This thread is in response to a review for Nemesis on the Game Boy. You are encouraged to view the review in a new window before reading this thread.
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Author: dagoss
Posted: April 19, 2022 (06:19 AM) Actions: Register for a free user account to post on the forums... |
I think a more appropriate comparison for Nemesis isn't other games in the Gradius series but rather Solar Striker, R&D1's contemporaneous shooter. Despite being designed by people intimately familiar with the GB's hardware, Solar Striker makes a lot of compromises to maintain its consistent frame rate and to be playable on the monochrome screen. Nemesis, despite being released a month later feels leaps and bounds better.
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Author: overdrive (Mod)
Posted: May 04, 2022 (12:49 PM) Actions: Register for a free user account to post on the forums... |
I can see that point. Well, to a degree, as I never played Solar Striker. If I can ever get it finished, I did play and am reviewing the latter GB Gradius game (Gradius: The Interstellar Assault) and, whoa, that game was very impressive by small-screen standards. Levels had legit connections and stuff and they did new things with old boss concepts. Like, the Big Core boss was there, but this time, it was combined with the rock-spewing volcano to add an additional attack to its arsenal besides its lasers.
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