Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Arkista's Ring review (NES)Reviewed on August 02, 2012The game is enjoyable for the first forty stages or so, but still not brilliant. It certainly isn't good enough to justify 124 stages, or even half that. |
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Mega Man 4 review (NES)Reviewed on August 01, 2012More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Man’s stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind! |
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Castlevania review (NES)Reviewed on July 30, 2012Castlevania isn't an action game; it just looks like one. |
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SEGA Vintage Collection: Alex Kidd & Co. review (X360)Reviewed on July 29, 2012During May of 2012, Sega published a whopping four retro collections on XBLA, three geared towards compiling the franchises of Monster World, Golden Axe, and Streets of Rage. This left the remaining compilation, Alex Kidd & Co., a bit of an oddball in comparison. Disregarding the franchise theme of the others, this release opted to showcase one game from three separate series: Alex Kidd in Miracle World, The Revenge of Shinobi, and the arcade version of Super Hang-On. |
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Legend of Dragoon review (PS3)Reviewed on July 29, 2012Its initial fragility is often the last impression bestowed upon a gamer. But there’s more to be discovered; I’m not going to reel of a huge list, we’d be here all day. Some things you’ll just have to discover on your own. |
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Whomp 'Em review (NES)Reviewed on July 29, 2012Copying an established name makes sense, but turning out a sloppy copy doesn't. If you're going to rip someone off, then do your best to refine their work. Show a rival company how it's done! If you're just going to crank out an imperfect clone, then why bother? |
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The Amazing Spider-Man review (X360)Reviewed on July 27, 2012The Amazing Spider-Man's problems stem from having a shaky foundation, trying to be something it isn't, and filling in the rest with... well, filler. |
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Mega Man 3 review (NES)Reviewed on July 26, 2012In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. It’s a tactic that is still repeated in games, like God of War, today. |
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Magmax review (NES)Reviewed on July 25, 2012Magmax is one of those games I would list as mediocre, if not for one major fault: it's incredibly boring. The game is quite stable and playable, but the burning question is would you want to play it? |
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Frogger: Hyper Arcade Edition review (X360)Reviewed on July 24, 2012Since there's two Frogger titles already available on Xbox Live's Arcade marketplace, something unique had to happen with this third game reaching the service. |
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Mega Man 2 review (NES)Reviewed on July 23, 2012Mega Man 2 deserves all of the praise that it receives for controlling well and for amazing presentation. What I think goes overlooked in this praise is that it makes a lot of the same mistakes that caused people to shy away from its predecessor in latter years. |
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Mega Man review (NES)Reviewed on July 21, 2012No one denies the innovations of the first game, but no one really gives it full credit, either. Here was a game which took difficult platforming and boss battles and gave players an out. Not the cheater’s out of Game Genie or even the passcode out of Contra. These were legitimate powers gained from beating the bosses, which made the levels easier, especially when the right power was applied to the right level. In my experience, it was the first platforming game to reward strategy. |
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The Simpsons: Bart vs. the World review (NES)Reviewed on July 21, 2012The main problems reside in platforming and level design. There are too many mazes and too many instances where you must rely on faulty controls to overcome a series of tricky, tedious jumps. All for what? So you can play the four levels that are actually worthwhile? No thanks. I'll take Simpsons: Hit & Run any day. |
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Joy Mech Fight review (NES)Reviewed on July 20, 2012Joy Mech Fight has been criminally neglected. |
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Final Fantasy II review (NES)Reviewed on July 19, 2012If one of them makes a habit of using swords in battle, that character will eventually be far more useful with that kind of weapon than any other. If another one specializes in casting spells, he'll wind up with tons of magic points. And if you regularly encounter weak enemies and ignore those hapless foes to have your party members beat up on each other, their hit points will go through the roof. |
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Little Samson review (NES)Reviewed on July 18, 2012It's yet another case in which a developer wisely forsook innovation for refinement. The team at Takeru knew their audience, they knew what platformer players wanted, and they delivered. Oh, did they ever deliver |
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Sonic Generations review (X360)Reviewed on July 18, 2012Blast to the past...and back |
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Dyad review (PS3)Reviewed on July 17, 2012My god. It's full of stars! |
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Dead Rising 2: Off the Record review (X360)Reviewed on July 16, 2012To everyone's surprise, Capcom made an announcement a few months into the following year about a new game in the franchise. With that, we got the natural successor to Dead Rising 2: Dead Rising 2. Oh, Capcom... |
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Resident Evil 5: Gold Edition review (X360)Reviewed on July 15, 2012Lost in Nightmares will take hardly more than an hour to complete, and it’s really only a worthwhile investment if you really want to know how Jill got into the predicament that cast her as a Excella Gionne’s personal bodyguard. Fighting the Guardians of Insanity, hulking grotesques armed with giant cudgels, feels more like something out of Silent Hill than Resident Evil, and putzing through a much-watered down version of the Resident Evil 1 mansion really only makes me realize that it’s better... |
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