Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Masters and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Baja: Edge of Control review (X360)Reviewed on October 30, 2008But it's the Baja race that makes this game unique; this is where the game does its best to shine. In this mode, you take on the Baja 1000, a real-life test of racing endurance that takes place annually in Baja (Peninsula of Mexico) and can go on for a full three hours. |
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Commando: Steel Disaster review (DS)Reviewed on October 22, 2008Commando is a completely generic clone of the Metal Slug blueprint, giving us nothing new, except for its own unique list of problems. |
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Dead or Alive 4 review (X360)Reviewed on October 12, 2008Things haven’t changed a lot, so much as been refined, the fourth time ‘round. The usual suspects are on offer: Ninja Gaiden’s Ryu Hayabusa, the super ninja; Kasumi, the sexy ninja pacifist (I kid you not); Hitomi, the hot German kareteka; Hayate, the unbelievably powerful pretty boy ninja. In case you’re new to the DoA experience – yes, there are a lot of ninjas. |
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Rumble Roses XX review (X360)Reviewed on October 07, 2008The perv ideas begin with the outfits, which range from form-fitting hot pants to your basic wrestling thong. Once you’ve selected your hottie and dressed her as skimpily as you like, choose an arena and get to fighting. Even while duking out, there is sexiness on display, because the holds and throws are executed with a deliberate seductiveness, and the camera, when it doesn’t automatically give you the dirtiest view of the action, offers you manual control so you can do it yourself. Trust me – powerbombs never looked so hot as when you’re looking directly down between the legs of the upside-down victim. |
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Amorous Professor Cherry review (PC)Reviewed on September 01, 2008As Kouta, the overanalyzing, virginal lead character, you’ve got to choose between these three ‘ladies’ (lucky guy). There are several decisions you have to make along the way that will impact which stream the game takes you on, and which ending you earn. The decisions you make will lead to sex in any case, so you needn’t worry too much if your head isn’t in the game. Random clicking will still enable your seeing not only Kouta banging multiple ladies, but the ladies pleasuring each other. Good times. |
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Tom Clancy's Rainbow Six: Vegas review (PSP)Reviewed on August 26, 2008We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas. |
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MYST review (DS)Reviewed on August 15, 2008Sensibilities and expectations have changed over the last 15 years, but not much else has. The game is still a collection of wondrous locales which we must navigate in the crudest of ways—through a poverty of frames such that turning around brings to mind a herky-jerky slide show. Impossibly, the game actually looks worse – far worse – than it did when it first reared its innovative head in 1993. |
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Space Invaders Extreme review (DS)Reviewed on July 09, 2008Each boss battle is pretty clever, but one in particular is especially so: the boss will actually move back and forth along the bottom of the lower screen, while you take up a new position, along the bottom of the top screen. There, you will stand off against reflector aliens, and attempt to time your shots so that they get reflected back your way, slipping past you, hitting the boss below. All this while he shoots up at you as well. Brilliant stuff. |
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Capcom Classics Collection: Reloaded review (PSP)Reviewed on July 02, 2008Amazingly, I remember finishing Ghouls ‘N Ghosts, and Super Ghouls ‘N Ghosts in their heydays. I would have two questions for my old self were able to ask him now, a good one, and an even better one: how, and why? |
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Street Fighter Alpha 3 MAX review (PSP)Reviewed on June 27, 2008You’ll see the usual flaming uppercuts, 360 degree spinning pile drivers, and upside-down hurricane kicks – yup, the usual fare. But because this is a Street Fighter game of the SUPER COMBO (or ISM) era, you’ll also bear witness to the vacuum hurricane kick, which catches unsuspecting enemies in its unforgiving vortex; and my personal favourite, Ken’s Shippu Jinraikyaku, which may as well have been dubbed, “huge soccer kick turns into spinning kick which carries opponent to the top of the screen to die”. (That was probably too long.) Alpha 3 is full of such awe-inspiring maneuvers. |
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SNK Arcade Classics: Vol. 1 review (PSP)Reviewed on June 20, 2008Magician Lord is still gorgeous. Its backdrops are utterly otherworldly; its foregrounds brim with fantasy book life. Long-armed, bipedal beasts and gaggles of skeletons patrol the outer realms framed by unearthly mountain range and sky. Leap-deterring, hovering spheres; amorphous, wall-hugging gelatin; and spinning eyeballs actually seem alien -- not your garden variety projectile-spitters. |
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World Heroes Anthology review (PS2)Reviewed on May 22, 2008The two main Heroes are SNK’s answer to Street Fighter II’s Ryu and Ken, right down to the fact that the ‘alternate’ choice is the guy in red. Even their moves are rip-offs – a rising uppercut, a spinning attack, and a projectile attack – all effected in the exact same way as in Capcom’s game. This wouldn't be so bad if the newer game actually improved upon the source material. As it is, the moves that enaged, that elicited such a gut feeling of satisfaction in the execution, here come off with little pay-off for the player. |
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Last Alert review (TGCD)Reviewed on May 01, 2008Last Alert's 'advanced speech' is in stark contrast to its visuals: the game uses an overhead view (much like the one employed by Guerrilla War) to chronicle the adventures of our favourite Guy, who happens to be a bruising special forces bad ass (of course). |
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Unreal Tournament review (PS2)Reviewed on March 31, 2008Consider UT’s enviable balance. Imagine a map where beginners can seek rocket launchers to run amok, while pros can deign to gun them down armed with only a pair of pistols. |
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Ultimate Ghosts 'N Goblins review (PSP)Reviewed on March 07, 2008Ultimate’s thesis is a simple one: all things conspire to kill and frustrate, all roads lead to death – which, admittedly, seems in keeping with the spirit of the series. |
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Rainbow Islands Evolution review (PSP)Reviewed on March 04, 2008For starters, the new-and-improved premise is really, really stupid. In action-puzzle games that should not matter. But it does, because controlling a sombrero-wearing, hurdy gurdy-wielding imp against the evil forces of the despotic recording industry (Million Records Company) is as ridiculous as it gets – so dumb that it offends. |
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Taito Legends 2 review (PS2)Reviewed on February 13, 2008A Taito shooter showcase would not be complete without representation from the Darius series of shooters. The side-scrolling fish-featured mainstay makes two welcome appearances here: in the shmup fan favourite Darius Gaiden, beloved for its balance, and the ostentatious bullet storm that is G-Darius, beloved for its excess. |
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MX vs ATV Untamed review (PS2)Reviewed on January 27, 2008There seem to be scores of cookie-cutter ATV racing games to choose from these days, all of them involving taking the four-wheelers through winding, bumpy courses, endeavouring to both win races and earn big points for pulling stunts along the way. Untamed adds motorbikes (and a few other novelty vehicles) to the mix, in the hopes of spicing things up. |
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Sega Genesis Collection review (PS2)Reviewed on January 25, 2008I especially appreciated the wonderful Ristar, one of my favourite Genesis games, which I was unable to unlock in the Sonic Mega Collection, despite doing what was ostensibly necessary to unlock it. The little star-bodied mascot with the rubber arms is as entertaining as ever, clutching enemies and slam-dancing them to death amidst the most colourful of environs the Genesis ever saw. |
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ATV Offroad Fury: Blazin' Trails review (PSP)Reviewed on January 15, 2008Even on normal difficulty, on countless occasions I've had a race all but wrapped up, taking care to play it safe as the game allows in the home stretch, only to land a jump on a barricade and get tossed violently from my vehicle while the other riders whip by (they're probably smiling under their helmets, the bastards). |
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