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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Catherine (PlayStation 3)

Catherine review (PS3)

Reviewed on August 21, 2012

A piss the bed nightmare if there ever was one.
bbbmoney's avatar
Mega Man 5 (NES)

Mega Man 5 review (NES)

Reviewed on August 21, 2012

You know what the majority of Mega Man 5 feels like? It feels like a chore to complete before being allowed to play the real game. That game is to be found in the walls of the castle stages, where the challenge finally picks up and presents us with some of the best-designed death traps in Mega Man history. It might fall apart a little bit with the final bosses, but by the time you get there you’ll be ready to see the credit screen anyway, so you might not mind.
zippdementia's avatar
Test Drive: Ferrari Racing Legends (Xbox 360)

Test Drive: Ferrari Racing Legends review (X360)

Reviewed on August 20, 2012

This game has a great concept, and there's even quite a bit of love put into the campaign mode's setup. Unfortunately, its engine cripples the entire product.
Pixel's avatar
Sengoku Denshou (Sega CD)

Sengoku Denshou review (SCD)

Reviewed on August 20, 2012

Sengoku is a trippy brawler that inserts samurai and folklore demons into modern-day Japan, interrupted by a few interludes where the player leaps up into heaven to fight even more monsters. This bizarre series of events is explained as being due to Nobunaga Oda. That clears everything up.
Kenshiru's avatar
Illbleed (Dreamcast)

Illbleed review (DC)

Reviewed on August 19, 2012

Illbleed drives me nuts. It offers 1000 ideas from 1000 different sources. Some of them are good. Most feel out of place. All of these ideas combine to give Illbleed a unique feel when compared to other games within the survival horror genre, as well as on the Dreamcast. It’s like the developers threw everything they could think of at a wall and hoped that only the best would stick. Problem is, everything stuck and nothing was cut out, causing Illbleed to become lumbering and illogical. I...
Fiddlesticks's avatar
Desert Demolition Starring Road Runner and Wile E. Coyote (Genesis)

Desert Demolition Starring Road Runner and Wile E. Coyote review (GEN)

Reviewed on August 19, 2012

BlueSky Software, who later went on to create the Vectorman games, should be commended for doing their homework, from successfully recreating the atmosphere and sound effects, to the vivid animations that make you feel part of its world.
dementedhut's avatar
Little Ninja Brothers (NES)

Little Ninja Brothers review (NES)

Reviewed on August 18, 2012

There are random encounters, for instance, but they don’t appear in the manner you might expect. Battles take place in real time on various battlefields. Basic stones serve as obstructions and ponds act as HP-draining traps. While negotiating such hazards, you must deliver knuckle sandwiches of justice to unruly beasts and wicked ninjas.
JoeTheDestroyer's avatar
Papo & Yo (PlayStation 3)

Papo & Yo review (PS3)

Reviewed on August 17, 2012

Because alcoholics can be monsters, guys! Get it? Do you get it!?
Roto13's avatar
Bubble Bobble (NES)

Bubble Bobble review (NES)

Reviewed on August 17, 2012

*pop*
Roto13's avatar
Jeopardy! (NES)

Jeopardy! review (NES)

Reviewed on August 17, 2012

This isn't You Don't Know Jack for the NES; it's hang man with trivia questions.
dagoss's avatar
Starship Hector (NES)

Starship Hector review (NES)

Reviewed on August 17, 2012

It may seem like too much to take out a swarm of ships coming at you when you have to dodge four to eight bullets at the same time AND manage to take out the cannons to prevent further shots, but damn it, that first stage will teach you to do so, and you'll love it.
JoeTheDestroyer's avatar
New Super Mario Bros. 2 (3DS)

New Super Mario Bros. 2 review (3DS)

Reviewed on August 14, 2012

Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience.
honestgamer's avatar
Retro/Grade (PlayStation 3)

Retro/Grade review (PS3)

Reviewed on August 14, 2012

*wepwepwep wep wep*
Roto13's avatar
Blue Stinger (Dreamcast)

Blue Stinger review (DC)

Reviewed on August 12, 2012

I swallowed monsters!!
dementedhut's avatar
Limbo (Xbox 360)

Limbo review (X360)

Reviewed on August 12, 2012

I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game...
Fiddlesticks's avatar
Wreckateer (Xbox 360)

Wreckateer review (X360)

Reviewed on August 11, 2012

It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck.
EmP's avatar
Heroes of Ruin (3DS)

Heroes of Ruin review (3DS)

Reviewed on August 10, 2012

"WHERE. ARE. MY. ALLIES!?"
Roto13's avatar
Millipede (NES)

Millipede review (NES)

Reviewed on August 08, 2012

This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run.
dagoss's avatar
Ghosts 'N Goblins (NES)

Ghosts 'N Goblins review (NES)

Reviewed on August 08, 2012

I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course) and then fight that guy again in order to actually beat the game. Adding the fake difficulty of a mandatory second trip through an already brutal game is not my idea of fun.
overdrive's avatar
Mystery Quest (NES)

Mystery Quest review (NES)

Reviewed on August 08, 2012

The thing is there's very little I can do to make this game sound interesting. It's so incredibly simplistic that it's boring. Having to guess your way through half of it doesn't improve the experience. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long.
JoeTheDestroyer's avatar

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