Review Archives (All Reviews)
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Assassin's Creed review (PS3)Reviewed on December 24, 2011It's unfortunate that you have to chew through the boredom to get to the meaty parts. Assassin's Creed has very about it that's exciting or worthwhile. What few scenes that are are sandwiched between tedious activities and repetition. Without these activities, the game is too short; with them, the thrill is so intermittent that it's difficult to stay excited even when you get to the meaty parts. |
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Comic Jumper review (X360)Reviewed on December 22, 2011Each stage is preceded by banter between Captain Smiley, Star (the character on his chest) and assorted other guests that include a wad of paper masquerading as a hero and a tattooed concubine who wears lovely fur garments. The dialog in this game is genuinely funny most of the time, and voiced to perfection. A few of the jokes do seem the slightest bit forced, but even the worst of the humor is so bad it's good. |
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Tropico 3 review (X360)Reviewed on December 22, 2011Sometimes, the amount of control that you have over your island is overwhelming. Tropico 3 was released first as a PC game, where sorting all of the available options and information must have felt quite natural, but the Xbox 360 controller has fewer buttons at its disposal. Face buttons bring up menus, which you can then further navigate using the bumper buttons. |
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Super Scribblenauts review (DS)Reviewed on December 22, 2011If a puzzle gives you too much trouble, the game has a hint system in place. You can pay virtual currency to unlock new tips that supply varying degrees of assistance. Sometimes, the best hints will flat out give you the answer, which may disappoint some. It's not a big deal, though, because most stages can be repeated. The only way to get a gold crown for such stages is to play through it three consecutive times while using different phrases on every attempt. |
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Sports Champions review (PS3)Reviewed on December 22, 2011Sports Champions features six games: disc golf, beach volleyball, archery, table tennis, gladiator duel and bocce. Each included option offers depth and precision. You'll have to work harder to get everything out of these offerings than you would if you were playing Wii Sports, but each one is more substantial than Nintendo's entire package. None of the activities are particularly imposing, either. |
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Scott Pilgrim vs. The World review (X360)Reviewed on December 22, 2011Perhaps it shouldn't come as a surprise, then, that the levels in Scott Pilgrim vs. The World often feel like they were borrowed from classic fare such as Final Fight, Double Dragon and River City Ransom. There is a gratuitous number of cracked sidewalks, fire hydrants that spray water when you punch them, trash cans, park benches and bus stops. The attention to detail here is delightful. |
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Rock Band 3 review (X360)Reviewed on December 22, 2011Rock Band 3 adopts a more complicated approach. You can start playing in a "Quick Play" mode, or you can go to a "Career" mode. Performance in one mode affects the options that you have in the other mode. Each song you play can earn you fans, and having enough fans allows you to increase the range of your tours, which eventually leads to more fame, more fans and more gear for your custom band. |
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NBA Jam review (WII)Reviewed on December 22, 2011When you play the new NBA Jam, the first thing you're likely to notice is that very little has changed. The team names aren't all the same, of course. There have been additions, removals and modifications that reflect the most recent activity in the league. There are no Seattle Supersonics now, for instance. The Charlotte Hornets have moved to New Orleans. |
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Mario Sports Mix review (WII)Reviewed on December 22, 2011You start fresh in each sport and you have to unlock every character and arena in each event. That means either playing 60 matches within that sport, which takes a lot of time, or it means playing through challenging hidden paths where the difficulty level is ratcheted up to an eventually absurd level that is made entirely too frustrating for most players within the game’s target audience because it’s so cheap. |
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Lara Croft and the Guardian of Light review (X360)Reviewed on December 22, 2011Besides puzzles, the game also offers a nearly perfect combat system. As Lara explores the fourteen stages in which her adventure unfolds, she'll do battle with all manner of monsters: gators, spiders, magicians, demons, skeletons and dinosaurs. She carries around a giant spear that she can toss repeatedly at her foes, her signature handguns and a whole arsenal of special weapons that she can acquire along the way. |
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Bloody Good Time review (X360)Reviewed on December 21, 2011Bloody Good Time gets a hearty endorsement as a unique and very affordable take on the deathmatch idea. Between its sense of humour and the variety of strategies available, there's a lot of room for this to be a truly great game. |
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Call of Duty: Black Ops review (X360)Reviewed on December 21, 2011In Call of Duty: Black Ops, you play an Australian actor named Sam Worthington doing a bad American accent while the serial killer from Saw forces him to yell stuff about the exposition, with occasional breaks to play through overloud overscripted overblown shooting galleries in which you get captured no fewer than three and a half times. |
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Dead Space 2 review (X360)Reviewed on December 21, 2011Storytelling aside (those are two words that this narrative-heavy game can't afford), Dead Space 2 is a serviceable two-trick pony. The main trick is the contrived dismemberment mode. Headshots are so passe. So the Dead Space approach is to encourage severing crab-like limbs, conveniently extended as if the monster was going to make a snow angel. They're loud, they writhe, they splorch out a lot of blood, and when you fail, they treat [sic] you to an elaborate animation of the lead character gruesomely dispatched. |
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Hard Reset review (PC)Reviewed on December 20, 2011Hard Reset isn't quite able to live up to the high standards of mayhem set by Serious Sam and Painkiller, but it gets enough right to be a lot of wrist-snapping fun. |
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Puzzler Mind Gym 3D review (3DS)Reviewed on December 19, 2011Puzzler Mind Gym 3D is the first brain training game for the Nintendo 3DS. What sets it apart from most other brain training games is that it’s a 90-day training regimen in which all 90 days are open and available to you right from the start. You can tackle as many sets of puzzles a day as you want, in whatever order you feel comfortable with. Early days are easier and later days are more difficult. |
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Assassin's Creed: Revelations review (X360)Reviewed on December 19, 2011Combat is still solid when it's one guy fighting a handful of enemies polite enough to hang back and wait their turns. But when Ubisoft tries larger encounters, which they do frequently in Revelations, Assassin's Creed combat looks suspiciously like Dynasty Warriors. That's not something to aspire to. When a riot breaks out, it looks unintentionally hilarious, with characters shuffling and bumping uncertainly. It looks more like a high school dance. |
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Golden Axe II review (GEN)Reviewed on December 18, 2011You're also bound to encounter up to a staggering... let me compose myself for a second... four enemies at once! That's, like, leagues more than the usual three from the predecessor!! |
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Berzerk review (A2600)Reviewed on December 17, 2011Berzerk is a relic. It's not a project game--nothing on Atari 2600 is or ever was meant to be. It's an appetizer, something you pop in before you start a gaming session to get you pumped for more in-depth shooting. |
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Fallout review (PC)Reviewed on December 17, 2011I’ve found Fallout to be enormously irritating. It’s a grotesquely unfriendly game. Its interface is convoluted and confusing. Wandering through the desert early on will almost certainly get you killed by foes you’re totally unequipped to defeat... yet wandering through the desert is the only way to progress. You can complete some fairly menial tasks in order to become strong enough to tackle them, but - well - they’re fairly menial. |
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Dragon Age: Origins - Awakening review (X360)Reviewed on December 16, 2011Meanwhile, you'll primarily be fighting the same stuff from Origins with a handful of new foes...and they just don't have the staying power to last through Awakening. In one dungeon, my guys were hacking down the formerly-feared Revenants like they were generic front-line infantry. Near the end of the game, a High Dragon attacks. The ensuing battle was a lot like when I fought a particular one back in Origins…except this time, I was the one kicking butt instead of the other way around. |
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