This thread is in response to a review for Battle OutRun on the Sega Master System. You are encouraged to view the review in a new window before reading this thread.
Add a new post within this thread...
![]()
Author: honestgamer
Posted: June 11, 2025 (06:38 AM) Actions: Register for a free user account to post on the forums... |
Excellent review! I feel safe ignoring this one's existence. I liked your note about the manual's idea for the ramps, versus the reality. The Sonic burn at the end was unexpected and made me chuckle in agreement. I'm a bit sad Battle Outrun appears to have been handed over to a B-team (or even a C-team) because the idea has potential. Unmet potential, it would appear...
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
![]()
Author: dementedhut
Posted: June 11, 2025 (12:50 PM) Actions: Register for a free user account to post on the forums... |
Interesting you mention that about the team, since the game was made by Sega's main console division, R&D 2, that were tasked with making stuff for the Master System and Game Gear. According to what Hideki Sato said in an interview (thanks, shmuplations!), the R&D divisions weren't experienced with making console games at the time, not to mention they were very low staffed.
I head spaceshit noises. |
![]()
Author: bwv_639
Posted: July 14, 2025 (12:58 AM) Actions: Register for a free user account to post on the forums... |
" The Sonic burn at the end was unexpected and made me chuckle in agreement."
https://www.necessarygames.com/my-games/loneliness |
![]()
Author: dementedhut
Posted: July 14, 2025 (12:19 PM) Actions: Register for a free user account to post on the forums... |
I can see where you're coming at with that. One way I can say I view a video game is like looking at a fully constructed Jenga tower: different parts of the tower make up different portions of a game. Some areas can be passably stable, like music or visuals, but if other areas become too shaky for the game to function to the point of not being enjoyable, then the tower falls over. All that's left are remnants of what could have been an overall solid game.
I head spaceshit noises. |
User Help | Contact | Ethics | Sponsor Guide | Links