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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Halon and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Poker Night at the Inventory (PC)

Poker Night at the Inventory review (PC)

Reviewed on March 13, 2011

In the end, Poker Night at the Inventory is nothing more than a promotion for Team Fortress 2 featuring a cheap poker game.
Ikaruga (GameCube)

Ikaruga review (GCN)

Reviewed on February 27, 2011

I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames.
Halo Zero (PC)

Halo Zero review (PC)

Reviewed on February 27, 2011

I remember on April Fools Day 2005 when Gamespot joked about Halo 3, stating that it's rumored to be a RTS. They probably didn't fool anyone, but it wasn't long before a Halo game that didn't stick to the series' traditional first-person view would be released. Although it was never “officially” released, Halo Zero quickly became one of the most popular Halo mods, despite being a 2D side-scroller similar to the Half-Life 2 mod: Codename: Gordon.
VVVVVV (PC)

VVVVVV review (PC)

Reviewed on January 08, 2011

Although not an unusual game in any ways, VVVVVV is the exact opposite of our average perception of a game today. First of all it is called VVVVVV, which is pretty much the ideal title to name a game if you’re an indie developer looking to break into the gaming market. Its graphics are straight from the Commodore 64 era, dialogue is minimal, difficulty is intense, can be played with only three buttons, and features only one simple to understand gameplay element.
New Super Mario Bros. (DS)

New Super Mario Bros. review (DS)

Reviewed on January 03, 2010

With most modern games choosing to focus on today’s big trends, the occasional nostalgic title is (ironically) a breath of fresh air. It feels refreshing to have something that is not concerned with wowing you with cinematic presentation, providing a deep, complex story, and whatever other ideas and gimmicks the big games of today might contain.
Mega Man Soccer (SNES)

Mega Man Soccer review (SNES)

Reviewed on December 03, 2008

When one used to think of a gaming franchise, such as Nintendo’s Super Mario Bros, chances are that the first things that will come into their mind is Mario’s adventures against Bowser. But now with all of the Mario games released not related to the original series, such as Super Mario Kart and Mario Golf, one might not necessarily think of those adventures, but of some other event that he participated in.
Kirby's Dream Land 3 (SNES)

Kirby's Dream Land 3 review (SNES)

Reviewed on December 03, 2008

Although not with plenty of flaws, Kirby Super Star was a giant step in the right direction. Having several moves at your disposal that varied with each power and combining multiple styles of gameplay was much better than the previous aging Kirby formula. The game was only slightly above average, but at least there seemed to be some life in the Kirby series.
Out to Lunch (SNES)

Out to Lunch review (SNES)

Reviewed on December 03, 2008

Although most of my gaming time is spent playing manly Xbox and PC titles, I have played several messed up games over the years. In the matter of fact The Lost Vikings, a puzzle game starring three goofy Viking misfits is one of my favorite SNES games. Marsupilami for the Sega Genesis is another weird game that I would’ve loved if it wasn’t for a few annoying problems. But these games are nothing compared to Out to Lunch, which is easily the weirdest game I’ve ever played....
The Lost Vikings (SNES)

The Lost Vikings review (SNES)

Reviewed on December 03, 2008

Vikings were known for a lot of things such as farming, trading, and exploring, but the trait they are best known for was their brutality. They were fierce warriors that were feared by almost everyone due to their unpredictable raids and Pagan beliefs (the beliefs weren’t popular at the time in an almost entirely Christian Europe). Since videogames that contain a lot of hack and slash action always seemed to be selling very well, I am very surprised that there are very few games, if any that s...
Tom Clancy's Splinter Cell: Pandora Tomorrow (Xbox)

Tom Clancy's Splinter Cell: Pandora Tomorrow review (XBX)

Reviewed on November 26, 2008

Tom Clancy’s Splinter Cell left me in awe. When it was released it was easily the best stealth game, and although it had a few shortcomings, its awesome aspects more than made up for them. The idea of stealth and using your environments had never been used this effectively, and I can still recall some of the awesome situations the game put you in. I remember creeping in the dark sewers trying to follow guards unaware of my presence, cutting through a courtyard filled with mines and sni...
Rampage Through Time (PlayStation)

Rampage Through Time review (PSX)

Reviewed on November 26, 2008

Imagine controlling a giant mutant. You move carelessly from city to city, destroying buildings, eating people, and kicking over cars. The military and police department are both out to stop you, but you won’t let them stand in your way. You continue to “rampage” from city to city, causing as much chaos and destruction as possible with hopes of someday destroying the whole world.
Radical Rex (Genesis)

Radical Rex review (GEN)

Reviewed on November 26, 2008

Why did the dinosaurs die out?
The Legend of Zelda (NES)

The Legend of Zelda review (NES)

Reviewed on November 14, 2008

Over the years plenty of brilliant action adventure games have been released on several platforms. They have told great stories, taken the gamers to fascinating worlds, and provided some of the most entertaining gameplay found anywhere. With that being said, are these games true adventures? They certainly do not give the player total adventuring freedom and provide only a handful of options between scripted events. One cannot truly adventure when they are following a certain path with events...
S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)

S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)

Reviewed on July 27, 2008

For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ...
Metroid (NES)

Metroid review (NES)

Reviewed on May 03, 2008

Although I have played many worse games, none have filled me with as much anger as Metroid. The idea of fighting in an alien world while finding hidden items and secrets is a great one that has influenced countless classics, but Metroid is certainly not one of them. Its world sucks you in and keeps you playing, no matter how bad it might get. You just cannot put it down, making it one of the most torturous gaming experiences available.
Star Voyager (NES)

Star Voyager review (NES)

Reviewed on January 04, 2008

Shooters created during the 8-bit era had one thing in common – they were all primitive. Hell, even overhead shooters today can be considered primitive. Although they are generally challenging and might sometimes feature innovative and/or creative ideas, they all have a very simple concept – shoot everything that moves and don’t get shot while attempting to rack up the highest score possible. Some might contain power ups and other neat additions, but you can’t get a more basic premise then th...
Twinkle Tale (Genesis)

Twinkle Tale review (GEN)

Reviewed on November 28, 2007

As I was making my way through Twinkle Tale, I was wondering why I play shooters. After all they aren’t the most appealing games. They are extremely basic, often very frustrating and repetitive (especially after spending hours on a single part), and nowhere near as technically advanced as the games that people play today. Yet we still play them. And in many ways they are more rewarding and ultimately more entertaining than anything else on the market, regardless of its graphics, re...
The Legend of Zelda: Link's Awakening (Game Boy)

The Legend of Zelda: Link's Awakening review (GB)

Reviewed on November 28, 2007

I always thought that nerds on the Internet who wine “it’s all about the gameplay!” when their favorite game gets ripped on for some stupid gimmick or whatever were idiots. Obviously gameplay is the most important aspect of any game, but I would be damned if graphics, sound, replay value, etc don’t matter at all.
Super Mario Land (Game Boy)

Super Mario Land review (GB)

Reviewed on November 28, 2007

Besides not having color, one of the main reasons why I didn’t care for the Game Boy was because of its games. It had some solid titles, such as Bionic Commando, Castlevania, and Kirby’s Dream Land, but they were all watered-down ports of NES games. In the end most of the crap that came out for the Game Boy either sucked or was a port. This wasn’t the case with every game though. Two of the Game Boy’s few unique games were the well-known puzzler Tetris, and Super Mario Land, Mario’s first...
Project Gotham Racing 2 (Xbox)

Project Gotham Racing 2 review (XBX)

Reviewed on November 28, 2007

Although Project Gotham Racing is one of my favorite Xbox games, I know that there’s plenty of room for improvement. After two years of solid playing I’ve accumulated more than five hundred thousand total kudos, earned gold medals on the hardest races, and unlocked everything that the game has to offer. But with that being said I’m also aware that it isn’t for everyone. To accomplish this goal I had to go through several hours of frustration that would’ve caused most gamers to quit. In the matte...

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