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In my current mission to shit out Atari 2600 reviews like Taco Bell burritos, I give you this little gem. And yes, my folks really did buy me this game to give me something "educational" to play. Goes to show that no one's infallible.
Oh, and here's two more level recaps for Icarus (Doom megawad I'm currently playing).
6. P.E.T. Rescue — nice design, as you can see the exit from where you start, but you have to go inside a structure and out another door to actually get to it. As for the level, itself......very short, very easy, very forgettable. 4/10
7. Sickbay — could have been pretty good, if not for a very big flaw. This is the first level to have tougher enemies. On HMP, Mancubi, Hell Knights, Cacos and Arachos all make their debuts. But they're all neutered by this place's design and the fact you get enough rockets and shotgun shells to wipe a city off the face of the earth. All the tough enemies are confined to decent-sized rooms, so it's easy to open the door, launch some rockets and run away. Then, open the door again and either repeat or bring out the super shotgun if they're too close for that. If some of these enemies were used in traps, I'd have really liked this level. At it was, it was so easy I was able to really ramp up my life and armor. 4/10
At least the eighth level seems a lot more fun. Hopefully those two were just an early-game lull for the Team TNT folks.
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Suskie - August 09, 2008 (03:37 PM) Overdriven? |