Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ace Combat: Assault Horizon Legacy review (3DS)Reviewed on October 27, 2012Ace Combat: Assault Horizon Legacy is a conventional plane game with straight-up aerial dogfights, taking place on Earth with a fictional alternate history, with a NATO-like organisation fighting to reclaim a member country usurped in a successful coup d'etat by rebels. Doing so takes you through 22 stages of action, some intense, some deliberately more passive. |
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Haunted House review (A2600)Reviewed on October 27, 2012I'll dare to say what other niche fans will consider blasphemy: Haunted House has aged poorly. |
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ActRaiser review (SNES)Reviewed on October 26, 2012While it doesn't take much reading between the lines for a person to at least grasp the fundamentals of this, Nintendo's censorship did take away some of the impact this sort of plot might have, leaving us with the sort of standard fantasy fare where you'd almost expect there to be a disclaimer in the credits stating that any resemblance to actual belief systems is purely coincidental. |
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Putt-Putt Goes to the Moon review (PC)Reviewed on October 25, 2012I remembered how much fun I had as a kid joining the purple car and his dog Pep on their adventures, and so I brought the PC home along with my old computer games and dusted them off. Putt-Putt Goes to the Moon booted, reintroducing me to the nostalgic music of MS-DOS quality. It took nearly thirty minutes of playtime for me to guide Putt-Putt and Pep from Earth to the moon and back, and at the end of it all I just felt good. Putt-Putt Goes to the Moon is a fantastic game. |
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Zombies Ate My Neighbors review (SNES)Reviewed on October 25, 2012Without missing a beat, I crushed all opposition, rescued every neighbor, and stockpiled weapons and items like mad. With fluid and fast-paced mechanics paired with simple arcade-style action, it was difficult not to stomp my enemies into the ground and develop a complex. |
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Frankenstein: The Monster Returns review (NES)Reviewed on October 24, 2012...[Frankenstein: The Monster Returns] is a ho-hum action title unworthy of your valuable time and brain cells. Skip it and read the original novel instead. |
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Try Not to Fart review (X360)Reviewed on October 24, 2012When button icons appear, you need to press and hold the button or buttons indicated until the icons start to flash, at which point you need to release them. If you press the wrong button, you’ll sneak a fart that lasts until you release that button. If you fail to release a given button in time, there’s also a small penalty. The same is true if you don’t swiftly enough press any button at all. |
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Radiant Silvergun review (X360)Reviewed on October 22, 2012We really do live in fortunate times. Used to be that if you wanted to play a game like Radiant Silvergun, you had to own a Sega Saturn. Worse, you had to own a Japanese Sega Saturn or doll up your inferior North American console with a boot disc to get the darn thing to play. Now, thanks to Xbox Live Arcade, you don’t have to do that. You don’t have to own a stodgy video game console procured from some shady eBay urchin (our product *like new* A++++++++++++++), and you don’t have to plop do... |
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Frankenstein's Monster review (A2600)Reviewed on October 22, 2012Its thanks to its simple structure, swift pace, and impressive implementation of an actual ending that Frankenstein's Monster is a stellar entry into Atari 2600's library. Unfortunately, it's not a well-known title, though it deserve to be. I say this because it's unlike other obscure Atari 2600 titles in that it's actually worth playing for fans of the console. |
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Resident Evil 6 review (X360)Reviewed on October 21, 2012I guess the enemy design is pretty cool for being imaginative, but the enemies employed by Resident Evil 6 are so different from the series’ earlier installments that they may as well serve as the crux for an entirely different intellectual property all together. The zombies may have made a return, but they’re flanked by a motley band of foes that range from Arkham Asylum foot soldiers to Graveler from Pokemon Red/Blue. Mid-way through Chris’s campaign, the enemies will abruptly change from gr... |
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Pokemon Blue review (GB)Reviewed on October 21, 2012Pokémon Red and Blue started a huge franchise and helped prolong the Game Boy, getting many casual gamers on board like Tetris did ten years prior. Single-player trainer battles may be mostly mundane, but leveling up feels very rewarding, as does the intentionally difficult task of catching 150 Pokémon. |
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Mass Effect 3 review (X360)Reviewed on October 20, 2012So, yeah, bitching and moaning can easily apply, but then something fantastic comes together, and everything is blown out of the water. |
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Hell Yeah! Wrath of the Dead Rabbit review (X360)Reviewed on October 20, 2012One moment, you'll "casually" fight a cybernetic, visor-wearing panda with your bazooka, and in another instance, you'll be shot out of numerous, fancy-pants cannons in an Egyptian casino, in an attempt to reach Zeus, finishing him off with a Jules Winnfield-esque Ash firing a giant bullet. |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode 3 review (X360)Reviewed on October 18, 2012To keep battles from being stale, a decent number of them have special stipulations which can work in your favor, the monsters' favor or in an unexpected way — such as when you fight the alien leader in an outer space dimension and find that, in homage to the Alien movies, you've entered "Ripley mode" where the one female member of your party has her stats raised dramatically. |
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Retro City Rampage review (VITA)Reviewed on October 17, 2012Hey guys, remember Saved by the Bell? Isn't it hilarious that Saved by the Bell was a thing? |
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Borderlands 2 review (X360)Reviewed on October 15, 2012There are an insane number of guns in the game, and they grant some nice boosts to the damage you inflict. Your character can’t equip weapons that are too powerful, though, so there’s always motivation to level grind together with friends, and to set up impromptu weapon swaps when you’re meeting up after playing in separate parties with other chums. Almost as if by accident, Borderlands 2 becomes a very social game. |
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Dr. Chaos review (NES)Reviewed on October 15, 2012At no point was I required to execute tough leaps or weave through a complex arrangement of platforms while worrying about a nearby winged skeleton. Everything was straightforward and obvious, and actually quite dull. Such vapidity brought down the experience as a whole and left me with a new unfortunate outlook on the game. |
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NiGHTS into Dreams review (X360)Reviewed on October 14, 2012The Sega Saturn is a go. It’s out at stores near you. It’s bigger, badder, and more uncut than any piddly PSX. It features Sonic Team’s, and therefore SEGA’s, most state-of-the-art |
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Ghost Manor review (A2600)Reviewed on October 14, 2012Ghost Manor sacrifices incremental difficulty boosts for variety, essentially providing you with multiple "level ones" that lack the challenge, bite and addictiveness of a typical 2600 game. |
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Nights Into Dreams review (PS3)Reviewed on October 13, 2012Doesn't play quite like a dream any more, but close enough. |
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