Review Archives (All Reviews)
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Super Mario World 2: Yoshi's Island review (SNES)Reviewed on September 23, 2011And I do mean "tricky" — I found myself stumped for a good number of minutes in one boss level before figuring out I had to swallow a Koopa at the top left of one gigantic chamber, go to the bottom right of the room and spit it at a near-inaccessible power-up cloud in order to release a staircase leading to the door out of that place. Things can be a bit more cerebral than in past Mario games. |
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Super Mario Bros. review (NES)Reviewed on September 21, 2011I found that even though the years have passed that I still hold a spot in my heart for the first Super Mario Bros. It showed me where games had come from and where they were going, and the vision it projected was enticing. |
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Contra ReBirth review (WII)Reviewed on September 18, 2011What I love about Contra ReBirth is, for being a manly, run 'n gun title, it doesn't take itself seriously. Case in point: the first stage begins on a spaceship orbiting Earth, where the only plausible way in is by bursting through a wall, Kool-Aid style. Neither of your two starting avatars are donning astronaut suits, instead having their six packs exposed for all to see! And the vehicle that brought them into space? A standard helicopter. |
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Kirby: Mass Attack review (DS)Reviewed on September 17, 2011The inability to consistently fling puffballs is the biggest problem that you’ll likely have with Kirby Mass Attack, because at times that particular activity can be vitally important. For example, in one stage you must repeatedly ram a block to slide it along a platform before a timer counts down and it explodes. There’s specific placement you’ll have in mind, but getting the explosive charge positioned in time can be difficult when every second or third swipe on the screen doesn’t register. |
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Breath of Fire II review (SNES)Reviewed on September 16, 2011Perhaps the poor NoA censors just couldn't comprehend what they were playing, shrugged their shoulders and let it all go through without chopping out minor details like how the villain is a demon using a Christianity-like religion as a front to absorb peoples' souls to increase its power. Or how, in spectacular fashion, the final boss utilizes the game's "anyone can die" mantra to such effect that I still look at the entirety of that confrontation as one of the most epic in J-RPG history. |
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Operation Secret Storm review (NES)Reviewed on September 16, 2011As if dodging throwing stars from several Jackie Chans isn't enough, realizing that about half of your punches aren't landing only boils your blood further. It might be a welcome boil if the payoff were worth the while. Unfortunately, once you remember that Operation Secret Storm is a Color Dreams title, you lose any hope that the payoff is of worth. |
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Bodycount review (PS3)Reviewed on September 15, 2011Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just put to market because they'd spent so much on it already and it was too expensive to try to salvage it. I can't really recommend Bodycount to anyone. |
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Star Fox 64 3D review (3DS)Reviewed on September 13, 2011Unfortunately, Starfox 64 3D doesn’t benefit as much from that finally-genuine third dimension as you might suppose. Depth effects look terrific in the cutscenes that bookend the various stages, certainly, but the levels were never designed to actually utilize three dimensions in any meaningful way. This is essentially a cluttered rail shooter with vast expanses of empty space serving as the backdrop while in the foreground, floating debris from ruined space stations and asteroid fields serve as the points of interest. |
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Gradius ReBirth review (WII)Reviewed on September 11, 2011Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation. |
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Mega Man review (NES)Reviewed on September 10, 2011I relish fighting off a legion of floating animate flames or blasting shark-faced missiles out of the sky. I still get a giant kick riding the annoying moving platforms in Gutsman's stage. No matter how many f-bombs left my mouth when said platforms dropped me at key points, I still played. |
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Call of Duty 3 review (PS2)Reviewed on September 09, 2011Whether it be the Americans, Canadians, British or Polish, there will be arguments and in-fighting as the troops are faced with imminent death while pushing into occupied territory. Well, maybe not the Poles, as their main purpose seems to be to provide Treyarch an excuse to toss a touch of tank combat into the mix. |
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Kyotokei review (WII)Reviewed on September 09, 2011Kyotokei tries to be the horizontal Ikaruga and it does what it sets out to do in a perfunctory fashion, lacking distinction or panache. That being said, if you loved Ikaruga, you’ll like Kyotokei, because how many other colour based shoot-em-ups are there really? |
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Rampage review (NES)Reviewed on September 07, 2011It's understood that many arcade games are repetitive, but most of them packed on the challenge and changed up what variables they could to make each level at least feel different. Such tiny changes keep a game from going stale. Rampage does neither, and suffers for it. |
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Driver: San Francisco review (X360)Reviewed on September 06, 2011Driver: San Francisco surprised me by showing how much life the series still has left. If it weren’t for Ubisoft's infuriating obsession with curbing piracy and secondhand sales by way of the terrible uPlay platform, I'd have given the game an even higher score than it already has. |
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Indiana Jones and the Temple of Doom review (NES)Reviewed on September 05, 2011All the time spent trying improve your Temple of Doom skills could be better spent mastering far more interesting games, ones that don't consist of banal collecting in a confusing mess of platforms. |
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Sexy Parodius review (SAT)Reviewed on September 04, 2011Going into this installment for the first time, with experience of the previous three titles to aide me, Sexy Parodius still managed to surprise. |
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El Shaddai: Ascension of the Metatron review (PS3)Reviewed on September 04, 2011El Shaddai has a lot of interesting ideas, but it fails to fully implement them. |
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Bonded Realities review (X360)Reviewed on September 02, 2011You control a quartet of preschool kids who, while playing in a sandbox, get warped to a mystical world and placed in bodies more capable of monster battling than the average tyke. Kind of like Avatar without the ungodly budget. Or the contrived "nature and conservation are good" plot. Instead, the contrived plot here revolves around the typical world-dominating dictator. Or it does eventually. |
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Disney Guilty Party review (WII)Reviewed on September 01, 2011There are three settings. As a rookie, you won’t have any trouble at all. Just mashing buttons or waving the Wii Remote around is enough to pass half of the challenges with flying colors. Before long, you’ll earn a promotion and the game offers more resistance. You should still do quite well, but then you’ll earn yet another promotion and suddenly all of the mini-games leave so little room for error that (until you’ve played them a number of times) you’ll fail them as often as not. |
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3D Pixel Racing review (WII)Reviewed on September 01, 2011Unlike other gimmicky racing titles, there are no tricks, upgrades, weapons, or anything else to distinguish 3D Pixel Racing from your typical racing game apart from presentation. Even if you do master the controls, it's hardly worth the payoff. |
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