An aside on the topic of games that give poor clues: if you want to go down a rabbit's hole with some of these games, find unofficial translations. Many of the clues in Simon's Quest (just to pick a more famous example) are still vague in Japanese, but many are mis-translated beyond use in English. It's illustrative of the slip-shot, whatever nature of translations during the 8- and 16-bit eras.
I also think Japanese action RPGs in particular were heavily influenced by the Tower of Druaga, which is notoriously and intentionally cryptic to create something of a social aspect to the game as people talked about secrets (and the game sucked up yen)
I also think Japanese action RPGs in particular were heavily influenced by the Tower of Druaga, which is notoriously and intentionally cryptic to create something of a social aspect to the game as people talked about secrets (and the game sucked up yen)

