Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by EmP and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sam & Max: Season One review (PC)Reviewed on August 29, 2007While their looks and sounds have been updated, both Sam and Max retain all the personality they boasted in 1993. Deadpan and noir-inspired Sam is the canine shamus with a love for Bogart-like wordplay and overloaded sentences, while Max, the psychotic shark-toothed rabbity-thing, revisits his role as the hyperkinetic, deranged sidekick. They thrive in a familiar setting, too; each of the six episodes has the expected smattering of insanity, mindless violence and laugh-out-loud moments housed within a simple and accessible point-and-click interface. |
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Revelations: Persona review (PSX)Reviewed on August 22, 2007For example, jokester Masao Inaba, complete with Asian skin tone, playful freckles, and pseudo-jester hat, did not make the cut. Instead, he’s overwritten by Mark. Mark, the token black kid akin to Billy Dee William’s role in Star Wars without a smattering of the charisma, wears a funky red baseball cap, speaks fly street talk, yo, and has a mad crush on the white chick. He’s also armed with hip-hop moves: to try to tempt enemy demons over to the side of good, Mark will dance sexy at them upon command. Inaba wasn’t hip: he was artistic, offbeat and unique. For this, he was to die. |
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Voyage: Inspired by Jules Verne review (PC)Reviewed on July 30, 2007The game adaptation draws inspiration from the book, but, ultimately, gives you the adventure that Verne's three explorers could only dream about as their shell floated past their target. |
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Exit 2 review (PSP)Reviewed on July 20, 2007Sorry, but I've not played the first Exit and unless you're a big puzzle enthusiast or Japanese (in which case, konichi wa!) odds are, neither have you. Despite racking up respectable review scores, Taito's PSP brain teaser/action hybrid didn't fly off shelves. If the sequel is anything to go off of, that's really a bit of a shame. |
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Armored Core 4 review (X360)Reviewed on July 04, 2007Don't let the number on the end of Armored Core fool you: here we have a series that's run a lot longer than the aforementioned '4' would have you believe. Totalling eleven titles thus far in, FROM Software have steadily marched their mechanical army into the homes of players since the early days of the PSX. Armored Core |
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Return to Mysterious Island review (PC)Reviewed on July 03, 2007This will please fans of the book, as will how faithful the game remains to Verne's pre-written legacy. While exploring the island, you'll come across key locations such as the mill, Granite House and the littering of sulphuric pools that dot the island. You'll find numerous references to the original party that called the island home as well as an appreciated (if not rather hackneyed) explanation as to how the start of the game links in to the finale of the book. |
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Safecracker: The Ultimate Puzzle Adventure review (PC)Reviewed on June 23, 2007Although there's a loose narrative that ties the adventure together, Safecracker is almost all about cracking safes. And, in spite of my whining, it’s actually a lot of fun. |
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Pacific Storm: Allies review (PC)Reviewed on June 18, 2007There’s a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone. |
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World Championship Poker 2: Featuring Howard Lederer review (PS2)Reviewed on June 05, 2007You start the game by constructing a likeness of yourself, have him don any number of silly hats or glasses as you wish and start him off in a seedy basement where his poker career will begin. After a few false starts spearheaded by my unfamiliarity of the genre, I was bluffing like a pro and calling out other players’ attempts to do likewise with eagle-eyed skill. Oh yes, you know the gloating is a-comin’. |
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Dawnspire: Prelude review (PC)Reviewed on June 04, 2007Then the amount of people on the server dropped and the bots came. Playing Dawnspire with the bots is an exercise in tedium. |
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LMA Manager 2007 review (X360)Reviewed on May 29, 2007That’s not how I want a team under my charge to play, and it’s a shame that you can’t train you team out of such habits; it’s not their fault, it’s LMA 2007’s match engine that spits these problems out. |
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Master Jin Jin's IQ Challenge review (DS)Reviewed on May 28, 2007The worth of your brain levels are easy to call into question, too. They never decrease with incorrect answers and, if one set of puzzles prove too hard for you, you can dodge the harder incarnations of them and instead do several of the same puzzles on an easier setting to rack up the same promotion. In fact, after only about half an hour or so on the easiest setting, you can climb your level onto that of a PhD mind – which sounds very impressive for a few shape-nudges and math sequence algorithms. |
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Ankh: Heart of Osiris review (PC)Reviewed on May 16, 2007Anhk: Heart of Osiris starts off directly after the original Ankh finishes. After a misunderstanding with Thana over a love letter sent by the spurned pharaoh’s daughter, he hits the tiles, gets wrecked and wakes up in a side ally with a killer headache and a conspicuous lack of Ankh. After being convinced by a clairvoyant bet-taker that his fate was inter-tined with the odd artefact, Assil is grudgingly forced to start a new quest all over again. |
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Alpine Ski Racing 2007 review (PC)Reviewed on May 15, 2007The actual performance of your skier is also directly linked to the stats in such a way that you can feel those new poles doing their job and you can feel those boasted levels taking effect. Clumsy turns become sharp ones; your acceleration becomes quicker; the ability your skier has to carve tight turns through the white stuff become more crisp and competent |
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Hannspree Ten Kate Honda SBK review (PS2)Reviewed on May 14, 2007Crashes are great. Bikes will smash off competitors, spin madly in the air and whack other riders into oblivion; with 22 racers eagerly pushing for places, wheel-clipping and faring-rubbing is going to happen. In full credit to SBK ‘07, the great sense of speed the game presents doesn’t slow down one iota should ever single on of these bikes find their way on-screen – quite the achievement for the seven-year-old hardware it’s housed on. |
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Sam & Max Episode 6 - Bright Side of the Moon review (PC)Reviewed on May 09, 2007A fitting conclusion. |
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Soccer '97 review (PSX)Reviewed on May 07, 2007What do you give a game that’s great for all the wrong reasons? You give it a 5. And a hearty recommendation. |
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Runaway: The Dream of the Turtle review (PC)Reviewed on May 03, 2007Everything’s wrapped up in a torrent of solid voice acting living within a cel-shaded, cartoon-tinted wonderland that thrives in a sea of bright shades and pseudo-realism, gifting the game with a unique look and feel. The backdrops depicting lazy beaches, busy military camps, frozen wastelands or crumbling ruins are stunning; the character models tight and the whole style distinct and striking. |
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Demolition Racer: No Exit review (DC)Reviewed on April 24, 2007Forget Destruction Derby: The best videogame to ever capture this is Demolition Racer. Even the name oozes more machismo. |
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Spectrobes review (DS)Reviewed on April 23, 2007That your angry little pets never leave your side is doubly annoying; not only does it mean you need to put yourself right in the face of intergalactic forces that want to eat you, but should you move away when they’re attacking to avoid being hit, or should your pets get smacked across the screen, they’ll come running back to you in as direct a line as they can, even if this means running right through a group and getting smacked up themselves. Spectrobes are very stupid creatures when they’ve grown up. |
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