This thread is in response to a review for Pengo on the Game Gear. You are encouraged to view the review in a new window before reading this thread.
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Author: honestgamer
Posted: September 28, 2024 (08:35 AM) Actions: Register for a free user account to post on the forums... |
When I play a game like Pengo, I remind myself that at the time of its release, it was a lot more "cutting edge." There wasn't as much competition. However, it also cost a lot more than we would ever consider paying for such fare today. It feels like a miracle the medium developed past simple games of that sort, which sound more punishing than tough. Nowadays, I just don't have a lot of patience for a 64-stage adventure that might make me replay its earliest stages a bundle of times to get to the later ones. From your descriptions, it sounds like it is indeed well suited for the Game Gear, but I don't feel bad about missing out on it. You did a great job of getting into the nitty-gritty of how it feels to play. Nice work!
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: dementedhut
Posted: September 29, 2024 (08:51 AM) Actions: Register for a free user account to post on the forums... |
I quite like these types of games, but only if the core gameplay is entertaining on a repetitive scale, if that makes sense. Something like Pac-Man works better because you're always on the verge of losing due to its "survival" elements in play; though, the quality wildly varies depending on the Pac-Man spin-offs and port jobs you decide to choose.
I head spaceshit noises. |
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