Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pokémon Conquest review (DS)Reviewed on July 01, 2012The realm of Ransei is on the verge of destruction. Its people live for only two things: war and Pokemon. There are countless warriors roaming the land with their trusted animal companions, each seeking the glory and authority rewarded to the victors. Legends say that if a single warlord were to conquer all 17 kingdoms in Ransei, the creator of the world will return and bestow its powers upon the chosen one. As a result, the various nations are locked in eternal conflict, each vying for the slig... |
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Quantum Conundrum review (PC)Reviewed on June 30, 2012We play games primarily for enjoyment; we play games ideally for the full package, in which interactive and non-interactive elements are married seamlessly, and Quantum Conundrum suffers from a clear divide in quality that prevents it from ever truly resonating. That certainly doesn't stop it from being worth the money, but it's been a while since such a unique game felt so formulaic. |
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Shatterhand review (NES)Reviewed on June 30, 2012You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level. |
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Onyanko Town review (NES)Reviewed on June 30, 2012It's a simple arcade-style game that would work great in small sessions, if not for its shortcomings. |
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Dear Esther review (PC)Reviewed on June 29, 2012Bold as it sounds, the game design here is quite fundamental. Move, and trigger. |
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Captain Skyhawk review (NES)Reviewed on June 29, 2012Rare's invitation to play and keep playing is what makes the game worthwhile. It's not only a charming and fun title, but you can tell the developers wanted you to keep playing and enjoy the time you spend. |
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Whomp 'Em review (NES)Reviewed on June 28, 2012Another potential issue is that Whomp ‘Em plays a lot like an old Mega Man title, except that the pacing for the stages doesn’t feel quite as refined as it did in Capcom’s famous series. You can clear the six main stages (after a brief introductory stage) in any order you like, usually after spending only a few minutes in each of them. You’ll even gain special weapons when you emerge victorious. |
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The Flintstones: The Treasure of Sierra Madrock review (SNES)Reviewed on June 27, 2012Fortunately, the action levels that make up the bulk of the game are reasonably good. There’s not a lot of visual variety because each of the stages are themed, but you’ll see grasslands, volcanic areas, icy crags, a dense jungle and a series of dank caverns. The time limit is often every bit as much your enemy as the various animals that try to make life difficult for you. |
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Blades of Time review (PC)Reviewed on June 26, 2012You wield sadistic dual blades, sling spells without much care, and solve innumerable puzzles. It's just that the variety is lacking. Yes, it's totally fun to tear up swarms of zombies with sharpened swords, or blast winged warriors out of the air with a high-powered rifle. It's thrilling to ignite a sea of humanity on fire or freeze pesky critters in place. But the catharsis isn't quite the same. |
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Journey review (PS3)Reviewed on June 25, 2012I'm not going to say I didn't enjoy Journey. That would be a bold-faced lie. I guess what I'm saying is that I enjoyed it, but could have enjoyed it more. |
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Containment: The Zombie Puzzler review (PC)Reviewed on June 24, 2012Zombies are commonly associated with shooters. Most of us would not expect a puzzle game to successfully incorporate the undead without the result feeling like a real stretch. Containment: The Zombie Puzzler manages to do just that, though, all while holding your attention with a light storyline full of surprisingly effective character clichés, not to mention new gameplay elements that are introduced with each successive chapter. |
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Gas Guzzlers Combat Carnage review (PC)Reviewed on June 23, 2012Gas Guzzlers: Combat Carnage is a really, really good game, and you're missing out on it. |
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Dragon Power review (NES)Reviewed on June 22, 2012...this is an action game where you benefit from avoiding combat. |
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Pac-Man review (A2600)Reviewed on June 21, 2012However, just because I had fun times with family while playing this game doesn't mean I can excuse its large list of faults. That period of time can best be described as good times with a bad game simply because we didn't know any better. |
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Titan Quest review (PC)Reviewed on June 20, 2012Titan Quest is an exciting bash across ancient lands. Very little about this game is innovative. Rather than experimenting with new concepts, Iron Lore took familiar ones and refined them. They knew what kind of game they were making. They didn't overload it with pretentious storytelling or bits of narrative that demean the action. |
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Yu-Gi-Oh!: Forbidden Memoires review (PSX)Reviewed on June 19, 2012Yu-Gi-Oh is a franchise which I feel done something Digimon couldn’t. It rivalled Pokemon. Not a view shared by the masses, but I personally jumped aboard of Pokemon slightly when I bought my first ever deck. A friend told me had a Yu-Gi-Oh game at church one day, which I didn’t believe. That whole Sunday was spent, legs crossed on his floor, eyes peeled at the sight of our favourite characters in their battle to save the world. Since then, any other game has been but an anti-climax. |
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Spyro: Enter the Dragonfly review (PS2)Reviewed on June 19, 2012Any gamer remembers Spyro as the game which became an instant classic, as soon as it hit the shelves. Personally, I remember it as the first game I played on my first console back in '98. It had me hooked. Along with it's sequels (Gateway to Glimmer (UK version of Ripto's Rage) and Year of the Dragon), it had the ability to conjure up excitement with every new portal, homeworld or enemy. However, what went wrong with Enter the Dragonfly? |
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Inversion review (X360)Reviewed on June 18, 2012Playing it won't ruin your weekend. |
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Max Payne 3 review (X360)Reviewed on June 17, 2012Max Payne has not had an easy life; he lost his wife and daughter to drugged up psychotics, his friends to gunmen and his job to drink. Since the last time we have seen Max he's lost it all, no longer a cop and on the verge of claiming his life or letting his habits do it for him he has nothing save a handful of painkillers and a bottle of scotch. So as you can imagine he needs a new start which he finds when he takes a job as protection for a rich family called the Brancos who live and work in ... |
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Amagon review (NES)Reviewed on June 16, 2012Amagon is a laborious run ‘n gun adventure with little to nothing to justify the workman-like experience. It’s so much easier to just call it a “waste of time.” |
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