Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Spirit Camera: The Cursed Memoir review (3DS)Reviewed on September 29, 2012As a tech demo, Spirit Camera: The Cursed Memoir is an excellent piece of programming, making extensive use of three of the Nintendo 3DS’s internal features: gyroscope, camera, and 3D. Too bad Nintendo did not price it like a tech demo. They priced it like a full game, with a $40 price-point. |
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Gradius III review (SNES)Reviewed on September 29, 2012Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. |
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Dead or Alive 5 review (X360)Reviewed on September 27, 2012The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison. |
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The Terminator review (SCD)Reviewed on September 26, 2012We ended up with lame Terminator games for both the SNES and Genesis, perpetuating the belief that movie-based games always suck. But The Terminator for Sega CD is different. This isn't an enhanced port of the twenty-minute Genesis game -- it's a lengthy, redesigned adventure with plenty of action and hidden secrets throughout each stage, and it definitely does not suck. |
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Wrecking Crew review (NES)Reviewed on September 22, 2012Did you know those bouncing enemies are wrenches and not snakes? I didn't. |
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River City Ransom review (NES)Reviewed on September 21, 2012The main challenge for me when playing River City Ransom was simply surviving the trek between the second and third malls, as you have to travel through many screens and the easier gangs are weeded out in favor of ones that cause a lot more damage when their attacks connect. Lose your rhythm against The Generic Dudes and your life meter will barely notice; do so against The Squids and you'll quickly find yourself sent back to the last mall you reached, but with only half your money (the penalty for falling in battle). |
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Transformers: Fall of Cybertron review (PC)Reviewed on September 20, 2012At first glance, most modern gamers will think that this title is a pure copy of the Gears of War games, due to the similar interface and gameplay. You control your robots through the familiar over-the-shoulder look, and guide them through the world of Cybertron, using walls for cover and destroying various enemies with a large arsenal of weapons. |
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Donkey Kong Jr. review (NES)Reviewed on September 19, 2012BRB, going to Kickstarter a documentary called "Prince of Kong." |
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Jet Set Radio review (PS3)Reviewed on September 18, 2012I would love to love you, Jet Set Radio. |
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Mindjack review (X360)Reviewed on September 16, 2012If it wasn't for its gimmick, Mindjack could have been the most timid third-person cover shooter I've played in recent memory. The flow follows the formula with such generic conviction, going from segmented area to segmented area as you shoot off rounds from pistols and assault rifles against an endless supply of soldiers, cops, and shotgun-wielding astronauts (I honestly can't explain that last one) in a futuristic metropolis setting. |
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Kirby's Dream Collection: Special Edition review (WII)Reviewed on September 16, 2012While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection. |
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Max Payne 3 review (X360)Reviewed on September 15, 2012Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow. |
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Sleeping Dogs review (X360)Reviewed on September 14, 2012Sleeping Dogs wouldn't have even existed without Square Enix and that could only have been bad thing. Activision didn’t want to give it a chance, but that most certainly doesn’t mean that you shouldn’t either. Delve into the seedy and brutal criminal underworld of a dense and vibrant Hong Kong... |
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Assassin's Creed: Brotherhood review (PS3)Reviewed on September 12, 2012I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it. |
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Crystalis review (NES)Reviewed on September 11, 2012It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire. |
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Princess Tomato in Salad Kingdom review (NES)Reviewed on September 10, 2012You'll want to spray the whole Salad Kingdom with Agent Orange. |
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King's Knight review (NES)Reviewed on September 10, 2012Although it sounded like an interesting hybrid of shooter and RPG, the mix wasn't enough to hold my attention as a kid. Without the game's selling point to hold me in thrall, there was nothing to dull the stiff challenge I experienced. |
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Anarchy Reigns review (X360)Reviewed on September 09, 2012The multiplayer... the main focus of Anarchy Reigns and the obvious reason the game has been stripped of its former glory. |
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Centipede: Infestation review (3DS)Reviewed on September 08, 2012Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru... |
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Assassin's Creed II review (PS3)Reviewed on September 07, 2012There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling. |
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