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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Silent Hill (PlayStation)

Silent Hill review (PSX)

Reviewed on December 20, 2012

Silent Hill draws a map of the human psyche and at the edge of that map places a sign reading “Here be Monsters.”
zippdementia's avatar
Hotline Miami (PC)

Hotline Miami review (PC)

Reviewed on December 16, 2012

Trance out to some bopping electronic music and wipe the floor with thugs.
bbbmoney's avatar
Party of Sin (PC)

Party of Sin review (PC)

Reviewed on December 16, 2012

The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort.
Mandy's avatar
Rabbids Land (Wii U)

Rabbids Land review (WIIU)

Reviewed on December 16, 2012

The game changes up who faces who during each event, which keeps things relatively even and ensures that no single player is always stuck going up against a computer opponent. Still, the whole process is definitely the most fun if you are competing with at least two human friends… even though that means you’ll be passing the gamepad and any other controllers around the room as if they’re participants in a game of musical chairs.
honestgamer's avatar
Game Party Champions (Wii U)

Game Party Champions review (WIIU)

Reviewed on December 15, 2012

However, the game is more challenging for newcomers than the developers likely intended, mostly due to the control scheme. The game simply requires more precision from the touch pad than it allows. For instance, the Basketball attraction features three hoops that move toward the screen, then recede or spin. You have to move the gamepad to affect the direction your arrow points, and then you have to swipe the stylus just the right amount so that you throw the ball hard enough but not too hard.
honestgamer's avatar
Wario's Woods (NES)

Wario's Woods review (NES)

Reviewed on December 15, 2012

Back before he became a game developer, Wario liked to harass small woodland creatures.
Roto13's avatar
Batman Returns (NES)

Batman Returns review (NES)

Reviewed on December 14, 2012

When I think of effective beat 'em ups, adjectives like "awesome" and "badass" come to mind, and those are the last words I'd use to describe a gang of combat-trained circus performers. Sorry, but I'll take broken bottles and seedy night clubs over frills, grease paint, and leotards any day.
JoeTheDestroyer's avatar
Counter-Strike: Global Offensive (PC)

Counter-Strike: Global Offensive review (PC)

Reviewed on December 10, 2012

Defusal or death
bbbmoney's avatar
Disney Epic Mickey 2: The Power of Two (Wii U)

Disney Epic Mickey 2: The Power of Two review (WIIU)

Reviewed on December 10, 2012

Unfortunately, Disney Epic Mickey 2: The Power of Two is a disappointment compared to its imperfect but promising predecessor. The ambition and inventiveness that were so evident the first time around have been obscured by a sloppy retread that may well leave you wondering why anyone bothered to create it.
honestgamer's avatar
Batman Returns (Genesis)

Batman Returns review (GEN)

Reviewed on December 10, 2012

I somehow mistook Batman Returns' gloomy cold opening, where the Caped Crusader fights his way to the top of a building and failing to save the Ice Princess from a plunge, as a sign that this side-scrolling platformer might be good.
dementedhut's avatar
NightSky (3DS)

NightSky review (3DS)

Reviewed on December 09, 2012

Sometimes, the levels will blur together and proceed quickly, with little to no challenge. When the ball gets to rolling swiftly through these areas, you're offered a free and spirited look into the essence of Nightsky. It has come together; it meshes. I think NightSky would have been better suited not to be a puzzler; instead, perhaps it shouldn't have been a game at all, but rather an interactive story. Nicalis clearly knows how to tug at your heart, as all of the game's flaws will assured...
Linkamoto's avatar
Donkey Kong Country 2: Diddy's Kong Quest (SNES)

Donkey Kong Country 2: Diddy's Kong Quest review (SNES)

Reviewed on December 08, 2012

First, a company comes out with a game that has potential and is terrific in some aspects, but it lacks a bit overall. In the case of Rare's Donkey Kong Country, the Super Nintendo played host to an absolutely gorgeous platformer that just didn't live up to the (admittedly very high) standard set for that system by Super Mario World. It was solid and it tended to be enjoyable, but no new ground was broken and things could get repetitive. It seemed to be the ultimate in playing it safe — a game that could have come with a disclaimer: "You've done all this before, but it's never looked this good… has it?!" With Donkey Kong Country 2: Diddy's Kong Quest, it's safe to say that Rare’s developers were through with the whole "testing the waters" phase, as they not only improved on the original, but managed to create one of the top platformers I've ever played.
overdrive's avatar
Wipeout 3 (Wii U)

Wipeout 3 review (WIIU)

Reviewed on December 07, 2012

Courses in Wipeout 3 feature a variety of obstacles, but for the most part the differences between one hazard and the next are cosmetic. You’ll need to swim across pools of murky water sometimes, but in general you are running along platforms that are suspended above a massive liquid field. Falling into soup when you’re not supposed to will knock you back to the last checkpoint.
honestgamer's avatar
Jewel Master: Cradle of Egypt 2 (DS)

Jewel Master: Cradle of Egypt 2 review (DS)

Reviewed on December 05, 2012

Rather than pairing up squares for points, as you do in Bejeweled, you use the stylus to group symbols in order to clear colored tiles within a given time limit. Matching specific symbols, such as tomatoes or gold coins, earns you resources, which you receive upon level completion. These resources enable you to erect a number of historical Egyptian buildings, each of which is accompanied by a little historical factoid about that particular structure’s function in society at that time.
wolfqueen001's avatar
Aero Porter (3DS)

Aero Porter review (3DS)

Reviewed on December 05, 2012

This "Bob Saito" fellow seems suspicious.
Roto13's avatar
Sonic & All-Stars Racing: Transformed (Wii U)

Sonic & All-Stars Racing: Transformed review (WIIU)

Reviewed on December 05, 2012

The new tracks also do a great job honoring their source material. Of particular note is the NiGHTS Into Dreams stage, which finds you flying through the familiar orange rings and even chasing after a fat ballerina on an oversized ball who crashes through walls just like one of the bosses in that classic title. It’s quite spectacular and it shows that Sumo Digital really is familiar with the previous titles that inspired this kart racer.
honestgamer's avatar
Resident Evil 6 (PlayStation 3)

Resident Evil 6 review (PS3)

Reviewed on December 04, 2012

Somewhere amidst the zombies, the parasites, the secret organizations, Resident Evil has lost itself. You can tell that Capcom wanted Resident Evil 6 to be big; an homage to sixteen years of fandom. The problem is, they don’t know who they are appealing to any more.
zippdementia's avatar
Hitman: Absolution (Xbox 360)

Hitman: Absolution review (X360)

Reviewed on December 03, 2012

Execution is everything, and IO Interactive followed their own motto with this crafty piece of software.
dementedhut's avatar
Nintendo Land (Wii U)

Nintendo Land review (WIIU)

Reviewed on December 02, 2012

Around half of the rides are single-player affairs, which is disappointing because the game really has the best shot at longevity when you’re experiencing it with a few friends. However, those single-player events also tend to be the most challenging. That fact at least adds to their potential replay value if you’re stuck alone with your disc.
honestgamer's avatar
New Super Mario Bros. 2 (3DS)

New Super Mario Bros. 2 review (3DS)

Reviewed on December 02, 2012

Some people may be turned off by the game's seemingly flamboyant disregard for real change, but if you like Mario before, there's little reason to dislike this game.
Linkamoto's avatar

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