Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by JoeTheDestroyer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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In the Hunt review (ARC)Reviewed on December 16, 2010Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button. |
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MadWorld review (WII)Reviewed on December 08, 2010Our man Jack isn't just dismembering for the hell of it. He's a man on a mission, sent to an isolated island where a bloody sport is being held. The citizens of the island have all become contestants of Death Watch, a game in which contestants kill one another for a crack at the championship. Jack poses as a contestant at first, but over time we see what he's really after. More is revealed that thickens the plot and gives the game that much more depth and style. It's refreshing to play and over-... |
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Powerpuff Girls: Battle Him review (GBC)Reviewed on December 04, 2010Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game. |
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Custer's Revenge review (A2600)Reviewed on December 01, 2010It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it. |
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London Blitz review (A2600)Reviewed on November 29, 2010Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle. |
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The Legend of Kage review (NES)Reviewed on November 26, 2010Turning on the NES that day cleared the room. The instant the grating music kicked in and that faceless woman in a red kimono strutted across the screen and was carried away by a ninja, my brother left the room. He said something about his ears and broken glass, but I didn't catch the whole thing. I was too entranced in Legend of Kage. It wasn't that the game was so enjoyable that it took me away and thrust me into that state of euphoria commonly associated with Contra or Super Mario Bros. 3... |
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Silent Assault review (NES)Reviewed on November 18, 2010Of all the games someone could possibly clone, why Rush'n Attack? The game is already considered by some to be an offshoot of Contra, and it's not a particularly classic game, yet Sachen developed a pretty raw unlicensed title for the NES called Silent Assault that borrows many elements of both games. The title is fitting, as few people know of its existence. The development feels reckless and almost untested, and the graphics, sounds, and all around planning felt very scraped together. It's th... |
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Clash At Demonhead review (NES)Reviewed on November 16, 2010Clash at Demonhead is a wild ride, featuring shades of run 'n gun games like Contra and adventure games like Castlevania 2: Simon's Quest. 40+ interconnected "routes" make up the game. It does not flow in a linear pattern. Instead, completing a route will give you access to a few other connected routes, which in turn give you access to other routes. Like Simon's Quest, the object is not simply to complete every level, but to search and discover until you reach the end of the game. |
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Win, Lose or Draw review (NES)Reviewed on November 12, 2010When you play dated party games, everyone loses. |
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Dragon's Curse review (TG16)Reviewed on November 08, 2010A super deformed knight runs across the screen, his sword held high in a completely impractical position. His eyes are larger than his fists, and it gives him a less than dignified look. The man looks like a Weeble. Let's hope he wobbles and doesn't fall down. Super deformed beasties come at him. Even though they smile like characters in a children's cartoon, you know what they want is him laying in a pool of Weeble blood. Maybe he can fall down. The knight hacks and slashes and enemies fall wit... |
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River Raid review (A2600)Reviewed on November 07, 2010River Raid is a piece of shooter ecstacy. You take the role of a pilot flying down a river shooting up a bunch of bad guys. Why? Because they're evil! Why else? The manual doesn't give you a backstory. Nothing's a better waste of government money or ammunition than blowing evil to smithereens. It has been proven time and time again in many of these shooters. |
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Defenders of Dynatron City review (NES)Reviewed on November 06, 2010Defenders of Dynatron City (DODC) was not as much a game as it was a marketing campaign. It's also a small reminder that the Hype Machine can sometimes falter in its mission to force something to become a hit. LucasArts, JVC, and DiC seemed to think they could make the next TMNT and came up with a cartoon with various superheroes, each of which had something about them that immediately stood out (like the fact that one of them had a saw blade attached to the end of her legs, kind of like a tortu... |
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Armada review (DC)Reviewed on November 06, 2010Metro3D had a great idea. They took the gameplay conventions of a popular game like Diablo and changed the setting from a fantasy world to outer space. This sounds exciting. Who wouldn't want to play Diablo in space? Armada was born from such an idea, but it very much lacks the customization and heart that made Diablo such a hit. The game falls victim to extreme repetition without much to break the tedium of constant killing for cash. It lacks any sort of variance or plot development. Basically... |
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Dr. Jekyll and Mr. Hyde review (NES)Reviewed on October 31, 2010The game is both side scrolling action (word used loosely) and scrolling shooter rolled into one. You take control of both Jekyll and Hyde. Playing as the former is dull and boring, playing as the latter is frustrating and boring. |
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Mr. Do! review (A2600)Reviewed on October 30, 2010Mr. Do has to harvest cherries from his overgrown orchard. However, some Badguys (this is what the manual calls them) are out to not only horribly murder Do, but also eat his cherries. . Were they really that strapped for time? They couldn't have given the enemies a deeper collective name than that? |
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Neutopia review (TG16)Reviewed on October 29, 2010The Triforce doens't stand for this. |
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Blake Stone: Aliens of Gold review (PC)Reviewed on October 24, 2010Wolfenstein - Nazi + Aliens and overweight security guards = Blake Stone |
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Hook review (ARC)Reviewed on October 18, 2010Licenses you never thought would be turned into brawlers, volume 1... |
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Basketball review (A2600)Reviewed on October 14, 2010Shoot some hoops with me, bro. |
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Fate review (PC)Reviewed on October 09, 2010Is it ironic when a dungeon crawler with over two billion floors lacks depth? |
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