Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Illbleed review (DC)Reviewed on August 19, 2012Illbleed drives me nuts. It offers 1000 ideas from 1000 different sources. Some of them are good. Most feel out of place. All of these ideas combine to give Illbleed a unique feel when compared to other games within the survival horror genre, as well as on the Dreamcast. It’s like the developers threw everything they could think of at a wall and hoped that only the best would stick. Problem is, everything stuck and nothing was cut out, causing Illbleed to become lumbering and illogical. I... |
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Desert Demolition Starring Road Runner and Wile E. Coyote review (GEN)Reviewed on August 19, 2012BlueSky Software, who later went on to create the Vectorman games, should be commended for doing their homework, from successfully recreating the atmosphere and sound effects, to the vivid animations that make you feel part of its world. |
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Little Ninja Brothers review (NES)Reviewed on August 18, 2012There are random encounters, for instance, but they don’t appear in the manner you might expect. Battles take place in real time on various battlefields. Basic stones serve as obstructions and ponds act as HP-draining traps. While negotiating such hazards, you must deliver knuckle sandwiches of justice to unruly beasts and wicked ninjas. |
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Papo & Yo review (PS3)Reviewed on August 17, 2012Because alcoholics can be monsters, guys! Get it? Do you get it!? |
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Bubble Bobble review (NES)Reviewed on August 17, 2012*pop* |
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Jeopardy! review (NES)Reviewed on August 17, 2012This isn't You Don't Know Jack for the NES; it's hang man with trivia questions. |
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Starship Hector review (NES)Reviewed on August 17, 2012It may seem like too much to take out a swarm of ships coming at you when you have to dodge four to eight bullets at the same time AND manage to take out the cannons to prevent further shots, but damn it, that first stage will teach you to do so, and you'll love it. |
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New Super Mario Bros. 2 review (3DS)Reviewed on August 14, 2012Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience. |
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Retro/Grade review (PS3)Reviewed on August 14, 2012*wepwepwep wep wep* |
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Blue Stinger review (DC)Reviewed on August 12, 2012I swallowed monsters!! |
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Limbo review (X360)Reviewed on August 12, 2012I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game... |
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Wreckateer review (X360)Reviewed on August 11, 2012It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck. |
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Heroes of Ruin review (3DS)Reviewed on August 10, 2012"WHERE. ARE. MY. ALLIES!?" |
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Millipede review (NES)Reviewed on August 08, 2012This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run. |
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Ghosts 'N Goblins review (NES)Reviewed on August 08, 2012I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course) and then fight that guy again in order to actually beat the game. Adding the fake difficulty of a mandatory second trip through an already brutal game is not my idea of fun. |
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Mystery Quest review (NES)Reviewed on August 08, 2012The thing is there's very little I can do to make this game sound interesting. It's so incredibly simplistic that it's boring. Having to guess your way through half of it doesn't improve the experience. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long. |
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Swamp Thing review (NES)Reviewed on August 08, 2012Swamp Thing is too damn hard! |
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Bad Dudes review (NES)Reviewed on August 08, 2012The true heart of the problem with Bad Dudes is that it's incredibly boring. I don't know how, but Data East managed to take something that looks awesome and turn it into a burly snoozefest. |
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Peter Pan and the Pirates review (NES)Reviewed on August 08, 2012It's like Equilibrium slapped together a basic platformer, crudely inserted characters from the television series, then tacked on the ability to fly and called it a day. Even if you are a fan of the show, you deserve way better than this. You're much better off browsing old episodes on YouTube and forgetting this awkward license title exists. |
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California Games review (NES)Reviewed on August 05, 2012I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.” |
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