This thread is in response to a review for Dragon Quest III on the SNES. You are encouraged to view the review in a new window before reading this thread.
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Author: dagoss
Posted: July 15, 2022 (09:07 PM) Actions: Register for a free user account to post on the forums... |
This version actually did make it to our shores via Tose's port to GBC. The GBC version adds a new dungeon, but obviously the graphic and sound take a hit. The new dungeon has absurd unlock requirements and isn't worth doing in my opinion anyway, so SFC is the way to go.
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Author: overdrive (Mod)
Posted: July 16, 2022 (08:29 AM) Actions: Register for a free user account to post on the forums... |
Oh yeah, wasn't the dungeon requirement that you had to collect medal drops from every single monster in the game, with some of them being so super-rare, you'd likely be L88 by the time you got them all?
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Author: honestgamer
Posted: July 16, 2022 (09:33 AM) Actions: Register for a free user account to post on the forums... |
I'm just looking forward to the remake they suggested in the approximate visual style employed for Octopath Traveler. I have the other recent update for Switch, but I've not yet played it because it hadn't been out long before the new version was revealed as being in development.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
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Author: dagoss
Posted: July 16, 2022 (04:39 PM) Actions: Register for a free user account to post on the forums... |
You actually needed a complete set of GOLD medals to fully complete it, which meant you had to get multiple medals for every monster. It's complete RNG and there's no way to improve the odds. I loved the game hard a few years ago and think I made it to like 12 broken medals left before I noped out. Once I knew that you needed all gold to finish the dungeon, I lost all motivation. I think dev expectation was that players would trade medals like pokemon on DQ monsters (another Tose developed game)
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