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Forums > Submission Feedback > dementedhut's OutRun review

This thread is in response to a review for OutRun on the Sega Master System. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: April 24, 2025 (05:50 PM)
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I wish Sega would (meaningfully) remember Outrun exists. The Xbox and PS2 games were pretty swell, and then the series died out again. I'd love to see it come back and take advantage of the visuals the best racers have today. Sumo Digital is still around, even if they're firing a lot of staff for lack of projects. Anyway, this review was a nice reminder of a time when Outrun came to almost every relevant platform except the NES/SNES. Well, and I suppose the TurboGrafx...


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: dementedhut
Posted: April 25, 2025 (12:30 AM)
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Honestly, if the OutRun2/Coast 2 Coast/Online Arcade era was the last genuine effort the series was given, then I wouldn't even be mad. Before those games existed, the OutRun series was... pretty much in a bad place, especially with how it was mishandled during the 1990s.

There were a lot of questionable spin-off games like OutRun 2019 or bizarre port jobs like OutRunners for the Sega Genesis to the point where any built up goodwill faded by the mid 1990s. I actually have another OutRun spinoff game review in rough draft, but I doubt I'll finish that up any time soon.

Thanks for reading!


I head spaceshit noises.

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