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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Anarchy Reigns (Xbox 360)

Anarchy Reigns review (X360)

Reviewed on September 09, 2012

The multiplayer... the main focus of Anarchy Reigns and the obvious reason the game has been stripped of its former glory.
dementedhut's avatar
Centipede: Infestation (3DS)

Centipede: Infestation review (3DS)

Reviewed on September 08, 2012

Centipede: Infestation could best be described more as a reimagination than a bastardisation of the Centipede franchise. While only superficially resembling the classic arcade game, Infestation does borrow heavily from other arcade games of the era . In each of the game’s 40 stages, your primary mission is to survive, accomplished by sending endless bullet spray at overgrown wasps, spiders, ants and other assorted icky-crawlies, mowing them down by the hundreds with your tru...
darkstarripclaw's avatar
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 07, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
honestgamer's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on September 06, 2012

The situation only worsens when you secure a power suit, which turns any level into a massive abattoir. Thanks to the god complex that weapon upgrades like the power suit might give you, 90% of the game’s potential challenge is rendered null and void. Where's the entertainment in that?
JoeTheDestroyer's avatar
Spec Ops: The Line (Xbox 360)

Spec Ops: The Line review (X360)

Reviewed on September 04, 2012

And as the mission continuously goes awry and takes an increasing toll on Walker's physical and mental stamina, what was once black-and-white starts to look suspiciously grey. You've personally been walking over hundreds of corpses all day, and making hundreds more. What's one more dead body?
Suskie's avatar
Mega Man 6 (NES)

Mega Man 6 review (NES)

Reviewed on September 03, 2012

I want to reflect for a moment on how much Mega Man 6 represented the end of an era. The first Mega Man was released in 1987, only two years after the Nintendo Entertainment System came to Western shores. It appeared in the same year as Contra, Castlevania, and Metal Gear. It was the year that saw the American release of The Legend of Zelda and Metroid and, in Japan, Final Fantasy. There is n...
zippdementia's avatar
Rock Band Blitz (PlayStation 3)

Rock Band Blitz review (PS3)

Reviewed on September 03, 2012

Rock BandVille
Roto13's avatar
Rage (Xbox 360)

Rage review (X360)

Reviewed on September 03, 2012

When RAGE is in its comfort zone we're treated to a masterclass in brutal combat - a graduate from the Doom and Quake academy. Outside it we see a genuine attempt to step out of the shadow of those very classics, but without any meaningful success.
Ally_Doig's avatar
Seirei Shinseiki Fhey Area (Sega CD)

Seirei Shinseiki Fhey Area review (SCD)

Reviewed on September 02, 2012

Fhey Area was a tranquil land of warmth and peace, governed by a benevolent king and protected by a gentle goddess . . . until the demons came. A foul army of ghoulish creatures gathered beneath the blood-red sky, lighting the very ground ablaze as they ransacked village after village. This narrated introduction sets an unoriginal but appropriately dramatic stage for Wolf Team's very first Mega CD RPG.
Kenshiru's avatar
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
honestgamer's avatar
The Last Story (Wii)

The Last Story review (WII)

Reviewed on August 30, 2012

No phoenix downs here, sorry.
bbbmoney's avatar
Sonic the Hedgehog 3 (Genesis)

Sonic the Hedgehog 3 review (GEN)

Reviewed on August 30, 2012

In a way, the game feels like a return to form, since it flows more like the first Sonic title than the second, and dare I say, acts almost like the real successor to Sonic 1.
dementedhut's avatar
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 26, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
honestgamer's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on August 26, 2012

Level design.
dementedhut's avatar
Brothers in Arms: Hell's Highway (Xbox 360)

Brothers in Arms: Hell's Highway review (X360)

Reviewed on August 24, 2012

It's the story of a group of men who just happen to be in in the middle of the world's most brutal war. It pulls no punches in sending them through hell.
EmP's avatar
S.C.A.T.: Special Cybernetic Attack Team (NES)

S.C.A.T.: Special Cybernetic Attack Team review (NES)

Reviewed on August 24, 2012

I also feel I must note that it takes a certain lack of imagination to put together a game this short and still waste one of the available boss encounters on a generic shooter snake. What makes it even worse is that this generic shooter snake is generic even by generic shooter snake standards, since all it does is meander on and off the screen while occasionally releasing a homing missile.
overdrive's avatar
Tales From Space: Mutant Blobs Attack (PC)

Tales From Space: Mutant Blobs Attack review (PC)

Reviewed on August 24, 2012

Tales of Gluttony
Roto13's avatar
D (3DO)

D review (3DO)

Reviewed on August 21, 2012

Tonight I bring you a review I had hoped never to write. I like to play my games before I pen something about them, but D left me with no such option. I don’t mean to imply that I watched a trailer or read the blurb on the back of the box in lieu of getting my hands dirty with what D has to offer, but the truth in the matter is that no one has ever genuinely played this game. Not even Kenji Eno, whose name blankets the end credits as lead producer, writer, and music composer!
Fiddlesticks's avatar
Catherine (PlayStation 3)

Catherine review (PS3)

Reviewed on August 21, 2012

A piss the bed nightmare if there ever was one.
bbbmoney's avatar
Mega Man 5 (NES)

Mega Man 5 review (NES)

Reviewed on August 21, 2012

You know what the majority of Mega Man 5 feels like? It feels like a chore to complete before being allowed to play the real game. That game is to be found in the walls of the castle stages, where the challenge finally picks up and presents us with some of the best-designed death traps in Mega Man history. It might fall apart a little bit with the final bosses, but by the time you get there you’ll be ready to see the credit screen anyway, so you might not mind.
zippdementia's avatar

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