on competition but celebrates the joys of online collaboration. |
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The Elder Scrolls V: Skyrim review (X360)Reviewed on March 18, 2012It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is not synonymous with “edgy,” and its sheer prettiness prevents it from being as oppressively bleak as post-apocalyptic DC was. |
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Zero Wing review (GEN)Reviewed on March 18, 2012Instead, let’s all listen to people who have never played the game quote the ‘hilarious’ intro until the urge to club them with a half brick becomes too strong. |
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Rez HD review (X360)Reviewed on March 18, 2012I don’t think it’s great art, but it is brilliant escapism. |
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Ys II review (NES)Reviewed on March 16, 2012Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'll never get hurt – even head-on – as long as you constantly press forward. Eventually you'll be able to annihilate them with just a few choice blows. |
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Braid review (PC)Reviewed on March 15, 2012What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer. |
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The 3rd Birthday review (PSP)Reviewed on March 15, 2012This basic sequence of the shooter genome has been in place for a while now, and perhaps that’s enough for some people. But no one puts Aya Brea in a new game without tweaking a little DNA. |
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Neugier: Umi to Kaze no Koudou review (SNES)Reviewed on March 15, 2012How did it get there? We'll never know. It could have dropped through an ceiling (unseen by the player) like a few do in Skyrim; it could have been the result of a Final Fantasy XIII-2 time paradox; hell, it could simply be explained by four simple words: A WIZARD DID IT — at least there's one of those causing trouble in this game! |
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