Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Secret of Mana review (SNES)Reviewed on January 25, 2013The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack. |
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Mass Effect Trilogy review (PS3)Reviewed on January 21, 2013The heart of Mass Effect is you, the player. Mass Effect is a series that succeeds in its details, rather than its broad strokes, and while the technology and themes of the story create a vivid setting, all of the details of that setting are decided by the player. |
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Final Soldier review (TG16)Reviewed on January 21, 2013Middlin' Soldier |
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Double Dragon review (NES)Reviewed on January 20, 2013For a game I haven't played that much during childhood, Double Dragon for the NES is a title whose details I can still remember vividly to this day without a problem. |
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Castlevania: Symphony of the Night review (PSX)Reviewed on January 20, 2013I cherish so many facets of this game that even its minor flaws--which are heavily overshadowed its stellar exploration elements, strong atmosphere, breathtaking visuals, and fantastic soundtrack--occupy a special place in my heart. |
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DmC: Devil May Cry review (X360)Reviewed on January 17, 2013DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too. |
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Phantasy Star II review (GEN)Reviewed on January 15, 2013This game will break your heart just as much as the hearts of the characters in this game will break… |
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Super Hexagon review (PC)Reviewed on January 15, 2013Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion. |
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Anarchy Reigns review (PS3)Reviewed on January 12, 2013Is this a fight or a beauty pageant? |
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Wrecked: Revenge Revisited review (X360)Reviewed on January 12, 2013With three friends at your side, there are few other titles out there that’ll reveal your ugliest competitive streak quite so vividly. |
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Gradius II: Gofer no Yabou review (NES)Reviewed on January 12, 2013In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes. |
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Anarchy Reigns review (X360)Reviewed on January 10, 2013Even a low-budget, small-scale follow-up to MadWorld is still more of a follow-up than we ever expected. Anarchy Reigns takes the style, audacity, humor and helicopter-throwing lunacy out of its predecessor, then demonstrates that even without those things, it was still a pretty solid beat-'em-up. |
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Faria review (NES)Reviewed on January 09, 2013RPGs are balancing acts, and this game is clumsy... |
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Rainbow Islands review (NES)Reviewed on January 08, 2013This is the game where the Bubble Bobble timeline splits into two, like Zelda. |
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Sonic Generations review (PC)Reviewed on January 07, 2013Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed. |
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Double Dragon: Neon review (X360)Reviewed on January 05, 2013Too many of the several thousand reboots and homages sent out into the market seem to go out of their way to impress upon everyone how much serious god damn business it is to celebrate the achievements of yesteryear. Neon does it better than most, because it's not happy to trudge down the same old track and then claim it was held back out of misguided respect; it has its own way of doing things. |
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The Walking Dead: A Telltale Games Series review (X360)Reviewed on January 03, 2013This is how you write characters. This is how you match tragedy with humor, dread with hope, terror with lightheartedness. This is how you make audiences emotionally exhausted. |
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Heavy Shreddin' review (NES)Reviewed on January 02, 2013A snowboarding game on the NES, you think it wouldn't be complicated, what with the goal involving going down hills. |
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Final Fantasy XIII review (PS3)Reviewed on January 01, 2013Final Fantasy XIII stands as a new kind of JRPG that rewards varieties of intelligent play and players who think on their feet. |
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Panic! review (SCD)Reviewed on December 30, 2012Panic! Is…a difficult game to explain, or even to understand. I have a feeling that it is a game that is very much like marmite, either you love it or you absolutely hate it. I happen to like it but there are a lot of things in it that I can imagine many people hating. |
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