Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bubble Bobble review (NES)Reviewed on August 17, 2012*pop* |
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Jeopardy! review (NES)Reviewed on August 17, 2012This isn't You Don't Know Jack for the NES; it's hang man with trivia questions. |
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Starship Hector review (NES)Reviewed on August 17, 2012It may seem like too much to take out a swarm of ships coming at you when you have to dodge four to eight bullets at the same time AND manage to take out the cannons to prevent further shots, but damn it, that first stage will teach you to do so, and you'll love it. |
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New Super Mario Bros. 2 review (3DS)Reviewed on August 14, 2012Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience. |
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Retro/Grade review (PS3)Reviewed on August 14, 2012*wepwepwep wep wep* |
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Blue Stinger review (DC)Reviewed on August 12, 2012I swallowed monsters!! |
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Limbo review (X360)Reviewed on August 12, 2012I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game... |
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Wreckateer review (X360)Reviewed on August 11, 2012It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck. |
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Heroes of Ruin review (3DS)Reviewed on August 10, 2012"WHERE. ARE. MY. ALLIES!?" |
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Millipede review (NES)Reviewed on August 08, 2012This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run. |
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Ghosts 'N Goblins review (NES)Reviewed on August 08, 2012I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course) and then fight that guy again in order to actually beat the game. Adding the fake difficulty of a mandatory second trip through an already brutal game is not my idea of fun. |
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Mystery Quest review (NES)Reviewed on August 08, 2012The thing is there's very little I can do to make this game sound interesting. It's so incredibly simplistic that it's boring. Having to guess your way through half of it doesn't improve the experience. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long. |
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Swamp Thing review (NES)Reviewed on August 08, 2012Swamp Thing is too damn hard! |
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Bad Dudes review (NES)Reviewed on August 08, 2012The true heart of the problem with Bad Dudes is that it's incredibly boring. I don't know how, but Data East managed to take something that looks awesome and turn it into a burly snoozefest. |
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Peter Pan and the Pirates review (NES)Reviewed on August 08, 2012It's like Equilibrium slapped together a basic platformer, crudely inserted characters from the television series, then tacked on the ability to fly and called it a day. Even if you are a fan of the show, you deserve way better than this. You're much better off browsing old episodes on YouTube and forgetting this awkward license title exists. |
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California Games review (NES)Reviewed on August 05, 2012I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.” |
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Donkey Kong Classics review (NES)Reviewed on August 05, 2012For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there. |
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Resident Evil 4 HD review (X360)Reviewed on August 05, 2012Not sure why anyone would ask the question “should I?” when the answer is so blatantly obvious. If you played Resident 4 for the Gamecube or PS2, you know it’s worth picking up now remixed in HD because out of all the thousands of games that have been released since then and now, scarcely has a re-released been so warranted. Don’t believe me? I think the evidence below speaks for itself: |
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Resident Evil 4 review (GCN)Reviewed on August 05, 2012OK, so maybe Leon Scott didn’t get the warmest of welcomes when he uninvitingly waltzed into some cantankerous Spaniard’s house. You’d shoot any guy angry enough to charge at you with an axe, too. After all, Leon had only asked the man a seemingly innocent question on whether or not he had seen the President’s daughter, Ashley Graham. No matter. Clearly desperate times call for desperate measures. |
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Duck Tales 2 review (NES)Reviewed on August 05, 2012A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers. |
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