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Forums > Submission Feedback > dementedhut's Ufouria: The Saga 2 review

This thread is in response to a review for Ufouria: The Saga 2 on the PlayStation 5. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: March 13, 2025 (08:17 PM)
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There's some good insight here into the sort of stuff that can make a follow-up feel lackluster compared to the game it follows. I haven't played either of these two games (yet?), but you did a good job of explaining how this bland successor might not be worth my while despite not being a total disaster.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: dementedhut
Posted: March 14, 2025 (08:52 PM)
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Yeah this one really bummed me out. My initial optimism with the game's presentation quickly faded away after like an hour or two of playtime.

Ufouria 2 was so frustrating to play, because it had several interesting ideas (shuffling stage structures, quasi-open world, etc), but it executed each one with a very bland, by-the-numbers approach. It almost felt like someone came up with some cool ideas in a meeting, then someone else brought out a bingo-card of side-scrolling action segments to wrap around it. Cave stage with spikes? Check. Mine cart stage? Check.

Granted, you can make solid stages around such concepts, but here it almost felt soulless, as if they were literally contractually obligated to make a game with these "goal posts" planted along the way.

Thanks for reading!


I head spaceshit noises.

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