Reviews by Masters

386 reviews · showing 181–200

Written by
  • Staff PlayStation 2

    Silent Hill 4: The Room review

    If you've always wanted to know what the fuss was about concerning this sleepy resort town of Silent Hill, with its decaying, blood-stained populace of hurtful wraiths and broken people--it's not this.

    Marc Golding · December 8, 2004

  • Staff PlayStation 2

    Forgotten Realms: Demon Stone review

    Demon Stone had two strikes against it right from the start. It feels like Lord of the Rings: The Two Towers (blah), and one of the three main playable characters looks like Scott Stapp, formerly of Creed (double blah). Luckily, it manages…

    Marc Golding · November 27, 2004

  • Staff PlayStation 2

    King of Fighters: Maximum Impact review

    You couldn't introduce new blood without making at least one of them a busty babe, and so Lien enters the fray, serving up the expected combination of violence and sex we seem to crave from our gaming women. During the intro sequence, she…

    Marc Golding · November 17, 2004

  • Staff PlayStation 2

    Shrek 2 review

    A lot of people loved Shrek 2. I wasn't one of those people. I thought it was funny, just the way slapstick scenarios and fart gags are funny at the time, but hardly qualify as enduring humour. And so the Shrek name would not arrest me--a…

    Marc Golding · November 9, 2004

  • Staff PlayStation 2

    R-Type Final review

    How do you uphold a legacy and follow one of the best games ever made? Final is inferior to Delta, there's no doubt of that. The actual gameplay isn't on the same level: Delta boasted seven ideally crafted stages with beautiful music and…

    Marc Golding · October 27, 2004

  • Staff Genesis

    Atomic Robo-Kid review

    Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic…

    Marc Golding · October 9, 2004

  • Staff PC

    Cubes Invasion review

    Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on…

    Marc Golding · October 6, 2004

  • Staff Game Boy Advance

    Spider-Man 2 review

    The disappointing adventure is based loosely on the happenings from the hit movie. I say loosely, because the creators of the game saw fit to throw in a host of enemies and situations that have nothing to do with the film in a misguided…

    Marc Golding · September 2, 2004

  • Staff Turbografx-CD

    Gate of Thunder review

    Gate relentlessly rocks hard and intense, whether it's level one's appropriate 'let's get it on' tone, or level two's melancholy 'this could get sticky' tune, or level seven's 'you know what must be done' closing track. Never before have I…

    Marc Golding · July 25, 2004

  • Staff Genesis

    Shinobi III: Return of the Ninja Master review

    With Shinobi III, a new evil has reared its head, demanding of Joe more side-scrolling, projectile-hurling escapades! You and Joe both reminisce, silently cognizant of the style and thunder of his previous path to bloody revenge (forget…

    Marc Golding · June 4, 2004

  • Staff SNES

    Terranigma review

    Terranigma is a bore. There are no two ways about it. Any typically cutesy charm, any simple fun, have been undermined by the title's illusions of grandeur -- it spends so much time trying to manifest a slow build that it just feels slow…

    Marc Golding · April 21, 2004

  • Staff Genesis

    Wings of Wor review

    Welcome Wor. Brace up, you've got a nasty business ahead to be sure. Six levels of side-scrolling shooting action await you. Spread your ethereal wings and steel your warrior's heart, because this Genesis mission offers up more sheer…

    Marc Golding · April 12, 2004

  • Staff GameCube

    The Lord of the Rings: The Two Towers review

    The trouble with The Two Towers, which chronicles the middle chapter (beginning with Frodo still in the care of The Fellowship) of the series, is that it pays so much obvious loving attention to the movie it is borne of, that the gameplay…

    Marc Golding · April 8, 2004

  • Staff GameCube

    Disney/Pixar Finding Nemo review

    Finding Nemo alternates between being boring and bad. Lest you conclude simply that I was not the intended target market, consider two things: firstly, the movie managed the enviable task of capturing the attention and imaginations of…

    Marc Golding · April 7, 2004

  • Staff Genesis

    Hellfire review

    This review has big plans. It tells me it wants to be the most useful review I’ve written so far. I’ve written some pretty ones, and some gushy ones, and a good share of tripe, along with the odd nostalgic recollection. But never something…

    Marc Golding · April 3, 2004

  • Staff NeoGeo

    Viewpoint review

    The VIEWPOINT makes things look decidedly 3D.

    Marc Golding · February 17, 2004

  • Staff Genesis

    Verytex review

    Area three takes us back 'outdoors', over Earth perhaps, high enough to skip through the clouds, but low enough to witness clearly the wake of alien conquest. Surely this 'ravaged metropolis' scene is shooter cliché, but decent execution…

    Marc Golding · February 10, 2004

  • Staff Genesis

    XDR: X-Dazedly-Ray review

    XDR stands for X-Dazedly-Ray. I couldn't have made that up if I tried. I mean, dazedly? What the hell is that all about? And I love how designers Unipac hyphenated the parts, as if that makes the whole somehow make sense. They would have…

    Marc Golding · February 2, 2004

  • Staff Game Boy

    Tetris review

    To summarize the Tetris experience is to quote Maynard James Keenan of the great rock band Tool -- as I am often wont to do: I know the pieces fit!

    Marc Golding · January 21, 2004

  • Staff Genesis

    Golden Axe review

    It seems as if some nefarious evildoing knave by the name of Death Adder (how corny is THAT name) has stolen a Golden Axe. The Golden Axe isn't a weapon you get to use or anything, it's just the sacred artifact that needs rescuing, in…

    Marc Golding · January 14, 2004