I can't recall ever playing a menu-heavy based game on an older console, where actions took place in real-time, and having a good time. At the very least, the games I remember with heavy menus paused the action when accessed.
Looking at the images, the 3D in this game, based on the slow movement described, seems like it could have easily been done on a normal Genesis or a Super Ninten... oh.
Good review, and congratulations on finally reviewing every 32X game for the site! I actually thought you would never touch this one, and it got to a point where at one time I actually contemplated playing the SNES version out of morbid curiosity.
Looking at the images, the 3D in this game, based on the slow movement described, seems like it could have easily been done on a normal Genesis or a Super Ninten... oh.
Good review, and congratulations on finally reviewing every 32X game for the site! I actually thought you would never touch this one, and it got to a point where at one time I actually contemplated playing the SNES version out of morbid curiosity.
I heard spaceshit noises.

