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Forums > Submission Feedback > overdrive's Gargoyle's Quest II review

This thread is in response to a review for Gargoyle's Quest II on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: LeVar_Ravel
Posted: June 20, 2025 (09:48 PM)
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"Is being able to hover in mid-air some sort of revolutionary game-changer? Probably not..."

"Excuse me!" -- Princess Peach, executive producer of Gargoyle's Quest II


==LeVar Ravel

LeVarRavel.com

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Author: overdrive (Mod)
Posted: June 24, 2025 (07:12 AM)
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Heh, it wasn't for me! In SMB2, I always used Toad. Quicker picking up of stuff meant more Sub-Con coins and I was both good at the game and very good at the slot machine one-up bonus game, so I'd challenge myself to see how many lives I could finish the game with. And fancy jumping just didn't get the job done as far as that was concerned!


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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Author: honestgamer
Posted: June 25, 2025 (07:55 AM)
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I used to test myself on how many lives I could get in Super Mario Bros. 2, as well. But I used Princess Peach, because I liked floating. It was usually either her or Toad, and sometimes Luigi just because of his wild vertical leaps. I tried for a lot of lives in the original Super Mario Bros. but it lost its appeal when I played straight through the entire game without losing a life. I've noticed a lot of speed runners ignore not only extra lives, but also life meter extensions and such. I guess when you get too good at a game, you don't need half the assistance it offers. Or any of it, really.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: LeVar_Ravel
Posted: June 25, 2025 (01:06 PM)
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That's an interesting play style, overdrive--one that Peach can't rely on since she pulls up coins the slowest!

The way that SMB2 gave us four characters very different from each other seems advanced for the late 80s, offering people various ways to play, as Jason indicates!


==LeVar Ravel

LeVarRavel.com

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