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Forums > Submission Feedback > JoeTheDestroyer's Chronus Arc review

This thread is in response to a review for Chronus Arc on the Switch. You are encouraged to view the review in a new window before reading this thread.

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Author: overdrive (Mod)
Posted: November 28, 2023 (08:55 AM)
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Ah, but that is the Hit-Point experience...

Having played so many Kemco games (of which this one and its block-pushing puzzles was as close to the top of the pile as any I'd played), I can tell you that Hit-Point's main strengths were that they really tried to make their games different experiences and, on a small scale, often were successful in doing so -- having a lot of games that looked and played differently while other Kemco kreators tossed out game after game that all looked about the same.

On the other hand, a lot of their "different experiences" were small scale rip-offs of established bigger name games and their translation department utterly sucked. You hit on "mohican" in this game. In another game or two, they did something similar. Can't remember the exact way they phrased it, but it was a different way of saying "you've got the wrong idea" that I remember reading was technically correct, but foreign to our time and culture. And their dialogue tended to be stilted and awkward to read. I mean, all of Kemco's teams had problems along those lines to varying degrees (I recall Exe-Create being overly verbose and often dull with their dialogue, which stunk due to them having the best production values), but I think Hit-Point was the one where their translation issues did the most to take a person out of the experience a bit.


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