Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Cornwell and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Technomage: Return to Eternity review (PSX)Reviewed on January 31, 2010So, who has heard of Technomage? Admittedly, the very fact that you are reading this heavily suggests that you do, but you have to admit, this was a very quietly released game, made by the German company Sunflower. Again, not heard of them? It's okay, neither had I. So, an all but unheard of game, made by an all but unheard of company. This never bodes well. |
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The Orange Box review (X360)Reviewed on October 01, 2009Every home lining the barren coast of City 17 tells a different story, and none of them end well. The first is barricaded from the inside, presumably thanks to the ruthless Combine if we can rule out social anxiety disorder. Too bad for its residents that their foes thought to cram the original Half-Life's headcrabs into artillery shells and use them as biological weapons. Turning pesky naysayers into braindead drones with gaping maws where their chests should be, that'll learn 'em. Muffl... |
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Star Wars Rogue Squadron II: Rogue Leader review (GCN)Reviewed on June 18, 2009Rogue Squadron 2 knows what the Star Wars nerd inside all of us has always wanted. We don't want to protect generic convoys on generic grassy planets like in the first game, we want to blow up the damn Death Star. The first level lets us do just that, and the photorealistic graphics make it look like a scene out of the movie. Squadrons of plucky rebels in their X-Wing fighters wiping out TIE Fighters while green turret fire sprays in the background; speeding down the country-long trench while Da... |
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Halo 2 review (XBX)Reviewed on May 04, 2009I never cared for Rainbow Six. While the idea of leading your own personal squad through an unrelenting series of skirmishes was right up my alley, Ubi Soft's acclaimed series focused far too much on nitty-gritty details and meticulous planning for my twitch-happy taste. That's probably why I loved the original Halo so much; having a bunch of Marines backing up your bloody rampages was enthralling, and the minimal amount of control you had over their behavior kept the game from... |
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Kingdom of Loathing review (PC)Reviewed on April 11, 2009Welcome to the Kingdom of Loathing, a magical land of scintillating wit where the people are stick figures and the legal tender is meat. That’s right, meat. |
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Skies of Arcadia review (DC)Reviewed on February 26, 2009A game doesn't necessarily have to do anything different to be a good one. While many tout games such as Donkey Konga or Rez for their "innovations", they forget that a simply yet expertly crafted game almost always ends up offering more beef than these so-called breaths of fresh air. Super Mario Bros. 3, Super Metroid, Doom; many of the games considered to be revolutionary classics never really revolutionized anything at all, polishing their wheels to a perfect shine as opposed to reinventing t... |
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Time Slip review (SNES)Reviewed on January 25, 2009When a game's music is its best feature by a wide margin, you're probably in for a rough ride. Don't get me wrong, there are some excellent soundtracks out there -- Chaos Legion's frenetic rock and the Ys series' magnificent scores come to mind -- it's just that I generally don't feel too good about things when a handful of tunes I could "legally buy" for free are the most rewarding part of a $50 product. |
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Ark of Time review (PC)Reviewed on October 21, 2008Ark of Time is a game you’ve never hard of, which makes you reading this review an oddity. Perhaps you jus liked the name, perhaps you were drawn in somehow by the shiny coverart or perhaps I’m wrong. Perhaps you found this lying in a local bargain bin and decided to take a risk on the unknown. |
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Zone of the Enders: The 2nd Runner review (PS2)Reviewed on October 04, 2008Giant robot games bore me. While a handful are good, especially the tough-as-nails sidescroller Assault Suit Leynos 2 and the well streamlined MechAssault, the vast majority of them bog themselves down in too many mechanics to be of any amusement. The Armored Core series, for instance, allows you to customize everything from your mech's engine style to the color of its vomit, but the feature goes to waste in light of the titles' lumbering, prosaic combat. Most of these... |
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Contra Advance: The Alien Wars EX review (GBA)Reviewed on September 25, 2008The sad, blunt truth is that the GBA is a black hole as far as creativity is concerned. 95% of companies have decided to "grace" it with Super Nintendo ports rather then strive to make it the 2D revival it should have been; franchise after franchise has been squandered on ports of games I can find for $5. There was, however, a sole company that held strong in the face of such corruption, pumping out quality 2D games like it was 1994. Eventually, though, the titles like Castlevania: CotM... |
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P.N.03 review (GCN)Reviewed on September 14, 2008Late 2002 was a happy time for Nintendo fans. Capcom's famed Production Studio 4 announced a quintuple threat of games for the floundering GameCube, including a cel-shaded superhero game, a new entry in the Resident Evil franchise, a since-cancelled mythological shooter, an intriguing noir game, and a very stylish looking shooter named Product Number 03, or P.N. 03 for short. Anticipation for the games grew and grew, but when P.N. 03 came out in Japan, not too many pe... |
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X-COM: Terror from the Deep review (PSX)Reviewed on August 18, 2008X-COM 2: Terror from the Deep is the sequel to X-Com: Enemy Unknown (or UFO Defence, depending on your nationality) a follow on that tries to change as little as possible. But when the foundations set are already killer, it's not that big a deal. |
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