Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Brothers in Arms: Hell's Highway review (X360)Reviewed on August 24, 2012It's the story of a group of men who just happen to be in in the middle of the world's most brutal war. It pulls no punches in sending them through hell. |
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S.C.A.T.: Special Cybernetic Attack Team review (NES)Reviewed on August 24, 2012I also feel I must note that it takes a certain lack of imagination to put together a game this short and still waste one of the available boss encounters on a generic shooter snake. What makes it even worse is that this generic shooter snake is generic even by generic shooter snake standards, since all it does is meander on and off the screen while occasionally releasing a homing missile. |
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Tales From Space: Mutant Blobs Attack review (PC)Reviewed on August 24, 2012Tales of Gluttony |
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D review (3DO)Reviewed on August 21, 2012Tonight I bring you a review I had hoped never to write. I like to play my games before I pen something about them, but D left me with no such option. I don’t mean to imply that I watched a trailer or read the blurb on the back of the box in lieu of getting my hands dirty with what D has to offer, but the truth in the matter is that no one has ever genuinely played this game. Not even Kenji Eno, whose name blankets the end credits as lead producer, writer, and music composer! |
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Catherine review (PS3)Reviewed on August 21, 2012A piss the bed nightmare if there ever was one. |
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Mega Man 5 review (NES)Reviewed on August 21, 2012You know what the majority of Mega Man 5 feels like? It feels like a chore to complete before being allowed to play the real game. That game is to be found in the walls of the castle stages, where the challenge finally picks up and presents us with some of the best-designed death traps in Mega Man history. It might fall apart a little bit with the final bosses, but by the time you get there you’ll be ready to see the credit screen anyway, so you might not mind. |
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Test Drive: Ferrari Racing Legends review (X360)Reviewed on August 20, 2012This game has a great concept, and there's even quite a bit of love put into the campaign mode's setup. Unfortunately, its engine cripples the entire product. |
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Sengoku Denshou review (SCD)Reviewed on August 20, 2012Sengoku is a trippy brawler that inserts samurai and folklore demons into modern-day Japan, interrupted by a few interludes where the player leaps up into heaven to fight even more monsters. This bizarre series of events is explained as being due to Nobunaga Oda. That clears everything up. |
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Illbleed review (DC)Reviewed on August 19, 2012Illbleed drives me nuts. It offers 1000 ideas from 1000 different sources. Some of them are good. Most feel out of place. All of these ideas combine to give Illbleed a unique feel when compared to other games within the survival horror genre, as well as on the Dreamcast. It’s like the developers threw everything they could think of at a wall and hoped that only the best would stick. Problem is, everything stuck and nothing was cut out, causing Illbleed to become lumbering and illogical. I... |
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Desert Demolition Starring Road Runner and Wile E. Coyote review (GEN)Reviewed on August 19, 2012BlueSky Software, who later went on to create the Vectorman games, should be commended for doing their homework, from successfully recreating the atmosphere and sound effects, to the vivid animations that make you feel part of its world. |
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Little Ninja Brothers review (NES)Reviewed on August 18, 2012There are random encounters, for instance, but they don’t appear in the manner you might expect. Battles take place in real time on various battlefields. Basic stones serve as obstructions and ponds act as HP-draining traps. While negotiating such hazards, you must deliver knuckle sandwiches of justice to unruly beasts and wicked ninjas. |
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Papo & Yo review (PS3)Reviewed on August 17, 2012Because alcoholics can be monsters, guys! Get it? Do you get it!? |
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Bubble Bobble review (NES)Reviewed on August 17, 2012*pop* |
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Jeopardy! review (NES)Reviewed on August 17, 2012This isn't You Don't Know Jack for the NES; it's hang man with trivia questions. |
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Starship Hector review (NES)Reviewed on August 17, 2012It may seem like too much to take out a swarm of ships coming at you when you have to dodge four to eight bullets at the same time AND manage to take out the cannons to prevent further shots, but damn it, that first stage will teach you to do so, and you'll love it. |
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New Super Mario Bros. 2 review (3DS)Reviewed on August 14, 2012Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience. |
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Retro/Grade review (PS3)Reviewed on August 14, 2012*wepwepwep wep wep* |
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Blue Stinger review (DC)Reviewed on August 12, 2012I swallowed monsters!! |
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Limbo review (X360)Reviewed on August 12, 2012I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game... |
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Wreckateer review (X360)Reviewed on August 11, 2012It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck. |
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