Review Archives (All Reviews)
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Legend of Grimrock review (PC)Reviewed on April 19, 2012What Almost Human tried and succeeded to capture was the feeling of isolation. There are no other friendly faces around, and the only trace of former occupants to be found are hastily-scribbled letters that you can find from time to time. |
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Alan Wake review (X360)Reviewed on April 18, 2012When playing through the enthralling epic called Alan Wake your gaming senses will be rubbed with a marinade of complete and utter astonishment. The game will take you on a journey, a dark, ghostly crusade, where light is your best friend. The darkness overthrows you; it enables haunting figures to follow your innocent, startled, frame. In this game, it not wrong to be afraid of the dark, its not childish, or uncharacteristic. Because the darkness can overwhelm you, it can control you, your mind... |
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Moonsweeper review (A2600)Reviewed on April 18, 2012There was something addictive about Moonsweeper. A good portion of it was the same old story: command a spacecraft, gun down extraterrestrials, laugh at their burning pieces on the planet surface. But Imagic dressed it up in such a new and unique way that it felt fresh. You didn't just move back and forth at the bottom of the screen whilst shooting a horde of odd shapes, nor did you just zoom along and fire at the occasional threat a la Zaxxon. You actually did both! |
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Green Day: Rock Band review (PS3)Reviewed on April 18, 2012As a music reviewer I am intrigued, and excited to review Green Day rock band. I have seen the band three times including the colossal Wembley Stadium gig in 2010. The virtual slice is compelling and deeply interactive. You can play as leading man Billie Joe Armstrong, bassist Mike Dirnt, and drummer Tre Cool. All you need is a guitar, some drums, and if you like to bellow, a microphone. The game is a lot of fun. |
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Dino Crisis review (PSX)Reviewed on April 17, 2012Dino Crisis dives straight first into the mechanics of Resident Evil one and two. It like playing those games, but with the undead replaced by sneering dinosaurs. Capcom have definitely stretched the elements of ‘’Panic Horror’’ in the game, giving the audience the same thrills, but adding some new creative dimensions. Like for instance, the character can walk while shooting, these small snippets make the game more accessible. The controls though, are pretty much the same. |
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Eternal Sonata review (PS3)Reviewed on April 15, 2012Eternal Sonata should in fact be one of the select games in your RPG collection. |
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Pu-Li-Ru-La review (SAT)Reviewed on April 15, 2012Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount Fuji. Seriously, how do you pitch a game like this? |
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Fortune Builder review (CVN)Reviewed on April 14, 2012It's more fun to watch the little dot-cars that multiply and move between businesses and residences as your town grows--or even turn away from the long dead-end road you forgot to industrialize. Single pixels were never so cute. |
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Missile Command review (A2600)Reviewed on April 14, 2012No, Missile Command is not easy on the eyes whatsoever, and yet somehow that's incredibly beautiful. Most of the screen is wide open nothing: a blank night sky and a bleak environment. There you sit, alone, vulnerable, no discernible geographic advantage, waiting in anticipation for those rockets to arrive. It's disquieting because you get the sense that you are it. You are the only remnants of a civilization, and once the bases you're defending are toast your only existence wi... |
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Journey review (PS3)Reviewed on April 14, 2012You'll be surprised just how much of a philosophical, yet intuitive gaming experience you'll have with ThatGameCompany's newest downloadable (Journey). |
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L.A. Noire review (X360)Reviewed on April 13, 2012I have never seen a game like LA Noire before. When it comes to facial expressions and character development, this game strikes a gold mine of complete astonishment. The developers Team Bondi and Rockstar have done a wonderful job of incorporating real life traits, even a simple smile from protagonist Cole Phelps, will enlighten the gamer. The game is a phenomenon and is a gold buckle on Rockstar’s long plated belt. |
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Dead Space 2 review (PS3)Reviewed on April 12, 2012Horror games will always make your heart shudder and scream. Dead Space 2 takes your heart and speaks to it, prods it, haunts it, overwhelms the valves, chills the blood that passes through the veins. If your eyes aren’t compatible for frightening experiences, then this game isn’t for you, please utilize your gaming skills elsewhere. Dead Space 2 is the sequel to the very popular Dead Space, a game that was rich in quality and diversity, swarming with Necromorphs that want to extract the blood a... |
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King Kong review (A2600)Reviewed on April 11, 2012There's nothing enjoyable about King Kong. It's a tedious slog through a single dull stage, a game that bespeaks a rushed, slapped-together development. God only knows why. It's not like there was such a demand for a King Kong game that it needed to hit stores right away. |
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My Hero review (SMS)Reviewed on April 11, 2012You play the role of The Hero, but you look like Edward Carnby, specifically from Alone in the Dark 2, right down to the blue leisure suit and pitiful death sequences. You are the strapping, golden-domed captain of the football team, enjoying a sunset with your prudish girlfriend on the beach, besotting her with your romanticism and a bottle of Alize. |
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KOF Sky Stage review (X360)Reviewed on April 10, 2012The first time I stumbled onto this game, I was confused. KOF Sky Stage? DLC for The King of Fighters XII? A side game where all the fighters died and are throwing down in the afterlife? When I dug further, I was stunned: a vertical shoot'em up featuring characters from the fighting series. One of those cases where fact is stranger than fiction. |
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inFAMOUS 2 review (PS3)Reviewed on April 10, 2012Here we a have a sequel that you can proudly call brilliant. Infamous 2 even betters its predecessor; it overtakes it like a rally car with incomparable velocity. It’s a sandbox classic, with enough punch and grace to enlighten the man or woman who chooses to jump in. Yet again you play as Cole, a man with an electrical heart, and a scarred mind. He is one of the most enigmatic protagonists ever seen in my opinion, in the gaming world that is. He leaves Empire City in the past, and uses New Mara... |
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Silent Hill HD Collection review (X360)Reviewed on April 09, 2012I am not enamoured of any two old games slapped together (just Silent Hill 2 and 3 in this case) being called a “collection” in the first place, especially given how easily Silent Hill 4: The Room (of the same ‘era’) could have been included for more value if not quality. Moreover, the third instalment isn't a great game anyway; certainly not on par with the second – but this is still the best release for the series in ages. |
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Final Fantasy VII review (PSX)Reviewed on April 09, 2012Final Fantasy VII will empower you; it will place a fireball of compassion and grace in you heart. The fire will enhance and grow. Your mind will inhabit a great deal of pleasure, when playing a game, which is simply engrossing and mind-blowing. Final Fantasy VII will leap into your lap like a lovable dog, that you will pet for hours. With a storyline that will take your cognition afar, with great cinematics and flair, this game will attach onto you like a parachute, you will jump and you will l... |
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Miner 2049er review (APP2)Reviewed on April 07, 2012I figured once I became a big college student or even an adult, I'd be able to breeze through a game like this with my life smarts. That'd I'd be stronger and quicker and more mature and--well, I did realize stuff. Like how grossly unfair early video games were. |
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Silent Hill: Downpour review (X360)Reviewed on April 07, 2012Silent Hill is back; the franchise has been reshaped to fit the survival horror puzzle yet again. But is it cohesive and brilliant, does it touch the inner core of fright? Does it iron the collar of amazement? That would be no. It is a game that offers some scary snippets, some spooky moments, but that’s that, it doesn’t have the same structure, the same cycle of fear. It doesn’t haunt the mind as much as prior Silent Hill fixtures; you have go out in the wide terrains to find trepidation. |
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