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Forums > Submission Feedback > dementedhut's Chase H.Q. II review

This thread is in response to a review for Chase H.Q. II on the Genesis. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: February 01, 2024 (08:14 PM)
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This is an excellent review. I know there is a tendency to look down on console releases of the era, because they weren't as advanced (in a technical sense) as arcade games. But sometimes, the home port had more depth and lasting value. That could make one worth playing, and then playing again. Something like this sounds like it offers the worst of both worlds: the limited depth of an arcade coin muncher, combined with the limited presentation of a console port. I guess there was an art to good console takes on arcade gems, and not everyone was an artist...


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: dementedhut
Posted: February 01, 2024 (09:21 PM)
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Thanks for reading, Venter! Of the three Chase H.Q. games I've played and reviewed, this was the one I was looking forward to the most. You'd think being on a more advanced console compared to the Sega Master System should provide it more opportunities, but this follow-up turned out shockingly minimalist in the worst way possible. You're definitely right in saying there's an art to making simple arcadey games genuinely fun on home consoles.


I head spaceshit noises.

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