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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Suskie and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Iridion 3D (Game Boy Advance)

Iridion 3D review (GBA)

Reviewed on August 08, 2007

When Iridion 3D was released as part of the Game Boy Advance launch lineup in 2001, it was almost without question the greatest technical marvel the system had. The jump from GBC to GBA was such a great one that most developers didn’t know how to utilize it, yet this little space shooter, as boring and uninspired as it was, managed to pump out an amazing 3D engine unlike anything I’d ever seen on a handheld. It was the kind of game you’d buy alongside your system with the sole intention o...
Contact (DS)

Contact review (DS)

Reviewed on August 01, 2007

Here’s what Contact’s box guarantees you won’t find in the game: A dull moment; normalcy; a guy with “spikey” hair and/or amnesia; dramatic monologues; the same battles you’ve been fighting since the 16-bit era.
Advent Rising (Xbox)

Advent Rising review (XBX)

Reviewed on July 25, 2007

The first time I booted up Advent Rising, the game crashed while the Majesco logo was being displayed.
Scurge: Hive (DS)

Scurge: Hive review (DS)

Reviewed on July 18, 2007

You know her type – she’s an intergalactic bounty hunter. Working for a futuristic space federation, she scours the universe battling evil through countless attempts to restore peace and justice to our existence. Donning a unique spacesuit and sporting all manner of lasers and explosives, she’s equipped to handle just about anything, and if there’s an alien infestation or virus outbreak that must be dealt with, you know who to call.
The Sims (PC)

The Sims review (PC)

Reviewed on July 07, 2007

The Sims is a videogame simulation of something that you experience every day: Real life.
Geist (GameCube)

Geist review (GCN)

Reviewed on July 07, 2007

It's a shame Geist isn't very good, because I would like to be able to jam pack this review with lame, obvious puns. "It will possess you!"
Blinx: The Time Sweeper (Xbox)

Blinx: The Time Sweeper review (XBX)

Reviewed on July 06, 2007

I find it rather difficult to write a review for Blinx: The Time Sweeper, because many of the words that come to mind in my struggle to write a non-troll review for the game just aren't very acceptable. Crap, trash, rubbish, garbage, sucks, worthless, junk, catastrophic, mess, sludge, grime, feces, pitiful, nightmarish, devilish, disgusting, stupid, moronic, idiotic, dumb, mindless, thoughtless, train wreck, nuclear waste… All of those words scream “troll review,” and thus, let's see if w...
Space Megaforce (SNES)

Space Megaforce review (SNES)

Reviewed on July 06, 2007

Is Space Megaforce the best space shooter ever made? I don't know. Probably not. As much as I like space shooters, I'm no expert of the genre, and I'm sure that plenty of shooter buffs would argue the point. I can tell you, though, that of all the space shooters I've ever played, Megaforce takes the cake. No doubt about it.
Pokemon Snap (Nintendo 64)

Pokemon Snap review (N64)

Reviewed on July 06, 2007

It seems that for every great Pokemon RPG we get on handhelds, we get six thousand lame spin-offs on consoles. See, a few people have yet to realize this, but the earlier Pokemon games for Game Boy mark some of the greatest RPGs of all time – they are massive, extraordinarily deep, expansive, immersive, open for all sorts of play strategies, and, as we've seen, accessible to all ages. Pokemon Snap came around the beginning of the great Pokemon revolution – and just wh...
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube)

Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)

Reviewed on July 06, 2007

Baten Kaitos: Eternal Wings and the Lost Ocean is a game you can almost review without even playing it. It was published by Namco, who generally issues quality products, and it's the joint production of Monolith Soft and tri-Crescendo; the former is responsible for the Xenosaga series, while the latter I'm not familiar with but is probably related to tri-Ace, the team responsible for the stellar Star Ocean games. The title's stunning art direction was handled by Yasuyuki Hon...
The Bard's Tale (Xbox)

The Bard's Tale review (XBX)

Reviewed on July 05, 2007

If you're a parody – I know you're not, but let's just say you are – then there are two major things you have to do. Number one, you have to be funny. Parodies, spoofs, satires, they're all played for laughs by poking fun at a certain category of music, literature, or in this case, gaming. But the other thing all parodies need to watch out for is that they don't sink to the level of that which they are spoofing. That kind of beats the purpose, you know what I'm sayin'?
The Legend of Zelda: The Minish Cap (Game Boy Advance)

The Legend of Zelda: The Minish Cap review (GBA)

Reviewed on July 05, 2007

If you know me well – and, let’s face it, you probably don’t – then you may have picked up that The Legend of Zelda is my favorite videogame franchise of all time, and that, as far as I'm concerned, few other games can even come close to matching Zelda’s consistency and reliability to deliver challenge, intelligence, and solid thrills all around.
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on July 05, 2007

F-Zero GX is almost certainly one of the most beautiful GameCube games on the market. The most recent console entry in the futuristic racer series boasts some of the most varied and detailed environments on the system. The enormous sci-fi cityscapes reach up and engulf the player in a bustling and fully realized videogame world. Ships buzz about. Neon lights flash and whirl. Skyscrapers block out the sun. It’s a sight to behold.
Vagrant Story (PlayStation)

Vagrant Story review (PSX)

Reviewed on July 05, 2007

By and large, most RPGs aren't hard, really. They merely take a lot of time and effort to complete. This is because most RPGs base the player's skill on how much experience they've obtained, how many battles they've won. Racking up experience points is a time-consuming process, and it's hardly a challenge, unless you consider the test of endurance involved “challenging.” Your typical Final Fantasy or Dragon Warrior really doesn't take much skill to beat, now, does it?
Gunstar Super Heroes (Game Boy Advance)

Gunstar Super Heroes review (GBA)

Reviewed on July 03, 2007

If a good review requires an analogy, then I will say that comparing Gunstar Super Heroes to a bigger, better, more complete action game is like comparing the Bible to an actual novel. This is to say nothing of my religious beliefs or my opinion on the Bible as a piece of historic literature (my thoughts on this matter do not belong at a place like HonestGamers), but let's make this clear: Do you ever just read the Bible, chapter by chapter, like a normal book? Of course not. You r...
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on July 02, 2007

It’s a dark, stormy night. Your ship rocks and sways in the ocean, and the rain beats down upon your hooded head. As you near the enemy vessel, wood grinds and arrows fly. You can see the shining eyes of dozens of enemy goblins burning into your mind. You board the enemy ship, and swords clash.
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on July 02, 2007

If weasels could swim upside-down, Tuesday would accidentally be Thursday.

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