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Duck Tales 2 Guide > Mu

It might not sound like much, but the treasure here is a mysterious Stone Plate. From the start, continue right past your nephew (for once, it's you that will do the talking in such an encounter). Beyond, you'll find a series of circular blocks lying on a platform. There's also a treasure chest, which contains a large diamond. Press right from there and you'll see a wall of blocks hiding a treasure chest that holds a red diamond. Grab that, then hop over the ledge (take out the crab on the way) and proceed right.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


When you drop down, you can head left for a small diamond before pressing right to find the first of the stage's bouncing stone heads. Use him to bounce onto a series of stone pillars. Here, you can break the first circular block, then swipe at the second one while positioned just to its left. The block will fly into a treasure chest and spill its contents, a large diamond. Now you can follow the lower path, bouncing along the strip of spikes (and over the head of another stone statue).

Beyond that bed of spikes, you'll find a stone column with two circular blocks on it. Break the left one, and swing at the right one so it flies up and busts open the treasure chest. You can now collect a red diamond. Even better, you have now revealed a secret vine that leads up into the next room, where you'll meet Gyro with the Power Adaptor. The joy of this particular tool is that you can now pull larger objects out of your way. A good object to test this on is located just to your right. It's the reddish pillar that appears to be propping up the rocky ledge above it. Pull that pillar left, then hop over it and pull it back to the right. Use it to bounce onto the ledge above. Walk left and break open the stack of treasure chests for a large diamond, a red diamond, and an ice cream cone.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


With those goods collected, walk back right. The pillar has likely vanished by now, but you should see a springy flower. Pull on it from the left, and when you let go you'll be propelled over a gap to another area. Bounce toward the right and you'll see a ledge above. Near its base, a treasure chest will appear. You can bounce from this chest to reach the ledge. Walk right and break open the chests there. One of them contains a 1-up doll, always a pleasant surprise. Now drop back down and head right. Descend the vine and you're in one of the chambers below.

From the ledge where you land, head left and cross over the vines suspended from the ceiling. Past the stone head, you should recognize that you're now back to the area where you busted a treasure chest to reveal the vine that led to Gyro. You now have the power to move the stone pillar near that vine's base, which in turn will allow you to break apart the blocks upon which it rested. Do so and drop into the room below to find a large treasure chest that contains a red diamond worth $50,000.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


Now head left from there and drop down (beware the bouncing merman to the left, who will throw a giant but blunt spear your way). Further left is another one, and a chain leading down into the next room. Ignore the chain for now. Instead, lure one of the mermen to the right and use it to bounce over a pillar you'll find there, to a room with a series of hidden treasure chests.

Hop on these to reach another chest containing a red diamond. Then move right, through the narrow gap between rock and pillars. There you will find two circular blocks stacked one upon the other. Break them away and press toward the right, toward the chain. Don't climb the chain. Instead, pogo along the wall to its right and collect a group of diamonds. Now you can finally backtrack toward the left, to the chain at the area's far left side. Descend it into the next room.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


In this new room, you'll meet another of your nephews. He reads another cryptic clue: 'Sink a stone into the sea and the city will appear.' He doesn't know what it means, but you will soon enough. Press left and you'll pogo over crabs and a nasty flower, over a statue to a chain leading down into the next room.

Before you descend the rope, know that it ends abruptly in the next screen. You'll fall down toward a pit of water, and you need to be ready to press 'up' and grab onto one of the two rings that hangs over the water. To the left of those, you can hop to a ledge where Launchpad wants to take you back to Duckburg.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


Refuse the ride, as the wall behind him is false and leads into a hidden puzzle room. You will notice there are five pits of water, each covered by a destructible block. In addition, there are two of the barrels. The trick here is to break the third block from the screen's left side, drop the right of the two barrels in that hole, then break the block covering the second hole and drop the other barrel inside. This will change the geography of the island so there's less water.

Now return to the right, where you met Launchpad, and proceed even further right. The water is gone now, though you'll still find sea life in the form of crabs. Use the rings on the walls in the area to hop from one ledge to the next, and you'll find two treasure chests. One contains a large diamond, the other an ice cream cone. Beyond those, there's a chain leading down into the next room.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


In this room, you'll immediately notice two large treasure chests. The left one holds a 1-up doll, the right one a hidden treasure. Grab both items, and you'll notice the wall to the right looks like you should be able to destroy it. Break the bricks leading to your right, until you're pressed up against the first of the circular blocks. Hop onto the circular blocks, so that two are below Scrooge and he's facing another two.

Break the six circular blocks immediately to his right, and he's now standing on some bricks again. Pogo downward to the lowest level, then break the two circular blocks stacked immediately in front of him. Work right, then hop and break the next set of circular blocks, until you're against bricks. Keep working your way to the right in a similar fashion and you will be able to break open the treasure chest that waits there to obtain another piece of the treasure map. Now you should work back to where you found Launchpad.

Duck Tales 2 screenshot - MuDuck Tales 2 screenshot - Mu


From the disaster-prone pilot, continue toward the right (or accept his offer for a lift back to Duckburg, if you'd prefer). Here you'll find another area with some treasure chests hidden in a recess. Break blocks along the stonework, and drop through the false floor to retrieve diamonds from those chests.

You can then hop up to the chain near the top of this area, climb it into the next room, then head left through an opening for an encounter with the area's boss.

Duck Golem


This fellow is made mostly of stone, with a red ruby embedded in his gut. This might lead you to expect a dangerous encounter, and he is in fact the most difficult of the level bosses.

Duck Tales 2 screenshot - Mu

If you try bouncing on his stone body when he first struts onto the scene, you'll find that you bounce harmlessly away. This is just fine. Let him walk back and forth for awhile, and be careful to avoid his flying fist when he stops to shoot it toward you. You can't damage him until he changes tactics, which he will do eventually.

Once he starts stomping the ground and causing blocks to rain from the ceiling, run up to one (being careful to keep an eye on the duck golem, in case he's about to launch another fist) and swipe it from the side. It will slide toward him and reduce your foe briefly to a pile of rubble. In this form, his red jewel is exposed. Pogo the jewel and you'll damage the golem. Just repeat this entire strategy as necessary, until you've used your pogo successfully on the jewel a total of five times. Once that's out of the way, the Stone Tablet is yours.

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