R.C. Pro-Am II art
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R.C. Pro-Am II Guide > Tracks

Now that you know the basics of racing through R.C. Pro-Am II, it's time for the gritty details concerning the tracks.

As stated above, it's only the first 24 tracks that are unique, and then the last eight are just repeats. For that reason, I'm only going to map out and provide strategies for the first 24. The game also doesn't break things up into circuits, but it feels like a natural way to divide the guide, given the change of venues.

If a track stumps you and you can't get past it with my advice, you may want to study the course layout to formulate some plans of your own. Have fun!

NEXT: Beginner Circuit