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Forums > Submission Feedback > hastypixels's Disney's Aladdin review

This thread is in response to a review for Disney's Aladdin on the SNES. You are encouraged to view the review in a new window before reading this thread.

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Author: Masters (Mod)
Posted: August 11, 2025 (08:01 AM)
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Good to see you reviewing... and this is a good review.

I remember there being a lot of fuss back then (valid, if overstated) about the Genesis version kicking the SNES version's behind, but I suspect much of that was chatter from the Segasphere once again grappling with its inferiority complex. :)

(The Segasphere swore Hard Corps > Contra III and that Bloodlines > Super Castlevania IV too. They were of course, wrong, but I get it.)


I don't have to prove I'm refined - that's what makes me refined!

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Author: hastypixels
Posted: August 13, 2025 (11:55 AM)
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Thanks, Masters. I sank a lot of time into that game when I was a kid and apart from the fluid animation, wasn't impressed much by Sega's overblown accomplishment. Yes, the animation was draw dropping, but the levels were unplayable. The SNES release was accessible to me and I was able to see what others missed.

Those were the times, though. Sega America sold the hype, even when that's not what the fanbase/audience/customers wanted. In the long run it cost them the hardware business. Nintendo has stubbornly done what they do, whether or not it makes any sense to us.

They've been able to keep doing it, as a result.

Games that "go too hard" last about as long in zeitgeist, like any flash in the pan. Whether we recognize it or not, we're looking for something with substance. Superman (2025) is a good example of that.


Someone told me that you're worth it.

I believe them.

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