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Forums > Submission Feedback > Probester's SOCOM: U.S. Navy SEALs Confrontation review

This thread is in response to a review for SOCOM: U.S. Navy SEALs Confrontation on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.

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Author: Lewis
Posted: November 16, 2008 (11:46 PM)
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Only skim-read this, but seems like an exceptionally high score for a game that's "not particularly good" and people "probably won't like."


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Author: Probester
Posted: November 18, 2008 (03:33 PM)
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I wanted a 6.5, but we don't do half scores. Really though, a lot of people who haven't played old SOCOM games might not find some of the things half bad. And I admit I'm quite picky when it comes to games that claim they're one thing, but is really just catering to mainstream gaming on the other hand. Again, a lot of people don't mind this. I felt I personally was too hard on it, since I mentioned a lot of nit picky things, so I decided to go to 7 instead of 6.


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Author: Lewis
Posted: November 18, 2008 (04:07 PM)
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Fair do's. I should probably read the whole thing really.


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Author: drella
Posted: November 18, 2008 (04:26 PM)
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I think the biggest question here is whether you enjoyed the game. Because my impression from this is no, you didn't, but you're assuming other people might and factoring that into your scoring and analysis. This muddles things a lot more than you'd think.

In some cases it makes sense to predict who might like a game, but I think more often than not it backs the writer into a corner where they end up wavering. There's some really good information on the game here. You've just got to tie it together firmly with a few lines in the end where you're honest with what you, and you alone, thought of the overall package. If it rubs some the wrong way then so be it, because there's sufficient information here to justify it for sure.

In short: don't be meek.


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