Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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No Escape! review (A2600)Reviewed on May 17, 2012I found myself playing session after session, hopelessly addicted to something so archaic, so simplistic. The furious pace and wicked challenge kept things interesting, and the peculiar enemy designs piqued my interest. I had to see what abomination awaited me in the next round, had to know what abilities it brought to the battle. Most of all, I had to know if I was good enough to survive. |
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Tutankham review (A2600)Reviewed on May 16, 2012The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge. |
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Atlantis review (A2600)Reviewed on May 14, 2012Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace. |
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Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu review (SAT)Reviewed on May 12, 2012!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned. |
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Forest review (A2600)Reviewed on May 12, 2012This game is the definition of repetition. |
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Akai Katana review (X360)Reviewed on May 12, 2012So many deaths, so many bullets… |
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Revenge of the Titans review (PC)Reviewed on May 11, 2012Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty. |
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Brave Fencer Musashi review (PSX)Reviewed on May 09, 2012Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi. Touted as a 3D adventure similar in style to oldschool games like The Legend of Zelda, I was captivated by the colorful imagery and descriptions in magazines, about a blue-haired sword fighter summoned through time to a kingdom in distress. |
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Dragonfire review (A2600)Reviewed on May 08, 2012What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple. |
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Confrontation review (PC)Reviewed on May 07, 2012To stop all evil in the world, you control a squad of warriors belonging to the Griffin (human) faction. Though you'll recruit teammates as you travel through various lands, you can only fight with four at any given time, so you must choose your lineup carefully. You'll often be surrounded, outnumbered or overpowered. Your enemies are frequently stronger, or have better skills. It'll take your best thinking and planning to succeed. |
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Tax Avoiders review (A2600)Reviewed on May 07, 2012Dunhill did a great job of adapting a piece of every day life into an arcade game, but they left too much of the game to chance. If there were a way to know which investments were wiser at various points in time, include more brainpower to the equation than simple guess and pray, then this game would have been brilliant. All it took to harm the game's greatness was one small misstep. |
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Awesomenauts review (X360)Reviewed on May 06, 2012Awesomenauts is easy to recommend simply because it’s so different from other experiences available on consoles. It brings in the competitive edge that makes online FPS games so popular but does something wholly different with it. |
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Shark Attack review (A2600)Reviewed on May 03, 2012It was clear that [the developer] didn't put much time, attention or care into their product, especially when you consider the oversized scuba sprite. A move like that bespeaks lazy and cheap development. In the end, you're left with little reason to play Shark Attack over the piles of more effective Pac-Man clones. |
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Xenoblade Chronicles review (WII)Reviewed on May 03, 2012If you like JRPGs and own a Wii, Xenoblade Chronicles is the game you’ve been waiting for. |
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Street Fighter X Tekken review (PS3)Reviewed on May 02, 2012Problems begin to arise when players realize the clock is running out on them, and often. |
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Trials Evolution review (X360)Reviewed on May 02, 2012Well, I'm going to have to find a way to perfectly run tracks that utterly brutalized my biker during my first stab at them. Hell, I'll be happy if I just FINISH the Gigatrack course. Just thinking about running it perfectly seems so unrealistic that I don't even know why I'm considering it a possibility. |
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Wolf Fang: Kuhga 2001 SS review (SAT)Reviewed on May 01, 2012Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel. |
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Metroid II: Return of Samus review (GB)Reviewed on April 30, 2012Samus may have returned, but as failure. |
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Blaster Master 2 review (GEN)Reviewed on April 30, 2012Blaster Master 2 exists only as a sobering example of completely missing the entire bloody point. |
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ActRaiser review (SNES)Reviewed on April 30, 2012At a time when your simulation options were either Sim City or ActRaiser and games weren't exploring concepts such as existentialism and spirituality, the experience held up a lot better. In other words, ActRaiser's main selling point was how different it was at a time when gamers were eager to see something new. Had ActRaiser been just a great action game, it might not have stood out so much in 1990, but it would still be enjoyable now. |
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