Review Archives (All Reviews)
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Midway Arcade Origins review (PS3)Reviewed on December 22, 2012If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware. |
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Elements of Destruction review (X360)Reviewed on December 21, 2012Getting laid off sucks, especially if you've dedicated 60 years of your life to a company. As the employer, there has to be a certain finesse to breaking the news to said person... hopefully. |
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Silent Hill review (PSX)Reviewed on December 20, 2012Silent Hill draws a map of the human psyche and at the edge of that map places a sign reading “Here be Monsters.” |
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Hotline Miami review (PC)Reviewed on December 16, 2012Trance out to some bopping electronic music and wipe the floor with thugs. |
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Party of Sin review (PC)Reviewed on December 16, 2012The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort. |
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Rabbids Land review (WIIU)Reviewed on December 16, 2012The game changes up who faces who during each event, which keeps things relatively even and ensures that no single player is always stuck going up against a computer opponent. Still, the whole process is definitely the most fun if you are competing with at least two human friends… even though that means you’ll be passing the gamepad and any other controllers around the room as if they’re participants in a game of musical chairs. |
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Game Party Champions review (WIIU)Reviewed on December 15, 2012However, the game is more challenging for newcomers than the developers likely intended, mostly due to the control scheme. The game simply requires more precision from the touch pad than it allows. For instance, the Basketball attraction features three hoops that move toward the screen, then recede or spin. You have to move the gamepad to affect the direction your arrow points, and then you have to swipe the stylus just the right amount so that you throw the ball hard enough but not too hard. |
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Wario's Woods review (NES)Reviewed on December 15, 2012Back before he became a game developer, Wario liked to harass small woodland creatures. |
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Batman Returns review (NES)Reviewed on December 14, 2012When I think of effective beat 'em ups, adjectives like "awesome" and "badass" come to mind, and those are the last words I'd use to describe a gang of combat-trained circus performers. Sorry, but I'll take broken bottles and seedy night clubs over frills, grease paint, and leotards any day. |
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Counter-Strike: Global Offensive review (PC)Reviewed on December 10, 2012Defusal or death |
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Disney Epic Mickey 2: The Power of Two review (WIIU)Reviewed on December 10, 2012Unfortunately, Disney Epic Mickey 2: The Power of Two is a disappointment compared to its imperfect but promising predecessor. The ambition and inventiveness that were so evident the first time around have been obscured by a sloppy retread that may well leave you wondering why anyone bothered to create it. |
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Batman Returns review (GEN)Reviewed on December 10, 2012I somehow mistook Batman Returns' gloomy cold opening, where the Caped Crusader fights his way to the top of a building and failing to save the Ice Princess from a plunge, as a sign that this side-scrolling platformer might be good. |
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NightSky review (3DS)Reviewed on December 09, 2012Sometimes, the levels will blur together and proceed quickly, with little to no challenge. When the ball gets to rolling swiftly through these areas, you're offered a free and spirited look into the essence of Nightsky. It has come together; it meshes. I think NightSky would have been better suited not to be a puzzler; instead, perhaps it shouldn't have been a game at all, but rather an interactive story. Nicalis clearly knows how to tug at your heart, as all of the game's flaws will assured... |
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Donkey Kong Country 2: Diddy's Kong Quest review (SNES)Reviewed on December 08, 2012First, a company comes out with a game that has potential and is terrific in some aspects, but it lacks a bit overall. In the case of Rare's Donkey Kong Country, the Super Nintendo played host to an absolutely gorgeous platformer that just didn't live up to the (admittedly very high) standard set for that system by Super Mario World. It was solid and it tended to be enjoyable, but no new ground was broken and things could get repetitive. It seemed to be the ultimate in playing it safe — a game that could have come with a disclaimer: "You've done all this before, but it's never looked this good… has it?!" With Donkey Kong Country 2: Diddy's Kong Quest, it's safe to say that Rare’s developers were through with the whole "testing the waters" phase, as they not only improved on the original, but managed to create one of the top platformers I've ever played. |
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Wipeout 3 review (WIIU)Reviewed on December 07, 2012Courses in Wipeout 3 feature a variety of obstacles, but for the most part the differences between one hazard and the next are cosmetic. You’ll need to swim across pools of murky water sometimes, but in general you are running along platforms that are suspended above a massive liquid field. Falling into soup when you’re not supposed to will knock you back to the last checkpoint. |
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Jewel Master: Cradle of Egypt 2 review (DS)Reviewed on December 05, 2012Rather than pairing up squares for points, as you do in Bejeweled, you use the stylus to group symbols in order to clear colored tiles within a given time limit. Matching specific symbols, such as tomatoes or gold coins, earns you resources, which you receive upon level completion. These resources enable you to erect a number of historical Egyptian buildings, each of which is accompanied by a little historical factoid about that particular structure’s function in society at that time. |
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Aero Porter review (3DS)Reviewed on December 05, 2012This "Bob Saito" fellow seems suspicious. |
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Sonic & All-Stars Racing: Transformed review (WIIU)Reviewed on December 05, 2012The new tracks also do a great job honoring their source material. Of particular note is the NiGHTS Into Dreams stage, which finds you flying through the familiar orange rings and even chasing after a fat ballerina on an oversized ball who crashes through walls just like one of the bosses in that classic title. It’s quite spectacular and it shows that Sumo Digital really is familiar with the previous titles that inspired this kart racer. |
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Resident Evil 6 review (PS3)Reviewed on December 04, 2012Somewhere amidst the zombies, the parasites, the secret organizations, Resident Evil has lost itself. You can tell that Capcom wanted Resident Evil 6 to be big; an homage to sixteen years of fandom. The problem is, they don’t know who they are appealing to any more. |
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Hitman: Absolution review (X360)Reviewed on December 03, 2012Execution is everything, and IO Interactive followed their own motto with this crafty piece of software. |
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