R.C. Pro-Am II art
HonestGamers Guides

R.C. Pro-Am II Guide > Tracks > Beginner Circuit

The scenery here is grassy fields, rubber tires and even streams that flow across the track. You'll find relatively weak resistance from your competition, so this is a great chance to earn a small fortune and upgrade your vehicle to prepare for challenges ahead.

01.


 *************
***************
** **
** **
** **
***************
*************


This first track is a great way to warm up for the challenges to come. You'll find it's relatively difficult to place last, as the other drivers aren't particularly aggressive and it's easy to slide around the corners even with the crummy tires you'll be using by default.

There are zipper pads along the left side of the track, as well as along the top. Using those will cement your lead. You can find the letter 'R' near the middle of the rode as it winds down from the straight stretch up top. Make sure you are in the lead and grab that the first lap around.
Otherwise, just grab as many of the money bags and 'S' symbols as possible and look forward to an easy win.


02.


 *********
***********
** **
** **
** *********
** *********
** **
** **
** **
*******************
*****************


If you played well on the previous track, it's fairly likely you have a bank account of $2000 by now. If that's the case, be sure to pick up the Skinny Tires before heading off to the race.

On this second track, you'll find an increased number of curves. There's some cash early on, so hold tight to the first corner, then swing wide for the 'S' symbol in the middle. Along the bottom side of the track, there's a zipper pad you'll want to hit so it can carry you over the hill. There's another set of zippers just after, and you should then hug the left side of the track to hit the first two zippers along that side. As you hit the second of these, veer right to the inside of the track, against the railing, where you can collect a 'P.'

Near the top, try to hold to the center of the track to pick up some roll cages and then keep at the middle for some 'P' and 'R' letters on the bend just before the finish line. Watch out for the two oil slicks shortly thereafter. They're positioned such that if you corner too tightly, you'll go spinning into a wall while everyone else passes you and you finish in last place.

The next lap around, pick up anything you missed on the first trip through, and be even more careful of the oil slicks than you were the first time around. Another easy track.

03.


             *****
*******
** **
*********** **
*********** **
** **
** **********
** *********
** **
*******
*****


From the start, you may wish to immediately turn around and collect the 1-up icon just behind you. It's easy to swiftly grab, and this track's three leaps mean you should be able to overtake your opponents after doing so, if you're the risk-taking type. Me, I always take that risk. An easy continue is a priceless gift.

From there, the track is rather straight-forward. As you go forward from the finish line, hold along the bottom of the track for money bags, and from there stick to the inside of the track as you round the first curve, which will net you an additional two money bags. Heading up and around the first straight stretch near the top, there are zipper pads to hit. Otherwise, just avoid the oil slicks along the outside of the last vertical straight stretch and grab the goodies littering the track. Nothing special.

04.


 *****    ***********
******* *************
** ***** **
** *** **
** **
**********************
********************


There are some 'R' letters early on, but you probably don't need those. After you round the first bend of this race, hold left along the wall to hit zipper pads and grab the letter 'O'. From there, just stay along the outside of the track for straight stretches and cut corners sharply. There aren't really any oil slicks. The only thing you've got to worry about is the airplane that patrols the long straight stretch near the bottom of the track. He's only there on your first lap, though. This is a good track to build up your ammunition on, too. There are ammo stars all over the place.

05.


 ****************************
******************************
** **
************************* **
************************* **
** **
************************ **
************************ **
** **
** **********
** **********
** **
*******************
*****************


This track is simplicity at its finest. All you have to do is race your best, grabbing all the nitro boosts you can and hitting the zipper pads. In general, the best approach is to stay near the outside of the straight stretches while hugging the corners during turns. There are some zipper pads along the way, and this path will allow you to hit them.

Though there are a lot of nitro boosts along the way, make sure you save some uses for the big hill near the top of the track. You'll want to boost near its base so the speed carries you over the top and allows you to bounce over the creek on the other side. Then just stay near the inside of that corner as you cross over the finish line.

06.


 *****
*******
** ******************
** ******************
**** **
**** *******
*** *******
**************
************


Note that you're going to want to be in first place as you get around to the bottom of the 'cup' shape of this track. There are 'M' and 'O' tiles here, and the computer opponents are good about scooping them up if they're ahead of you. Coming around from that first bend, watch out for the oil slick, and hold to the inside as you're going up the handle of the cup. This will enable you to pick up another letter tile.

From there, switch to the middle if you want an 'R', and then stay near the top of the track as you hit the long straight stretch. This will allow you to hit a series of zipper pads. Finally, hold near the middle of the track most of the rest of the way, and you'll hit a final set of zipper pads just before the finish line.

07.


 **************************
****************************
** **
** ******* **
** ********* **
** ** ** **
*********************** **
********************* **
** **
** **
** **
** **
**************
************


There's not a lot of interest here. This is one of those tracks you just race through and hope you don't place last. Doing badly is actually rather difficult, because there aren't even a lot of hazards. By now you should be good at holding to the inside of corners as you navigate them, and turning into corners early so you can take them sharply. Grab the goodies here, and don't worry much about letters (the letter 'O' seems to be the only one in place, and you should already have that one).

08.


                       ******
********
** **
** **
****************************
****************************
** **
** **
****** **
****** *******
** *******
** **
************
**********


This track is deceptively difficult, and devoid of any precious letter tiles. Therefore, you should focus all your energies on placing third or better.

To do so, you'll want to take the lead early and keep near the edges on straight stretches, where you'll be able to grab a lot of nitro boosts. On corners, straight shots through bends can also give you both more nitro and a small lead on the competitors.

The most difficult part of the track is the long straight stretch just before the finish life. Whatever you do, keep enough nitro that you can boost over the two large hills here, or you can lose a significant lead right before the finish line. If you use your nitro wisely, this track won't be too bad.

NEXT: Intermediate Circuit