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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zero Wing (Genesis)

Zero Wing review (GEN)

Reviewed on March 18, 2012

Instead, let’s all listen to people who have never played the game quote the ‘hilarious’ intro until the urge to club them with a half brick becomes too strong.
EmP's avatar
Rez HD (Xbox 360)

Rez HD review (X360)

Reviewed on March 18, 2012

I don’t think it’s great art, but it is brilliant escapism.
JANUS2's avatar
Ys II (NES)

Ys II review (NES)

Reviewed on March 16, 2012

Most of the time, it only takes a couple of levels to crush your enemies. Sure, you might be throwing grapes at elephants for how little damage you do, but you'll never get hurt – even head-on – as long as you constantly press forward. Eventually you'll be able to annihilate them with just a few choice blows.
wolfqueen001's avatar
Braid (PC)

Braid review (PC)

Reviewed on March 15, 2012

What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer.
JoeTheDestroyer's avatar
The 3rd Birthday (PSP)

The 3rd Birthday review (PSP)

Reviewed on March 15, 2012

This basic sequence of the shooter genome has been in place for a while now, and perhaps that’s enough for some people. But no one puts Aya Brea in a new game without tweaking a little DNA.
bbbmoney's avatar
Neugier: Umi to Kaze no Koudou (SNES)

Neugier: Umi to Kaze no Koudou review (SNES)

Reviewed on March 15, 2012

How did it get there? We'll never know. It could have dropped through an ceiling (unseen by the player) like a few do in Skyrim; it could have been the result of a Final Fantasy XIII-2 time paradox; hell, it could simply be explained by four simple words: A WIZARD DID IT — at least there's one of those causing trouble in this game!
overdrive's avatar
Ridge Racer (Vita)

Ridge Racer review (VITA)

Reviewed on March 15, 2012

In Ridge Racer, though, none of the tracks—even the two bonus ones—include more than a few corners that you might call “sharp.” Old Town, one of the added tracks, includes a single ‘S’ curve near its conclusion that is an example of the sort of thing that should have been more common throughout the game.
honestgamer's avatar
F1 2011 (Vita)

F1 2011 review (VITA)

Reviewed on March 14, 2012

The Vita has by far the best handheld version of F1 2011, but it could have equalled the home console version with a little more lending to the systems strengths.
Dr_Worm's avatar
Mass Effect 3 (Xbox 360)

Mass Effect 3 review (X360)

Reviewed on March 14, 2012

Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limited as Shepard speaks quite a bit on his own – yet in my mind, Mass Effect 3 is where all of the things that I truly love about this series come together.
Suskie's avatar
Final Fight: Streetwise (Xbox)

Final Fight: Streetwise review (XBX)

Reviewed on March 11, 2012

For me, though, there's one particularly insane, earth-shattering scene that sums up all the wrong things about Final Fight: Streetwise. I would like to note this happens AFTER you defeat a monster that attacks with electricity and replenishes health by eating mutant rats.
dementedhut's avatar
Mole Mania (Game Boy)

Mole Mania review (GB)

Reviewed on March 10, 2012

After getting frustrated with one level where I made a dumb mistake, I walked around to take my mind off the game. I started whistling a tune, and I realized it was one from the game itself. I sat back down and got it right.
aschultz's avatar
Alan Wake's American Nightmare (Xbox 360)

Alan Wake's American Nightmare review (X360)

Reviewed on March 10, 2012

American Nightmare stops trying to promote itself as the new Silent Hill and camps it right up to great effect.
EmP's avatar
Flotilla (Xbox 360)

Flotilla review (X360)

Reviewed on March 09, 2012

I want you to understand just how inept a tactician I am so that you’ll understand the magnitude of my meaning when I say Flotilla makes me feel like I’m in Ender's Game. You won’t spend all day playing it, but you might find you come back every few weeks for a new adventure, and to kick a smug deer’s ass one more time.
SamildanachEmrys's avatar
Xardion (SNES)

Xardion review (SNES)

Reviewed on March 06, 2012

Its shortness is its strength, and there's no chance of getting bored since each stage only consists of a few screens. However, that's also its weakness, and it's a shame they didn't make more use of the three characters, or introduce some navigational challenge.
threetimes's avatar
Wario Land: Shake It! (Wii)

Wario Land: Shake It! review (WII)

Reviewed on March 06, 2012

You have to take leaps of faith and frequently you must also deal with sloppy controls (since you’ll be using devices that enhance your speed in many cases). If you happen to time a jump wrong or if you start along the incorrect route, you’ll miss out on some nice rewards. In essence, the game penalizes you for not knowing ahead of time where everything is located.
honestgamer's avatar
Syndicate (2012) (PC)

Syndicate (2012) review (PC)

Reviewed on March 05, 2012

When all is said and done, one can' t feel but disappointed with Syndicate. It tried to do a lot of things, and for that congratulations are in order, but in most things it tries, it fails.
darketernal's avatar
Hyperdimension Neptunia mk2 (PlayStation 3)

Hyperdimension Neptunia mk2 review (PS3)

Reviewed on March 05, 2012

Hyperdimension Neptunia mk2 progresses in a simple pattern: you travel to a new land, witness events in its main town, then outlying areas appear and you explore them. Typically, you’ll slay a monster in a new area, go back to town and witness another event, then return to the same area again so that you can slay a second monster. Every so often, a new area unlocks and the process repeats as you gradually work through the game’s plot.
honestgamer's avatar
Virtua Athlete 2000 (Dreamcast)

Virtua Athlete 2000 review (DC)

Reviewed on March 04, 2012

Sega's other track and field title for the Dreamcast, Virtua Athlete 2000, rarely gets a mention because of its under-the-radar release, so not a whole lot of players remember or even know of its existence. Hell, Sega didn't even publish the game in North America, despite the allure of being developed by the same team that created the then-hot Virtua Tennis. However, it was snatched up by Agetec, a publisher who was known at the time for releasing niche titles no one else would touch.
dementedhut's avatar
Resident Evil 4 HD (Xbox 360)

Resident Evil 4 HD review (X360)

Reviewed on March 03, 2012

I didn’t die all that much during my playthrough of RE4, yet I constantly – constantly – felt like I was within an inch of my death, scraping for ammo, thrust into overwhelming situations that I was ill-equipped to handle. RE4 is a game that unyieldingly makes you feel helpless when you never are.
Suskie's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on March 03, 2012

However, like I said, those incremental post-boss bonuses do add up over time. It benefits a player to pick a couple sidekicks they really like to keep with them as much as possible. Sorry, Kid, you might be a major player in the plot, but with all the story elements conspiring to keep you out of active duty for extended periods of time, I only used you if the game forced me to.
overdrive's avatar

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